Final Words

For our final video card review of the year, the GeForce GTX 1650 Super admittedly doesn’t bring any surprises. But then it didn’t need to. As the 4th TU116 card released this year alone, and the 12th Turing GeForce card overall, we generally have a good grip on what the current generation of GeForce cards can do. All that’s really needed to change was for NVIDIA to get a better grip on what the market is looking for in performance for a sub-$200 card, and with the GTX 1650 Super they’re finally doing that.

Looking at things on a pure performance basis, the GTX 1650 Super makes significant strides over the GTX 1650, never mind NVIDIA’s last-generation cards. As it should: it offers a very hefty increase in the number of CUDA cores as well as memory bandwidth, and even with the TU116 GPU in its cut-down state for this card, it’s still just a whole lot more GPU than the TU117 in the GTX 1650. NVIDIA has thrown significantly more hardware at this segment, and the net result is a big performance boost.

And just in time as well. The launch of AMD’s rival Radeon RX 5500 XT immediately took the original GTX 1650 down a peg, as AMD’s card offered a lot more performance for only a small increase in price. So one way or another, the GTX 1650 Super is NVIDIA’s counter-play to AMD’s new card.

Performance Summary (1080p)
  Relative Performance Relative
Price
Relative
Perf-Per-Dollar
GTX 1650S vs GTX 1650 +33% +7% +25%
GTX 1650S vs GTX 1660 -11% -24% +16%
GTX 1650S vs GTX 1050 Ti +77% +14% +55%
GTX 1650S vs RX 5500 XT 4GB 0% -6% +6%

The outcome is surprisingly even-handed between AMD and NVIDIA. With regards to framerates, the $159 GTX 1650 Super and the $169 RX 5500 XT 4GB are at a dead heat. As is usually the case, the cards are anything but equal on a game-by-game basis, constantly trading wins and losses, but at the end of the day they’re fighting over the same market with the same performance. NVIDIA has a slight edge in price, and perhaps an even slighter edge in overall energy efficiency, but that’s it. As a result, the GTX 1650 Super is significantly better than the GTX 1650, but it’s not able to meaningfully pull ahead of AMD’s card.

Meanwhile, although the original GTX 1650 is now well outclassed in terms of performance, the card isn’t going anywhere, and for good reason. It remains NVIDIA’s best option for the 75W market. GTX 1650 Super improves on performance by almost 33%, but it requires just as much additional power to get there. For system builds that aren’t sensitive to power/thermal needs, then this isn’t going to matter, and the GTX 1650 Super is well worth the $10 price premium. Otherwise the original GTX 1650 is still the best card available for the 75W, maximum compatibility PCIe-slot-power-only market.

Though like last week’s Radeon review, I’ll also note here my general hesitation with cards that have 4GB of VRAM. VRAM isn’t cheap, and GDDR6 even less so, so both vendors are using VRAM capacity as product differentiators and to upsell their better cards. But as VRAM capacity in the $150-$200 price range has been pretty stagnant for the last couple of years now, I do have some concerns about the long-term implications for 4GB cards, especially with the next-generation consoles set to launch in a year’s time. With the consoles setting the baseline for most multiplatform games, it’s a reasonable bet that VRAM requirements aren’t going to stay put at 4GB much longer.

Unlike AMD, the situation isn’t quite as black and white in the NVIDIA ecosystem, as NVIDIA doesn’t offer an 8GB GTX 1650 Super – or even an 8GB GTX 1660 series card for that matter. So the answer can’t just be “buy the 8GB card” like it is with the RX 5500 XT. Still, along with offering better performance, the GTX 1660 cards and their 6GB of VRAM stand a better chance of delivering solid, unimpeded gaming performance in a year or two’s time. At the end of the day, I don’t think any 4GB cards are a great choice right now; if you can afford to go higher, you should.

Finally, we have the particularities of Zotac’s card, the Zotac Gaming GeForce GTX 1650 Super. Zotac is one of NVIDIA’s most regular and reliable partners, and it shows, with the company producing a card that may just as well be the official GTX 1650 Super reference card. It is as good of an example of the baseline GTX 1650 Super experience as one could hope for, right on down to the fact that it’ll fit into virtually any PC.

But like it’s predecessor, the original Zotac GTX 1650, I remain unimpressed with the coolers on Zotac’s GTX 1650 series cards. We have seen and tested other similar double-slot cards before that are quieter, including cards from Zotac. So for the Zotac GTX 1650 Super land among the loudest of our low-end cards is unfortunate. While I admire Zotac’s commitment to making such a small card, I can’t help but think that, if nothing else, a single, larger fan would have fared better. Low-end cards are always a design challenge in terms of profit margins, but I think there’s room here for Zotac to do better, even for a baseline card like their Gaming GTX 1650 Super.

 
Power, Temperature, & Noise
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  • Korguz - Sunday, December 22, 2019 - link

    why do you think the games will target ps4 ?? is this just your own opinion??
  • Kangal - Sunday, December 22, 2019 - link

    Because there's a lot of PS4 units hooked up to TVs right now, there will still be hooked up until 2022. When the PS4 launched, the PS3 was slightly ahead of the Xbox 360, yet sales were nothing like the PS4's. And the PS3 was very outdated back in 2014, whereas in 2020, the PS4 is not nearly as outdated... so there's more longevity in there.

    So with all those factors and history, there's a high probability (certainty?) that Game Publishers will still target the PS4 as their baseline. This is good news for Gaming PC's with only 8GB RAM and 4GB VRAM, and performance below that of a RX 5700. Regardless, it's always easier to upgrade a PC's GPU than it is to upgrade the entire console.

    ...that's why Ryan is not quite right
  • Korguz - Sunday, December 22, 2019 - link

    um yea ok sure... and you have numbers to confirm this ?? seems plausible, but also, just personal opinion
  • Kangal - Monday, December 23, 2019 - link

    During the launch of the PS4 back in 2014, the older PS3 was 8 YEARS OLD at the time, and hadn't aged well, but it did a commendable sales of 85 Million consoles.

    I was surprised by the Xbox 360 which was 9.5 YEARS OLD, which understandably was more outdated, and it did a surprising sales of 75 Million consoles.

    Because both consoles weren't very modern/quite outdated, and marketing was strong, the initial sales of the PS4 and Xbox One were very strong in 2014. Despite this there was about another, 5 Million PS3 and Xbox 360, budget sales made in this period. And it took until Early-2016 for Game Publishers to ditch the PS3 and Xbox 360. So about 1.5 Years, and about 40 Million sales (PS4) or 25 Million sales (Xbox 360) later. During this period people using 2GB VRAM Graphic Cards (GTX 960, AMD R9 370X) were in the clear. Only after 2016 were they really outdated, but it was a simple GPU Swap for most people.

    So that's what happened, that's our history.
    Now let's examine the current/upcoming events!
    The PS4 has sold a whopping 105 Million consoles, and the Xbox One has a commendable 50 Million units sold. These consoles should probably reach 110 Million and 55 Million respectively when the PS5 and Xbox X release. And within 2 years they will probably settle on a total of 120 Million and 60 Million sales total. That's a huge player base for companies to ignore, and is actually better than the previous generation. However, this current gen will have both consoles much less outdated than the previous gen, and it's understandable since both consoles will only be 6 YEARS OLD. So by the end of 2022, it should (will !!) be viable to use a lower-end card, something that "only" has 4GB VRAM such as the RX 5500XT or the GTX 1650-Super. And after that, it's a simple GPU Swap to fix that problem anyway so it's no big deal.

    Ryan thinks these 4GB VRAM cards will be obsolete within 6 Months. He's wrong about the timing. It should take 2 Years, or about x4 as much time. If he or you disagree, that's fine, but I'm going off past behavior and other factors. I will see Ryan in 6 Months and see if he was right or wrong.... if I remember to revisit this article/comment that is : )
  • Korguz - Monday, December 23, 2019 - link

    and yet... i know some friends that sold their playstations.. and got xboxes... go figure....
    for game makers to make a game for a console to port it to a comp = a crappy game for the most part.. supreme commander 2, is a prime example of this....
  • flyingpants265 - Sunday, December 22, 2019 - link

    Most benchmarks on this site are pretty bad and missing a lot of cards.

    Bench is OK but the recent charts are missing a lot of cards and a lot of tests.

    Pcpartpicker is working on a better version of bench, they've got dozens of PCs running benchmarks, 24/7 year-round, to test every possible combination of hardware and create a comprehensive benchmark list. Kind of an obvious solution, and I'm surprised nobody has bothered to do this for... 20-30 years or longer..
  • Korguz - Sunday, December 22, 2019 - link

    hmmmmmm could it be because of, oh, let me guess... cost ?????????????????
  • sheh - Saturday, December 21, 2019 - link

    In the buffer compression tests the 1650S fares worse than both the non-S cards and the 1050 Ti.
    How come?

    Curiously, the 1660S is even worse than the 1650S.
  • catavalon21 - Saturday, December 21, 2019 - link

    Guessing it's ratio differences not rated to absolute performance. A more comprehensive chart in BENCH of the INT8 Buffer Compression test shows the 2080Ti with a far lower score than any of the recent mid-range offerings.

    https://www.anandtech.com/bench/GPU19/2690
  • catavalon21 - Sunday, December 22, 2019 - link

    * not related to

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