Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA V IGP Low Medium High
Average FPS
95th Percentile

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Gaming: Strange Brigade (DX12, Vulkan) Gaming: Shadow of the Tomb Raider (DX12)
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  • silverblue - Thursday, January 31, 2019 - link

    Future bought the bulk of Purch not too long ago, but if it's same old same old, then I agree.
  • Cooe - Wednesday, January 30, 2019 - link

    Until these benches are all repeated in Linux all of these results are wortheless. Nobody would buy these CPU's for a Windows machine, and the 2990WX is totally borked by running in Windows as well.
  • WasHopingForAnHonestReview - Wednesday, January 30, 2019 - link

    True but the 2990WX is 1300$ cheaper and gives roughly the same performance. No one is going to buy this intel chip unless they have money to burn.
  • maroon1 - Wednesday, January 30, 2019 - link

    Same performance ?! Did you look a the benchmarks ?! w-3175x is cleary winning in majority of benchmarks (and some benchmarks should big advantage for w-3175x)

    I agree about price, but performance is not same
  • MattZN - Wednesday, January 30, 2019 - link

    It depends on what precise application(s) you are running. But yes, the performance is about the same. Those benchmarks are pretty broken for a host of reasons... windows scheduler nonwithstanding, looking at a bunch of benchmarks doesn't really tell you a whole lot about how a machine will work in your actual environment.

    All that matters is whether the machine's performance affects your workflow in a noticeable way or not. Nobody is going to justify buying something like this if all they get out of it is a 15 minute faster encoding on a 2-hour job. Imagine that! Let alone a few seconds here and there, or a slightly slower or faster frame rate. For longer jobs you'll notice if something takes half the time. You won't notice if something is 20% slower or 20% faster. You just won't.

    Many video encoding workloads are GPU accelerated, for example. Many are run as overnight batches, for example. If you go through all the benchmarks in this article, almost none of them are even remotely relevant to actual use cases. The Blender one maybe, Handbrake, and Adobe Premier and that's just about it. And surprise, surprise, the TR2950X or TR2990WX actually wins some of those.

    For example, does anyone actually care how fast 7-zip runs? I sure as heck don't! I zip something up, it's well neigh instantaneous on just about any machine. Encryption? Nobody cares, it isn't a use case that anyone will notice. Office applications like spreadsheets? Come on... that's ridiculous. A 2-core mobile CPU can update a spreadsheet just as fast as one of these behemoths.

    -Matt
  • GreenReaper - Thursday, January 31, 2019 - link

    It does kinda matter for server-level ctivities. Say you have a SQL dump that you want to backup without using too much transfer. You can't run nightly backups until it's done. Even compressed it's 4GB. I use xz but it's essentially the same as 7-zip. More threads and faster threads can make a significant difference in run time, and in turn this impacts when you can backup or how much data you can handle on the system.

    I think you may be mistaken about the 20% difference if it effectively means you have to pay 20% more people. The question, as always, is is the price and other costs associated worth the improvement.
  • FMinus - Friday, February 1, 2019 - link

    Why would you do any of that on this chip that sucks 600W, for all of your listed task a dedicated server chip would be better, you run them in batches over night as said, so the speed really does not matter at that point.

    This chip here is intended as a workstation work horse, and yes, with the price of the single chip and the expensive motherboards (which we still don't know if they will be available to the end-user directly) makes this an quite pointless platform, except if you are running Adobe Premiere 24/7.

    For everything else you are better of with the cheaper AMD and Intel solutions, and you can get multiple systems of those for the price of one of these 3175X systems, split the work load or make them work together and they deliver faster results.
  • tamalero - Friday, February 1, 2019 - link

    Not everyone has access to full blown server rendering farms. A lot of remote workers or freelancers would render with this "behemoth". Not everyone can blow 10,000 USD to have a bunch of EPYC servers just standing by.

    Still.. This thing doesnt seem THAT good compared to AMD's (both price, performance and power usage) to justify it.
    only the AVX512 benches I guess.

    But then.. Zen2 is supposed to double the output of AVX if I remember correctly.
  • WasHopingForAnHonestReview - Thursday, January 31, 2019 - link

    7zip and some specific renders... The time saving isnt much. Its not even close to make this a worthwhile buy. When you take into account the windows scheduler bug fix coming... The amd TR for $1300 is still the obvious winner.
  • eddman - Wednesday, January 30, 2019 - link

    "No one is going to buy this intel chip unless they have money to burn."

    So it's not "No one" then.

    I suppose 3D modeling and rendering studios or individuals that have lots of customers will probably be quite ok with buying these. That price is nothing compared to their income. They probably care more about reducing rendering time than saving a few thousand dollars, which they can recoup in probably a week or two.

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