*We are currently in the middle of revisiting our CPU gaming benchmarks, but the new suite was not ready in time for this review. We plan to add in some new games (Borderland 3, Gears Tactics) and also upgrade our gaming GPU to a RTX 2080 Ti.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Final Fantasy XV Gaming: Strange Brigade (DX12, Vulkan)
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  • PeterCollier - Saturday, May 9, 2020 - link

    Where are the AMD APUs?
  • PeterCollier - Friday, May 8, 2020 - link

    0
  • The_Assimilator - Thursday, May 7, 2020 - link

    Please shut up.
  • b0rnslippy - Thursday, May 7, 2020 - link

    Why? not all of them are blind Ian supporters. Just saying it like we seeing it.
  • Teckk - Thursday, May 7, 2020 - link

    You think this article is biased towards Intel?
  • mrvco - Friday, May 8, 2020 - link

    The narrative seems forced in lieue of current and price competitive offerings from Intel. Hard to blame AT though, must publish. Regardless, AMD is absolutely ballin'.
  • brunis.dk - Saturday, May 9, 2020 - link

    Unbelievable.. this chip is a quarter of the price and is a fucking steel and totally embarrasses Intel's best .. and he thinks its Intel biased, what the actual F?
  • Spunjji - Monday, May 11, 2020 - link

    Yeah, this "logic" isn't working out at all.

    I'm hard pressed to tell whether these comments are from actual dyed-in-the-wool AMD fanboys or a few Intel nuggets doing their best impersonations of how they think one would behave. 🤔
  • PeterCollier - Monday, May 11, 2020 - link

    Socrates said it's the mark of an informed mind to entertain a thought without rejecting it.

    It's the mark of an uninformed mind to be unable to entertain an opposing viewpoint and instead dismiss it as trolling.
  • FreckledTrout - Monday, May 11, 2020 - link

    Those trolls in 400BC were a pain writting stuff in stone and all.

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