Closing Thoughts

Wrapping up our look at what would seem to be the last GeForce desktop video card launch for the time being, the GeForce GTX 1650 caps off the Turing launch cycle in an interesting manner. On the one hand, NVIDIA’s pure technological dominance has never been quite so prominent as it is with the GTX 1650. On the other hand, their outright value of their lead over rival AMD has never been quite so muddled. As I noted earlier in this review, the GTX 1650 is a card that serves many masters, and it serves some better than others.

Overall, NVIDIA is treading in very familiar territory here, thanks to their well-defined product stack. The GTX 1650 is a low-end video card. It’s a low-priced video card. It’s a low-power video card. It’s a video card that no doubt will be filling OEM gaming systems left and right as the stock video card – and it’ll be a card that fills countless older OEM systems that need a pick-me-up that runs under 75W. It fills all of these roles well – as a GTX xx50 card should – but it’s also a card that definitely faces stiffer competition than the other members of the Turing GeForce family.

From a tech perspective then, GTX 1650 and its underlying TU117 GPU are another example of consistent execution on Turing GPU development by NVIDIA. By this point the Turing architecture is a known quantity – faster, more efficient, and packing a number of new graphics features – so for our regular readers who have been with us since the RTX 2080 launch, the GTX 1650 doesn’t get the luxury of delivering any big surprises here. But then “big” is the very opposite of what NVIDIA aimed to do with the GTX 1650; instead this launch is all about bringing the Turing architecture and its benefits down to their smallest GPU and video cards.

By the numbers then, the GeForce GTX 1650’s story is very similar to this year’s other GeForce launches. The $149 card is about 30% faster than its most comparable predecessor, the GTX 1050 Ti, which is just a bit under the generational performance gains we’ve seen from the other Turing cards. Like those other cards the performance gains aren’t nearly large enough to justify replacing an existing GeForce 10 series Pascal card, but it’s a far more enticing upgrade for replacing the GTX 750, GTX 950, and similar cards that are now a couple of generations old. Against the GTX 950 the new GTX 1650 is 63% faster, and compared to the GTX 750 Ti that’s a 111% performance lead.

GeForce: Turing versus Pascal
  List Price
(Turing)
Relative Performance Relative
Price
Relative
Perf-Per-Dollar
RTX 2080 Ti vs GTX 1080 Ti $999 +32% +42% -7%
RTX 2080 vs GTX 1080 $699 +35% +40% -4%
RTX 2070 vs GTX 1070 $499 +35% +32% +2%
RTX 2060 vs GTX 1060 6GB $349 +59% +40% +14%
GTX 1660 Ti vs GTX 1060 6GB $279 +36% +12% +21%
GTX 1660 vs GTX 1060 3GB $219 +28% +10% +16%
GTX 1650 vs GTX 1050 Ti $149 +30% +7% +21%

These performance gains also mean that the GTX 1650 is assuming the mantle as the best sub-75W video card on the market. The 30% performance gain over the previous holder, the GTX 1050 Ti, comes with only the slightest increase in power consumption – and easily staying under the 75W cap – making it the card to get for TDP-constrained systems. And HTPC users will find that it can decode every format thrown at it, from VP9 Profile 2 to all sorts of permutations of HEVC, making it a great candidate for driving the latest generation of HDR TVs. Just don't make plans to do HEVC encoding with the card if you care about bitrate efficiency.

All told, NVIDIA has ruled the roost for a while now in the 75W space, and the GTX 1650 only further widens this gap. NVIDIA cotinues to hold an edge on features, all the while enjoying a staggering 70% performance advantage over AMD’s most comparable 75W Radeon RX 560 cards.

But for everything going for it from a technology perspective, the GTX 1650 does face one big hurdle: AMD’s tenacity and willingness to sell GPUs with a thinner profit margin. While the GTX 1650 handily disposes of the Radeon RX 560, the Radeon RX 570 is another matter. An outright mid-range card that has seen its price knocked down to under $150, the RX 570 brings more of everything to the table. More performance, more memory, more memory bandwidth, more bundled games, and more power consumption. AMD can’t match NVIDIA on features or architectural efficiency at this point, but they can sure undercut NVIDIA’s pricing, and that’s exactly what the company has opted to do.

The end result is that while the GTX 1650 is easily the best sub-75W card on the market, it’s a whole different game once power consumption (and power efficiency) go out the window. On a pure performance basis AMD’s petite Polaris card offers around 11% better performance than the GTX 1650, and if you’re buying a video card in this price range, then that’s more than enough of a difference to take notice. The GTX 1650 may be technologically superior here, but if all you’re after is the best performance for the price then the decision is an easy one to make, and AMD is happy to win on sheer brute force.

It’s an unusual way to cap off the GeForce Turing launch, to say the least: NVIDIA, as it turns out, is both at its most and least competitive at the very bottom of its product stack. But with that said, NVIDIA could always cut the price of the GTX 1650 to be more in line with its performance – essentially spoiling AMD’s RX 570 on price. However, given the GTX 1650’s other strengths – not to mention NVIDIA’s significant OEM and branding advantages – I seriously doubt that NVIDIA has much incentive to do that. Instead it looks like NVIDIA is content to let AMD swing the RX 570 around, at least for now. However it bears noting that the GTX 1650 is not a fully-enabled TU117 card, and while I don’t expect a theoretical GTX 1650 Ti any time soon, at some point NVIDIA is going to roll that out and rebalance the market once more.

Last but not least, let’s shift gears and talk about the specific GTX 1650 we reviewed today, Zotac’s GAMING GeForce GTX 1650 OC. Zotac’s sole GTX 1650 card, the GAMING OC is competing in a market full of GTX 1650 cards from other board partners, and yet amongst all of those cards it’s arguably one of the purest GTX 1650 cards on the market. Despite NVIDIA’s intentions for the GTX 1650, most of their board partners went and built factory overclocked cards that blow right past the GTX 1650’s reference TDP of 75W, negating several of the GTX 1650’s advantages. Zotac’s GAMING GeForce GTX 1650 OC, by comparison, is a true 75W card, putting it in rare company as one of the only GTX 1650 cards that can actually be installed in virtually any system and powered entirely by the PCIe slot.

The end result is that, even with the extremely mild factory overclock, Zotac’s GAMING OC card is a solid baseline GTX 1650 card. The compact card doesn’t require an external PCIe power plug, and as a result can be dropped in almost any system. And at 5.54” long, it’s also among the shortest GTX 1650 cards on the market, letting it easily squeeze into smaller systems, including Mini-ITX machines.

In fact the only real drawback I can come up with for the card is its noise; while by no means loud, we have seen and tested other similar double-slot/single-fan cards before that are quieter. So while it’s still a solid choice for small systems, it’s not going to be an entirely silent card in the process. But if nothing else, this leaves Zotac with some room for a fully passive GTX 1650, which, I suspect, is something that would be particularly well-received in the HTPC market.

 
Power, Temperature, and Noise
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  • dromoxen - Monday, May 20, 2019 - link

    Its the current person mopping the floor who designed AMD's last generation of gfx cards.
    Another reason to buy this Crda is that you may not want the heat produced . I for one have started to use a 10w NUC in prefernece to a 75w HTPC just becuase the heating effect is less . UK,not jamaica or Saudi
  • plonk420 - Friday, May 3, 2019 - link

    thanks for all the compute benches! yuuuugely appreciated!
  • ads295 - Friday, May 3, 2019 - link

    Can I use this to play ten year old games in full glory at 1440p?
  • Ryan Smith - Friday, May 3, 2019 - link

    Easily. Heck, depending on the game, you could probably get away with doing that on an iGPU.
  • Ashinjuka - Saturday, May 4, 2019 - link

    Probably not full-glory S.T.A.L.K.E.R. Definitely not full-glory S.T.A.L.K.E.R. with graphics mods.
  • SaturnusDK - Friday, May 3, 2019 - link

    Quite frankly at the $150, no one, and I do mean no one should buy this card. Even if you refurb an old OEM system the price difference up to an RX570 lets you buy a decent 80+ certified power supply and have a system that is more powerful and probably more power efficient at the same time. A standard OEM PSU in a an old computer is so inefficient that just replacing it makes up for more than the power consumption difference between a 1650 and an RX570. And gives you at least 15% more performance for the same amount of money spent.
  • Oxford Guy - Saturday, May 4, 2019 - link

    I doubt anyone should have purchased the 960 and yet it's the 5th most popular Steam card.

    This place didn't even bother to review it.
  • RSAUser - Friday, May 3, 2019 - link

    A 1060 costs the same price as this 1650 here, I see no reason to buy it. Terrible value for money.
  • RSAUser - Friday, May 3, 2019 - link

    You can't compare the 1650 to the 950, they're priced completely differently at launch. Stop going directly with the product number. The 1650 is between 960 and 970.
  • linuxgeex - Friday, May 3, 2019 - link

    "Notably, B-frames incorporate information about both the frame before them and the frame after them, allowing for greater space savings versus simpler uni-directional P-frames."

    No. H.264 and H.265 (AVC/HEVC) have (optional) bi-directional P-Frames. That increases the complexity of the search required to create a B-Frame which would use significantly less data than a P-Frame. A lower-capability GPU may not be able to perform that search in real time, and in that case there's no point implementing it, even if it would increase compression efficiency, because the selling point of hardware HEVC compression is that it can be done in real time.
    B-Frames are simpler than P-Frames. Not the other way around.
    To be clear: I-Frames are effectively a still shot of the scene, like a JPEG.
    P-Frames hold motion data with references to I-Frames and P-Frames - they encode linear motion for blocks in the image, they encode replacement blocks for new data needed to replace changes, ie when something moves over a background and reveals what was behind it.
    If B-Frames are used, then intermediate frames are calculated between the P-Frames and their references based on their encoded block motion data. These result in what are called "tweens" in animation - images that are partway between a start and an end. The B-Frames encode small fixes for errors in the guessed (by linear interpolation) intermediate frames. The less motion there is, and the more linear the motion is, the more accurate the interpolated frames are and the more B-Frames you can have between P-Frames before the B-Frames become necessarily larger than a new P-Frame would have been. Generating those B-Frames and estimating / discarding them based on whether they can be as efficient as the P-Frames is a lot of work even when the P-Frames don't have bidirectional references. HEVC allows for more than just bidirectional (2 frame) motion prediction references. It allows using an P-Frame to inherit any other P-Frame's motion references and it allows P-Frames to target a B-Frame for motion estimation. That introduces an order of magnitude more search possibilities than H.264/AVC. HEVC with B-Frames disabled basically performs at a similar efficiency to AVC because all those options are off the table.

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