Wolfenstein II: The New Colossus (Vulkan)

id Software is popularly known for a few games involving shooting stuff until it dies, just with different 'stuff' for each one: Nazis, demons, or other players while scorning the laws of physics. Wolfenstein II is the latest of the first, the sequel of a modern reboot series developed by MachineGames and built on id Tech 6. While the tone is significantly less pulpy nowadays, the game is still a frenetic FPS at heart, succeeding DOOM as a modern Vulkan flagship title and arriving as a pure Vullkan implementation rather than the originally OpenGL DOOM.

Featuring a Nazi-occupied America of 1961, Wolfenstein II is lushly designed yet not oppressively intensive on the hardware, something that goes well with its pace of action that emerge suddenly from a level design flush with alternate historical details.

The highest quality preset, "Mein leben!", was used. Wolfenstein II also features Vega-centric GPU Culling and Rapid Packed Math, as well as Radeon-centric Deferred Rendering; in accordance with the preset, neither GPU Culling nor Deferred Rendering was enabled.

Wolfenstein II - 2560x1440 -

Wolfenstein II - 1920x1080 -

For a game that scales well and enables high framerates with minimal CPU bottleneck, Wolfenstein II has the tradeoff of needing more than 4GB at highest quality settings. This even applies to 1080p! Limited VRAM truly bottlenecks the GPU here, where a card like the enthusiast-grade GTX 980 (4GB) would typically hold its own against the mainstream-grade GTX 1060 6GB.

And so NVIDIA's historical stinginess with video memory hurts them hard here, hammering Maxwell 2 performance as only the GTX 980 Ti and above have more than 4GB of VRAM. The 2GB GTX 960 is reduced to a stuttering fit. Meanwhile, the Hawaii refresh R9 390, whose 8GB memory configuration upgrade was laughed at in 2015, has the last laugh in Wolfenstein II.

Usually, games that devour excessive VRAM have no real reason to do so other than being poor console ports. But the way Wolfenstein II runs on Vulkan has continually impressed me on many levels. It removes so much of the CPU bottleneck and truly enables usage of ultra high refresh rates at any resolution and for a bonafide AA/AAA title. The equally high 99th percentiles are perfect for VR purposes or silky-smooth 'just works' gaming, because regardless Wolfenstein II is a good-looking game. The game and engine also takes a liking to Turing, Vega, and Polaris based cards. If the VRAM consumption is not merely a correlation or coincidence, then that's a perfectly acceptable tradeoff to me.

The spare performance leaves multiple opportunities, too, and as a naive example I wonder if it'd be possible to implement something like DXR accelerated real-time raytracing at 4Kp60.

Wolfenstein II - 99th Percentile - 2560x1440 -

Wolfenstein II - 99th Percentile - 1920x1080 -

Ashes of the Singularity: Escalation Final Fantasy XV
Comments Locked

136 Comments

View All Comments

  • AMD#1 - Tuesday, November 20, 2018 - link

    Well, they released a card this year for the consumer market. My hopes are that Navi will be a better option against NVIDIA RTX, good that Radeon will not support RT. Let NVIDIA first support DX12 with hardware shader units, instead of hanging on to DYING DX11.
  • silverblue - Wednesday, November 21, 2018 - link

    A couple of reviews seem to be showing the Fatboy at similar power consumption (or slightly higher) levels to the 580 Nitro+ (presumably the 1450MHz version) and Red Devil Golden Sample. That's not so bad when you factor in the significantly increased clocks, but the two 580s hardly sipped power to begin with, and basic 580s don't really perform much worse for what would be much lower power consumption. AMD has a product that kind of bridges the gap between the 1060 and the 1070, but uses more power than a 1080... hardly envious, really. The Fatboy has rather poor thermals as well if you don't ramp the fan speed up.

    The 590s we're getting are clocked aggressively on core but not on memory; what would really be interesting is a 590 clocked at 580 levels, even factory overclocked 580 levels. Would it be worth getting a 590 just to undervolt and underclock the core, make use of the extra game in the bundle (once they launch, that is), and essentially be running a more efficient 580? I'd be tempted to overclock the memory at the same time as that appears to be where the 580 is being held back, not core speed.
  • silverblue - Wednesday, November 21, 2018 - link

    I'll be fair to the Fatboy; it does have a zero RPM mode which would explain the thermals.
  • WaltC - Sunday, December 2, 2018 - link

    I just bought a Fatboy...to run in X-fire with my year-old 8GB RX-480 (1.305GHz stock)...! As I am now gaming at 3840x2160, it seemed a worthwhile alternative to dropping $500+ on a single GPU. Paid $297 @ NewEgg & got the 3-game bundle. I read one review by a guy who X-fired a 580 with a 480 without difficulty--and the performance scaled from 70%-90% better when X-Fire is supported. Wouldn't recommend buying two 590's at one time, of course, but for people who already own a 480/580, the X-Fire alternative is the most cost-effective route at present. Gaming sites seem to have forgotten about X-Fire these days, for some reason. Of course, the nVidia 1060 doesn't allow for SLI--so that might be one reason, I suppose. Still, it's kind of baffling as the X-Fire mode seems like such a no brainer. And for those titles that will not X-fire, I'll just run them all @ 1.6GHz on the 590...Until next year when AMD's next < $300 GPU launches...! Then, I may have to think again!
  • quadibloc - Friday, December 7, 2018 - link

    Oh, so Global Foundries does now have a 12 nm process? I'm glad they're doing something a little better than 14 nm at least.

Log in

Don't have an account? Sign up now