Final Fantasy XV (DX11)

Upon arriving to PC earlier this, Final Fantasy XV: Windows Edition was given a graphical overhaul as it was ported over from console, fruits of their successful partnership with NVIDIA, with hardly any hint of the troubles during Final Fantasy XV's original production and development.

In preparation for the launch, Square Enix opted to release a standalone benchmark that they have since updated. Using the Final Fantasy XV standalone benchmark gives us a lengthy standardized sequence to utilize OCAT. Upon release, the standalone benchmark received criticism for performance issues and general bugginess, as well as confusing graphical presets and performance measurement by 'score'. In its original iteration, the graphical settings could not be adjusted, leaving the user to the presets that were tied to resolution and hidden settings such as GameWorks features.

Since then, Square Enix has patched the benchmark with custom graphics settings and bugfixes to be more accurate in profiling in-game performance and graphical options, though leaving the 'score' measurement. For our testing, we enable or adjust settings to the highest except for NVIDIA-specific features and 'Model LOD', the latter of which is left at standard. Final Fantasy XV also supports HDR, and it will support DLSS at some later date.

Final Fantasy XV - 3840x2160 - Ultra Quality

Final Fantasy XV - 2560x1440 - Ultra Quality

Final Fantasy XV - 1920x1080 - Ultra Quality

Moving on to Final Fantasy XV, the Radeon VII's showing here is one of the least ideal scenarios. The game has historically performed well on NVIDIA hardware, so the RTX and GTX performance levels are well-known. With a lot of ground to cover from RX Vega 64's starting point, the Radeon VII does well in pushing up to a 34% speedup at 4K and 28% at 1440p. While that is enough to overtake the reference RTX 2070 at 4K/1440p, the RTX 2080 and GTX 1080 Ti FE remain out of reach.

Final Fantasy XV - 99th Percentile - 3840x2160 - Ultra Quality

Final Fantasy XV - 99th Percentile - 2560x1440 - Ultra Quality

Final Fantasy XV - 99th Percentile - 1920x1080 - Ultra Quality

Wolfenstein II Grand Theft Auto V
Comments Locked

289 Comments

View All Comments

  • i4mt3hwin - Thursday, February 7, 2019 - link

    So FP64 is 1:4 and not 1:8 or 1:2 as previously known?
  • tipoo - Thursday, February 7, 2019 - link

    Yep, looks like they changed the cap in vBIOS based on feedback.

    Which also means they could have uncapped it, but it's still cool that they did that.
  • Ganimoth - Thursday, February 7, 2019 - link

    Does that mean it could be potentially unlocked by some bios mod?
  • tipoo - Friday, February 8, 2019 - link

    I hope so!
  • Hul8 - Thursday, February 7, 2019 - link

    I don't think it was ever reported or assumed to be 1/2 - that best possible ratio is only for the pro MI50 part. Early reports said 1/16.
  • Ryan Smith - Thursday, February 7, 2019 - link

    For what it's worth, when we first asked AMD about it back at CES, FP64 performance wasn't among the features they were even throttling/holding back on. So for a time, 1/2 was on the table.
  • GreenReaper - Thursday, February 7, 2019 - link

    So it was *your* fault! ;-p
  • BigMamaInHouse - Thursday, February 7, 2019 - link

    Asrock just posted vBios: is this with the FP 1:4 or newer?
    https://www.asrock.com/Graphics-Card/AMD/Phantom%2...
  • Ryan Smith - Thursday, February 7, 2019 - link

    We're not currently aware of any Radeon VII cards shipping with anything other than 1/4 rate FP64.
  • BigMamaInHouse - Friday, February 8, 2019 - link

    So maybe it's new bios with some fixes?
    Did you tried it since all cards are the same reference design?

Log in

Don't have an account? Sign up now