Grand Theft Auto V (DX11)

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

We've updated some of the benchmark automation and data processing steps, so results may vary at the 1080p mark compared to previous data.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

GTA V is another game where the Radeon VII starts off on the back foot. Its 38% 4K performance improvement over the RX Vega 64 is outstanding and nothing to be scoffed at, but even this jump isn't enough to draw even with the GTX 1080 Ti FE and RTX 2080. Ultimately, it lands somewhere in between the reference RTX 2070 and RTX 2080.

Grand Theft Auto V - 99th Percentile - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

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  • HollyDOL - Sunday, February 10, 2019 - link

    Please, read what others write before you start accusing others.
  • eva02langley - Friday, February 8, 2019 - link

    Yeah, when your speaker sound is at 70-80 dB next to you when playing CoD... /sarcasm

    AMD is going to solve the fan problems. Temps are lower than the RTX 2080, they can play with the fan profile a little bit better.
  • SeaTurtleNinja - Thursday, February 7, 2019 - link

    Lisa Su is liar and AMD hates gamers. This is just a publicity stunt and a way to give a gift to their friends in the Tech Media. This was created for YouTube content creators and not for people who play games. Another Vega dumpster fire.
  • GreenReaper - Thursday, February 7, 2019 - link

    But many YouTubers play games as their content. And people vicariously watch them, so effectively it's letting many people play at once, just for the cost of the video decode - which is far more efficient!
  • Korguz - Thursday, February 7, 2019 - link

    yea.. amd hates gamers.. you DO know AMD makes the cpu and vid cards that are in the current playstation and xbox... right ???
  • Oxford Guy - Thursday, February 7, 2019 - link

    Yes, it's difficult to forgot the fiasco that is the Jaguar-based "console"

    (actually a poor-quality x86 PC with a superfluous anti-consumer walled software garden).
  • Korguz - Friday, February 8, 2019 - link

    how is it a fiasco ??

    the original xbox used a Pentium 3 and Geforce for its cpu and gpu... the 360, and IBM CPU and ATI GPU...
  • Oxford Guy - Friday, February 8, 2019 - link

    1) Because it has worse performance than even Piledriver.

    2) Because the two Jaguar-based pseudo-consoles splinter the PC gaming market unnecessarily.

    Overpriced and damaging to the PC gaming platform. But consumers have a long history of being fooled by price tags into paying too much for too little.
  • eddman - Friday, February 8, 2019 - link

    Consoles have nothing to do with PC. They've existed for decades and PC gaming is still alive and even thriving.

    Why do you even care what processor is in consoles?
  • Oxford Guy - Friday, February 8, 2019 - link

    False. The only difference between the MS and Sony "consoles" and the "PC gaming" platform is the existence of artificial software barriers.

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