Gaming Performance

Civilization 6 (DX12)

Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

1080p Ultra

Civilization 6 - Average FPSCivilization 6 - 99th Percentile

4K Ultra

Civilization 6 - Average FPSCivilization 6 - 99th Percentile

World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

World of Tanks enCore - Average FPSWorld of Tanks enCore - 99th PercentileWorld of Tanks enCore - Average FPSWorld of Tanks enCore - 99th Percentile

Strange Brigade

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

Strange Brigade - Average FPSStrange Brigade - 99th PercentileStrange Brigade - Average FPSStrange Brigade - 99th Percentile

CPU Performance, Short Form Power Analysis
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  • prateekprakash - Thursday, January 24, 2019 - link

    Could you please mention the names of the motherboards which did not post with these memories?
    Also could you please try these with Intel 6xxx/ 7xxx series CPUs with 2xx chipsets ( z270, b250).
  • mito0815 - Thursday, January 24, 2019 - link

    Any thoughts on how scalable this apporach is? I mean...the obvious issues (heatsink fan clearance being one of them) aside, 4-row-high-DIMMs would look absolutely hilarious. I'd buy them. Just for the joke.
  • KarlKastor - Thursday, January 24, 2019 - link

    I don't get why there is a need for double height.
    There are lots of DIMMs in the market, that have 18 ICs per side on a regular DIMM.

    I think it's just marketing, to show visually they have something new. The Cooler occupies the space anyway. But don't get, why every Tech-website mention it's neccessary.
  • Targon - Thursday, January 24, 2019 - link

    I suspect it is all about the memory density. So, rather than trying to get 7nm fab process RAM, these companies are using less expensive chips and just increasing the size of the board to compensate, plus the need to connect the RAM chips on the DIMM. What sort of timings are on these things, 2T, 3T, or 4T for the command rate? How about the latency ratings?
  • KarlKastor - Friday, January 25, 2019 - link

    Mh? I talk not about the number of DRAM Dies. I speak just about the size of the PCB. What has lithographie to do with PCB size?
    Here u have 16 packages per side. There are a lot of normal sized DIMMs outside with that amount of packages.
  • Danvelopment - Friday, January 25, 2019 - link

    What are the use cases? I would have thought that, by the time you need those sort of capacities, you would be better served by a quad channel Xeon.
  • NoSoMo - Friday, January 25, 2019 - link

    Interesting -- now if they could just pair them with some 3D nand and allow hybrid RAM / storage like intel wants to do with optane. Perhaps it'd come in a variant that sees 16GB PC 3000 and a slot similar to M.2 with capacities that mirror that of NVMEs thus moving storage over to the RAM bus and freeing up the PCI bus. The modules would be L shaped so that the storage addition completes the form factor thus allowing it to retain the same profile as these taller units, vs having a module hanging off the side.
  • 13Gigatons - Wednesday, January 30, 2019 - link

    Maybe they could focus on lowering the price????

    Other then that what is the case use?
  • DPete27 - Tuesday, February 12, 2019 - link

    You can fit 2 SODIMMs using a single locking mechanism on each end within the limits of a mITX board. Surely that would be much easier and more universal.
    [img]https://lh3.googleusercontent.com/-L0fCpsbFSWA/We5...[/img]
  • ExclamationMediaLLC - Wednesday, July 10, 2019 - link

    Hi Ian and Gavin! Very helpful article! I’m building a SFF workstation using these modules. I want to remove the heat spreaders but I’m afraid of damaging the DIMMs. I see you guys managed it. How risky is it? Is there anything special I should know about removing the RGB lighting strips? (Yes, everyone, I know it will void the warranty)

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