Our New Testing Suite for 2019 and 2020

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Integrated and CPU Gaming

We have recently automated around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard
Shadow of War Action / RPG Sep
2017
DX11 720p
Ultra
1080p
Ultra
4K
High
8K
High
F1 2018 Racing Aug
2018
DX11 720p
Low
1080p
Med
4K
High
4K
Ultra
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard
Strange Brigade* FPS Aug
2018
DX12
Vulkan
720p
Low
1080p
Medium
1440p
High
4K
Ultra
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
Far Cry 5 FPS Mar
2018
DX11 720p
Low
1080p
Normal
1440p
High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • cwolf78 - Friday, May 10, 2019 - link

    Is there any way you can do a similar comparison with the i5 CPUs? I have a 3570k OC to 4.2 GHz and its starting to struggle in some games. E.g., I can get over 60 fps in AC Odyssey for the most part, but there's all sorts of annoying spikes where the min FPS will tank for whatever reason. I'm running a GTX 970 that's OC'ed pretty close to a 980 and I don't know if it would be worth upgrading that or if my CPU would strangle anything faster. Also, whats the performance difference between an OC 3570k and a OC 3770k in modern games?
  • RSAUser - Saturday, May 11, 2019 - link

    This is mostly due to being 4 threads, that's also why I wouldn't go with anything <8 threads as you'll see it happen more and more as we all move to higher core counts.
    Plus Ubisoft has probably got the buggiest/worst optimized games, last one I can think of that was all right was Black Flag, mostly because they didn't change the engine and just changed the story line/map.
  • uibo - Friday, May 10, 2019 - link

    At what voltage did you run the 2600k?
  • abufrejoval - Friday, May 10, 2019 - link

    I owned pretty much every iteration of Intel and AMD since the 80286. I pushed them all on relatives and friends to make space for the next iteration.

    But everything since Sandy Bridge stuck around, both because there was no reason to move them out and I had kids to serve. Mine was a 2600 no-K, because I actually wanted to test VT-d and for that you needed to use a Q-chipset and -K was not supported.

    Still drives the gaming rig of one of my sons, while another has the Ivy Bridge (K this time but not delivering beyond 4 GHz). Got Haswell Xeons, 4 and 18 core, a Broadwell as Xeon-D 8 Core, Skylake in notebooks and Kaby Lakes i7-7700K in workstations and an i7-7700T in a pfSense.

    Those newer i7s were really just replacing AMDs and Core-2 systems being phased out over time, not because I was hoping for extra performance: AT made it very clear for years, that that simply won’t happen anymore with silicon physics.

    What I really wanted from Intel, more cores instead of a useless iGPU, more PCIe lanes, more memory channels I eventually got all from the e5-2696v3 I scored for less than $700 on eBay.

    Zen simply came a little too late, a couple of Phenom II x4-6 and three generations of APUs taught me not to expect great performance nor efficiency from AMD, but at least they were budget and had become reliable (unlike the K2-K3+s).

    With the family all settled and plenty of systems in all sizes and shapes the only reason to buy CPU any time soon would be to replace failed parts. And fail they just don’t, at least not the CPUs.

    And then I must have 100GB or so in DDR3, which I really don't buy again as DDR4 or 5. DDR3-2400 is really just fine with Kaby Lakes.

    I overclocked a bit here and there, mostly out of curiosity. But I got bitten far to often with reliability issues, when I was actually working on the machines and not playing around, so I keep them very close to stock for years now: And then it’s simply not worth the trouble, because the GPU/SSD/RAM is far more important or nothing will help anyway (Windows updates…).

    Nice write-up, Ian, much appreciated and not just because it confirms my own impressions.
  • WasHopingForAnHonestReview - Friday, May 10, 2019 - link

    Nice reply. Thanks. My 2600k is just cranking along as my darknet browsing machine
  • RSAUser - Saturday, May 11, 2019 - link

    The Zen chips actually have pretty good efficiency, I was expecting way worse before it came out since AMD hadn't been competitive in years. Zen 2 will be quite interesting, mostly due to the node shrinkage hopefully bringing way lower power envelopes and maybe cheaper CPUs, since we all need that saving for the mess that the GPU market has become.
  • Targon - Tuesday, May 14, 2019 - link

    Don't discount the significant IPC improvements that are expected from the third generation Ryzen processors(not the APUs which are Zen+ based from what I have read).
  • evilspoons - Friday, May 10, 2019 - link

    Still have a 2600k at 4.6 GHz with proper turbo support (slows down when idle). Went from GTX 680s in SLI to a single GTX 1080 and it plays most games just fine.

    That being said I'd love to throw in a Ryzen 7 2700X but only if one of you pays for it... 😁
  • rocky12345 - Friday, May 10, 2019 - link

    Nice flash back review thank you. I am still on a i7 2600K@5.1GHz with 32GB DDR3@2400MHz and very tight timings. It took a while to dial in the memory since Sandy does not really support this speed gracefully like it's newer brothers & sisters do. I have 2 Samsung 512GB SSD drives in raid zero so plenty fast for windows drive and some games installed as well as 2 4TB 7200RPM hard drives.

    I think some of the issues you were having with the OC 4.7GHz was probably do to either memory not 100% stable or the CPU may have just been at the edge of stable because it probably wanted just a tad bit more voltage. on my system I had random problems when it was new due to memory timings and finding just the right voltage for the CPU. After getting all of that dialed in my system is pretty much 100% stable with 5.1GHz and DDR3@2400MHz and has been running this way since 2011.

    So going from these charts for the gaming results & mine at 5.1GHz would place my system faster than the i7 7700K stock and a slightly over clocked one as well. Though I am 100% sure a i7 7700K fully overclocked would get better FPS since their IPC is like what 10%-12% better than a Sandy clock for clock and then if you throw in AVX2 My Sandy would get hammered.

    I am going to be upgrading my system this summer not because I feel my system is slow but more because I know because of it's age that something could fail such as main board or CPU and it would be costly to try to replace either of those so time for the big upgrade soon. I probably will move this system to do secondary duties and have it as a back up gaming system or there for my friends to use when we get to together for a gaming session. I have not fully decided which way to go but am leaning towards maybe AMD Ryzen with Zen 2 and at least 8/16 CPU and maybe a 12/24 CPU if they release more than 8 cores on the main stream desktops.
  • isthisavailable - Friday, May 10, 2019 - link

    Still running a i5 3450. Runs fine and maintains 60 FPS for 95% of the time.

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