Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA V IGP Low Medium High
Average FPS
95th Percentile

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Gaming: Strange Brigade (DX12, Vulkan) Gaming: Shadow of the Tomb Raider (DX12)
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  • MackerVII - Tuesday, March 19, 2019 - link

    I'm sure someone mentioned this already....

    Everyone is complaining so much about how expensive this processor is but I have two points to mention.
    - It's pretty much the same as Intel's top Xeon the 8180 which is a $10,000 processor.
    - AMD's processor is basically a fake, 4 processors in one (and I love AMD).
    So now a consumer can buy Intel's best Server processor for $7,000 less.
    Reply
  • ADVenturePO - Saturday, May 4, 2019 - link

    Well, this is heavy price. Maybe fair, but availability is a madness. But taking in account LC i9--7980XE is the best here. It kills competition with speeds. On LC it can be clocked after precise regulation of voltages up to 4.8GHz and up to 4.7GHz with 128GB of 3200MHz RAM.
    I'm selling stations like that. Easy to build, easy to run, easy to cool. MBs at stock.
    That chip is just a showoff .
    Reply
  • urbanman2004 - Saturday, May 18, 2019 - link

    AMD's "EPYC" is gonna cause Intel a epic fail Reply

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