Gaming: Shadow of the Tomb Raider (DX12)

The latest instalment of the Tomb Raider franchise does less rising and lurks more in the shadows with Shadow of the Tomb Raider. As expected this action-adventure follows Lara Croft which is the main protagonist of the franchise as she muscles through the Mesoamerican and South American regions looking to stop a Mayan apocalyptic she herself unleashed. Shadow of the Tomb Raider is the direct sequel to the previous Rise of the Tomb Raider and was developed by Eidos Montreal and Crystal Dynamics and was published by Square Enix which hit shelves across multiple platforms in September 2018. This title effectively closes the Lara Croft Origins story and has received critical acclaims upon its release.

The integrated Shadow of the Tomb Raider benchmark is similar to that of the previous game Rise of the Tomb Raider, which we have used in our previous benchmarking suite. The newer Shadow of the Tomb Raider uses DirectX 11 and 12, with this particular title being touted as having one of the best implementations of DirectX 12 of any game released so far.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest

All of our benchmark results can also be found in our benchmark engine, Bench.

Game IGP Low Medium High
Average FPS
95th Percentile

Gaming: Far Cry 5 Gaming: F1 2018
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  • TEAMSWITCHER - Tuesday, November 13, 2018 - link

    I never said that we didn't have external monitors, keyboards, and mice for desktop work. However, from 25 years of personal experience in this industry I can tell you emphatically .. productivity isn't related to the number of pixels on your display.
  • HStewart - Tuesday, November 13, 2018 - link

    Exactly - I work with 15 in IBM Thinkpad 530 that screen is never used - but I have 2 24in 1980p monitors on my desk at home - if I need to go home office - hook it up another monitor - always with external monitor.

    It is really not the number of pixels but size of work sapace. I have 4k Dell XPS 15 2in1 and I barely use the 4k on laptop - I mostly use it hook to LG 38U88 Ultrawide. I have option to go to 4k on laptop screen but in reality - I don't need it.
  • Atari2600 - Tuesday, November 13, 2018 - link

    I'd agree if you are talking about going from 15" 1080p laptop screen to 15" 4k laptop screen.

    But, if you don't see significant changes in going from a single laptop screen to a 40" 4k or even just dual SD monitors - any arrangement that lets you put up multiple information streams at once, whatever you are doing isn't very complicated.
  • twtech - Thursday, November 15, 2018 - link

    Maybe not necessarily the number of pixels. I don't think you'd be a whole lot more productive with a 4k screen than a 2k screen. But screen area on the other hand does matter.

    From simple things like being able to have the .cpp, the .h, and some other relevant code file all open at the same time without needing to switch windows, to doing 3-way merges, even just being able to see the progress of your compile while you check your email. Why wouldn't you want to have more screen space?

    If you're going to sit at a desk anyway, and you're going to be paid pretty well - which most developers are - why sacrifice even 20, 10, even 5% productivity if you don't have to? And personally I think it's at the higher end of that scale - at least 20%. Every time I don't have to lose my train of thought because I'm fiddling with Visual Studio tabs - that matters.
  • Kilnk - Tuesday, November 13, 2018 - link

    You're assuming that everyone who needs to use a computer for work needs power and dual monitors. That just isn't the case. The only person kidding themselves here is you.
  • PeachNCream - Tuesday, November 13, 2018 - link

    Resolution and the presence or absence of a second screen are things that are not directly linked to increased productivity in all situations. There are a few workflows that might benefit, but a second screen or a specific resolution, 4k for instance versus 1080, doesn't automatically make a workplace "serious" or...well whatever the opposite of serious is in the context in which you're using it.
  • steven4570 - Tuesday, November 13, 2018 - link

    "I wouldn't call them very "professional" when they are sacrificing 50+% productivity for mobility."

    This is quite honestly, a very stupid statement without any real practical views in the real world.
  • Atari2600 - Wednesday, November 14, 2018 - link

    Not really.

    The idiocy is thinking that working off a laptop screen is you being as productive as you can be.

    The threshold for seeing tangible benefiting from more visible workspace (when so restricted) is very low.

    I can accept if folks say they dock their laptops and work on large/multiple monitors - but absolutely do not accept the premise that working off the laptop screen should be considered effective working. If you believe otherwise, you've either never worked with multiple/large screens or simply aren't working fast enough or on something complicated enough to have a worthwhile opinion in the matter! [IMO it really is that stark and it boils my piss seeing folks grappling with 2x crap 20" screens in engineering workplaces and their managers squeezing to make them more productive and not seeing the problem right in front of them.]
  • jospoortvliet - Thursday, November 15, 2018 - link

    Dude it depends entirely on what you are doing. A writer (from books to marketing) needs nothing beyond a 11" screen... I'm in marketing in a startup and for half my tasks my laptop is fine, writing in particular. And yes as soon as I need to work on a web page or graphics design, I need my two screens and 6 virtual desktops at home.

    I have my XPS 13 for travel and yes I take a productivity hit from the portability, but only when forced to use it for a week. Working from a cafe once or twice a week I simply plan tasks where a laptop screen isn't limiting and people who do such tasks all day (plenty) don't NEED a bigger screen at all.

    He'll I know people who do 80% of their work on a freaking PHONE. Sales folks probably NEVER need anything beyond a 15" screen, and that only for 20% of their work...
  • Atari2600 - Thursday, November 15, 2018 - link

    I never said the non-complicated things need anything more than 1 small screen!

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