Benchmarking Half Life 2

Unlike Doom 3, Half Life 2 has no build in benchmark demo but it has full benchmark functionality.  To run a Half Life 2 timedemo you must first modify your Half Life 2 shortcut to include the -console switch then launch the game.

Once Half Life 2 loads, simply type timedemo followed by the name of the demo file you would like to run.  All Half Life 2 demos must reside in the C:\Program Files\Valve\Steam\SteamApps\username\half-life 2\hl2\ directory. 

Immediately upon its launch, we spent several hours playing through the various levels of Half Life 2, studying them for performance limitations as well as how representative they were of the rest of Half Life 2.  After our first pass we narrowed the game down to 11 levels that we felt would be good, representative benchmarks of gameplay throughout the entire game of Half Life 2.  We further trimmed the list to just five levels: d1_canals_08, d2_coast_05, d2_coast_12, d2_prison_05 and d3_c17_12.  We have put together a suite of five demos based on these levels that we believe are together representative of Half Life 2 gameplay.  You can download a zip of our demos here. As we mentioned earlier, ATI is distributing some of their own demos but we elected not to use them in order to remain as fair as possible.

When benchmarking Half Life 2 we discovered a few interesting things:

Half Life 2's performance is generally shader (GPU) limited when outdoors and CPU limited when indoors; now this rule of thumb will change if you run at unreasonably high resolutions (resolutions too high for your GPU) or if you have a particularly slow CPU/GPU, but for the most part take any of the present day GPUs we are comparing here today and you'll find the above statement to be true. 

Using the flashlight can result in a decent performance hit if you are already running close to the maximum load of your GPU.  The reason behind this is that the flashlight adds another set of per pixel lighting calculations to anything you point the light at, thus increasing the length of any shaders running at that time. 


The flashlight at work

Levels with water or any other types of reflective surfaces generally end up being quite GPU intensive as you would guess, so we made it a point to include some water/reflective shaders in our Half Life 2 benchmarks. 

But the most important thing to keep in mind with Half Life 2 performance is that, interestingly enough, we didn't test a single card today that we felt was slow.  Some cards were able to run at higher resolutions, but at a minimum, 1024 x 768 was extremely playable on every single card we compared here today - which is good news for those of you who just upgraded your GPUs or who have made extremely wise purchases in the past.

For our benchmarks we used the same settings on all GPUs:

Our test platforms were MSI's K8N Neo2 (nForce3) for AGP cards and ASUS' nForce4 motherboard for PCI Express graphics cards. The two platforms are comparable in performance so you can compare AGP numbers to PCI Express numbers, which was our goal. We used an Athlon 64 4000+ for all of our tests, as well as 1GB of OCZ DDR400 memory running at 2-2-2-10.

Index Battle in the Canal
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  • Kovie - Wednesday, November 17, 2004 - link

    Mis-type, meant to say 6600GT being gouged.
  • Kovie - Wednesday, November 17, 2004 - link

    "Recently a number of users have asked that we compare the $300 GeForce 6800 to the $200 GeForce 6600GT to see if the added cost is truly worth it."

    Actually we asked to compare the currently $245 6600GT (newegg) against the currently $250 6800 (outpost). Once the 6800GT stops being gouged and goes down to its supposed price then it will be a better buy. Right now the $5 difference between them and the ability to potentially unlock the extra pipes on the 6800 make it a better buy.
  • Le Québécois - Wednesday, November 17, 2004 - link

    For my part I'm more curious about Slower CPU, to see how much it affect the FPS.
  • mikecel79 - Wednesday, November 17, 2004 - link

    Where's the ATI 9600 and 9500 series cards in this? The are DX9 cards also.
  • LocutusX - Wednesday, November 17, 2004 - link

    So... I wonder how all the poor souls who went with GF59xx's are feeling now... ;)


    But yes, both manufacturers' "current-gen" parts are doing very well.
  • ciwell - Wednesday, November 17, 2004 - link

    I find the 6800 vs the 6600GT results to be intriguing as the 6600GT stacks up very nicely. I wonder how the comparison is in other games though.
  • Akira1224 - Wednesday, November 17, 2004 - link

    I know the flames are going to start soon. I would like to say great job to both Nvidia and ATI. Both cards are spectacular this round and we should all be impressed with the tech being shown in this roundup. To anyone who is gonna start with the ATI RULZ NVIDIA SUXORZ or vice versa lets all just save it. The performance is so close either way you can't lose. For the record I have a 6800GT.
  • Jalf - Wednesday, November 17, 2004 - link

    Well, I can give you the results with my hardware. :)

    I'm running an ancient Geforce 2 GTS (32mb) and Athlon TBird 1400 MHz.

    I haven't noted down actual FPS values, but in 800x600, with medium-ish settings, it runs perfectly smoothly. That's impressive, if you ask me. :P

    So I doubt you'll have a problem. :)
  • ksherman - Wednesday, November 17, 2004 - link

    i wonder how old, old hardware will be... mabye theyll go as far back as the 8500 and Ti400's.... (cuz thats what i have ;)

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