The Next Generation Gen11 Graphics: Playable Games and Adaptive Sync!

Some of the first words out of the mouth of Raja Koduri about graphics is that Intel has a duty to its one billion customers with integrated graphics to give them something that is useful, and that it is time for Intel to provide graphics which people can actually play games on. Given his expertise on the matter, it shouldn’t sound too far-fetched: more people play games than ever before, and these users want to play no matter what their hardware. To that end, Raja stated that Gen11 graphics is the first step in a new graphics policy to provide the performance and features to let gamers play the most popular games, no matter what implementation.

Gen11: Intel’s first GT2 TFLOPS Graphics

In 2015, Intel launched the Skylake processor with Gen9 integrated graphics. Rather than moving straight to Gen10 the next time around, we were given Gen 9.5 in both Kaby Lake and Coffee Lake, which supposedly draw features from what would have been Gen 10. Actually, the graphics for Intel’s failed 10nm Cannon Lake chip were meant to be called Gen10, however Intel never released a Cannon Lake processor with working integrated graphics, and because Gen11 goes above and beyond what Gen10 would have been, we’ve gone straight to Gen11. Make sense? Well Intel didn’t even bother to acknowledge Gen10 in its history graph:

We will see Gen11 graphics being paired with Sunny Cove cores on 10nm sometime in 2019 according to the roadmaps. However rather than give a detailed architecture layout for the new product, we instead were given a rather high level diagram.

From here we can deduce a few things. We were told that this configuration is the GT2 config, which will have 64 execution units, up from 24 in Gen9.5. These 64 EUs are split into four slices, with each slice being made of two sub-slices of 8 EUs a piece. Each sub-slice will have an instruction cache and a 3D sampler, while the bigger slice gets two media samplers, a PixelFE, and additional load/store hardware. Intel lists Gen11 targeting efficiency, performance, advanced 3D and media capabilities, and a better gaming experience.

Intel didn’t go into too much detail regarding how the EUs are at higher performance, however the company did say that the FPU interfaces inside the EU are redesigned and it still has support for fast (2x) FP16 performance as seen in Gen9.5. Each EU will support seven threads as before, which means that the entire GT2 design will essentially have 512 concurrent pipelines. In order to help feed these pipes, Intel states that it has redesigned the memory interface, as well as increasing the L3 cache of the GPU to 3 MB, a 4x increase over Gen9.5, and it is now a separate block in the unslice section of the GPU.

Other features include tile-based rendering, which Intel stated the graphics hardware will be able to enable/disable on a render pass basis. This will make Intel the final member of the PC GPU vendor community to implement this, following NVIDIA in 2014 and AMD in 2017. While not a panacea to all performance woes, a good tile rendering setup plays well to the bandwidth limitations of an integrated GPU. Meanwhile Intel's lossless memory compression has also improved, with Intel listing a best case performance boost of 10% or a geometric mean boost of 4%. The GTI interface now supports 64 bytes per clock read and write to increase throughput, which works with the better memory interface.

Coarse Pixel Shading, Intel's implementation of multi-rate shading and similar in scope to NVIDIA’s own Variable Pixel Shading, is also supported. This allows the GPU to reduce the amount of total shading work required by shading some pixels on a less than 1:1 basis. Intel showed two demos for CPS, where pixel shading was reduced either as a function of object distance from camera (so you do less work when things are further away), or reduced as a function of how close the object is to the center of the screen, designed to help features like foveated rendering for VR. With a 2x2 pixel stencil applied – meaning only one pixel shading operation was done per block of 4 pixels – Intel stated a ~30% increase in frame rates in supported games. Unfortunately this needs to be applied on a game-by-game basis in order to prevent significant image quality losses, so the performance gains won't be immediate or universal.

For the media block, Intel says that the Gen11 design includes a ground up HEVC encoder design, with high quality encode and decode support. Intel cited the fact that its media fixed function units are already used in the datacenter for video processing, and home users can take advantage of the same hardware. Intel also stated that by using parallel decoders it can either support concurrent video streams or they can be combined to support a single large stream, and this scalable design will allow future hardware to push the peak resolutions up to 8K and beyond.

The highlight of the display engine is support for Adaptive Sync technologies. We were told that it was announced back at the launch of Skylake, but now it is finally ready to go into Intel’s integrated graphics. This goes in hand with HDR support due to its high-precision data path.

One thing in this presentation that Intel didn’t mention directly is that Gen11 graphics would appear to have Type-C video output support, potentially indicating that Intel has integrated the necessary mux into the chipset itself, removing another IC from the motherboard design.

Sunny Cove Microarchitecture: A Peek At the Back End Demonstrating Sunny Cove and Gen11 Graphics
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  • Spunjji - Thursday, December 13, 2018 - link

    Is it better? Their last roadmaps were not worth the powerpoint slides they showed up in, not to mention the whole "tick-tock-optimise-optimise-delay" fiasco.
  • HStewart - Thursday, December 13, 2018 - link

    From the look of things in this excellent article - it looks for 2019 Intel is combining both tick and tock together with significant architexture improvement along with process improvements.
  • johannesburgel - Thursday, December 13, 2018 - link

    Compared to the latest Xeon roadmaps I have seen in NDA meetings, these desktop roadmaps still seem quite ambitious. They don't expect to ship a "lower core count" 10nm Xeon before mid-2020.
  • HStewart - Thursday, December 13, 2018 - link

    Just because Intel did not mention it - does not mean it will not happen.

    Also remember that Intel is decoupling the process from actual Architexture. In the past, I alway remember the Xeon technologies were forerunner's of base core technology. Hyperthreading is one example and multiple core support.
  • Vesperan - Wednesday, December 12, 2018 - link

    Its 6am for me, and with the mugshots of Jim Keller and Raja Koduri at the end you could have labelled this the AMD architecture day and I would have believed you. It will be an interesting several years as those two put their stamp on Intel CPU/GPUs.
  • The_Assimilator - Wednesday, December 12, 2018 - link

    So Intel is going to take another poke at the smartphone market it seems. Well, let's hope Fovoros fares better than the last half-dozen attempts.
  • Rudde - Wednesday, December 12, 2018 - link

    7W is too much for a smartphones power budget. Smartphones operate at sub 1W power budget.
  • johannesburgel - Wednesday, December 12, 2018 - link

    The just announced Qualcomm Snapdragon 855 has a peak TDP of 5 Watts. Most smartphone manufacturers limit the whole SoC to 4 watts. The average smartphone battery now has >10 Wh, so even at full load the device would still run between 1.5 (display on) and 3 (display off) hours. Which it has to in the hands of those gamer kids.
  • YoloPascual - Wednesday, December 12, 2018 - link

    Had the og zenfone with the intel soc. It drains battery as a gas guzzler suv. Never buying a smartphone with intel inside ever again.
  • Mr Perfect - Wednesday, December 12, 2018 - link

    It's exciting to see Intel use FreeSync in their graphics. They could have easily gone with some proprietary solution, then we'd have three competing monitor types. Hopefully having both AMD and Intel on FreeSync will prompt Nvidia to at least support it alongside G-Sync.

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