Gaming Performance

Civilization 6 (DX12)

Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

1080p Ultra

Civilization 6 - Average FPSCivilization 6 - 99th Percentile

4K Ultra

Civilization 6 - Average FPSCivilization 6 - 99th Percentile

World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

World of Tanks enCore - Average FPSWorld of Tanks enCore - 99th PercentileWorld of Tanks enCore - Average FPSWorld of Tanks enCore - 99th Percentile

Strange Brigade

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

Strange Brigade - Average FPSStrange Brigade - 99th PercentileStrange Brigade - Average FPSStrange Brigade - 99th Percentile

CPU Performance, Short Form Power Analysis
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  • Bp_968 - Thursday, January 24, 2019 - link

    Or you could go with an AMD board and get to keep the ECC features enabled. :)
  • KarlKastor - Friday, January 25, 2019 - link

    How do u disable registered capability on a reg. DIMM? They are physically different to UDIMMs. Thats absolutely BS.
    You can run ECC UDIMM on every board, maybe without ECC working. But you will never run reg. DIMM on Hardware not supporting reg. DIMMs
  • nevcairiel - Wednesday, January 23, 2019 - link

    You cannot use ECC registered RAM on consumer motherboards.
  • CheapSushi - Thursday, January 24, 2019 - link

    Yes you can. It depends on the CPU/BIOS.
  • jordanclock - Wednesday, January 23, 2019 - link

    The kind of systems that use ECC RAM aren't the kind of systems that are going to see any overclocking.
  • alpha754293 - Thursday, January 24, 2019 - link

    To the best of my knowledge, you can put ECC RDIMMs in consumer-grade systems where you have overclocking capabilities made apparent and available to you just as people have overclocked Xeons before.

    Just because you have RDIMMs doesn't necessarily mean that you have to only use them with a motherboard that supports and requires the use of RDIMMs. (In fact, many motherboards that recommend using RDIMMs will also run with UDIMMs, but usually with a lower installed capacity limit.)
  • Lord of the Bored - Wednesday, January 23, 2019 - link

    Wouldn't two DIMMs on one card be a quad in-line memory module(QIMM)?
  • Billy Tallis - Thursday, January 24, 2019 - link

    No, because this approach doesn't make the memory bus any wider, it just stacks the memory deeper on the same bus than a normal DIMM would.
  • Lord of the Bored - Thursday, January 24, 2019 - link

    But both 8- and 32-bit SIMMs existed under the same name, so it clearly isn't bus width the name refers to.

    For what it is worth, I was wrong for a different reason. Research indicates that the D refers to rows of contacts. In a SIMM, the backside contacts were electrically the same as the frontside contacts, so there was only a single row. In a DIMM, they aren't, so you have dual contact rows. And since this still only has two rows of contacts...
  • Targon - Thursday, January 24, 2019 - link

    The connection to the motherboard and support in the BIOS and memory controller are the key. More memory on the same memory channel will not boost performance, and will even degrade performance a bit due to needing to connect the additional memory on the same channel.

    DDR5(not to be confused with GDDR5) will help. Going to Gen-Z where the memory can connect to the Gen-Z bus might potentially help as well if done right, because you want that memory bus to be able to access more RAM at the same time, so latency will hopefully go down with the next generation of desktop memory.

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