HEDT Performance: Web and Legacy Tests

While more the focus of low-end and small form factor systems, web-based benchmarks are notoriously difficult to standardize. Modern web browsers are frequently updated, with no recourse to disable those updates, and as such there is difficulty in keeping a common platform. The fast paced nature of browser development means that version numbers (and performance) can change from week to week. Despite this, web tests are often a good measure of user experience: a lot of what most office work is today revolves around web applications, particularly email and office apps, but also interfaces and development environments. Our web tests include some of the industry standard tests, as well as a few popular but older tests.

We have also included our legacy benchmarks in this section, representing a stack of older code for popular benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

WebXPRT 3: Modern Real-World Web Tasks, including AI

The company behind the XPRT test suites, Principled Technologies, has recently released the latest web-test, and rather than attach a year to the name have just called it ‘3’. This latest test (as we started the suite) has built upon and developed the ethos of previous tests: user interaction, office compute, graph generation, list sorting, HTML5, image manipulation, and even goes as far as some AI testing.

For our benchmark, we run the standard test which goes through the benchmark list seven times and provides a final result. We run this standard test four times, and take an average.

Users can access the WebXPRT test at http://principledtechnologies.com/benchmarkxprt/webxprt/

WebXPRT 3 (2018)

WebXPRT 2015: HTML5 and Javascript Web UX Testing

The older version of WebXPRT is the 2015 edition, which focuses on a slightly different set of web technologies and frameworks that are in use today. This is still a relevant test, especially for users interacting with not-the-latest web applications in the market, of which there are a lot. Web framework development is often very quick but with high turnover, meaning that frameworks are quickly developed, built-upon, used, and then developers move on to the next, and adjusting an application to a new framework is a difficult arduous task, especially with rapid development cycles. This leaves a lot of applications as ‘fixed-in-time’, and relevant to user experience for many years.

Similar to WebXPRT3, the main benchmark is a sectional run repeated seven times, with a final score. We repeat the whole thing four times, and average those final scores.

WebXPRT15

Speedometer 2: JavaScript Frameworks

Our newest web test is Speedometer 2, which is a accrued test over a series of javascript frameworks to do three simple things: built a list, enable each item in the list, and remove the list. All the frameworks implement the same visual cues, but obviously apply them from different coding angles.

Our test goes through the list of frameworks, and produces a final score indicative of ‘rpm’, one of the benchmarks internal metrics. We report this final score.

Speedometer 2

Google Octane 2.0: Core Web Compute

A popular web test for several years, but now no longer being updated, is Octane, developed by Google. Version 2.0 of the test performs the best part of two-dozen compute related tasks, such as regular expressions, cryptography, ray tracing, emulation, and Navier-Stokes physics calculations.

The test gives each sub-test a score and produces a geometric mean of the set as a final result. We run the full benchmark four times, and average the final results.

Google Octane 2.0

Mozilla Kraken 1.1: Core Web Compute

Even older than Octane is Kraken, this time developed by Mozilla. This is an older test that does similar computational mechanics, such as audio processing or image filtering. Kraken seems to produce a highly variable result depending on the browser version, as it is a test that is keenly optimized for.

The main benchmark runs through each of the sub-tests ten times and produces an average time to completion for each loop, given in milliseconds. We run the full benchmark four times and take an average of the time taken.

Mozilla Kraken 1.1

3DPM v1: Naïve Code Variant of 3DPM v2.1

The first legacy test in the suite is the first version of our 3DPM benchmark. This is the ultimate naïve version of the code, as if it was written by scientist with no knowledge of how computer hardware, compilers, or optimization works (which in fact, it was at the start). This represents a large body of scientific simulation out in the wild, where getting the answer is more important than it being fast (getting a result in 4 days is acceptable if it’s correct, rather than sending someone away for a year to learn to code and getting the result in 5 minutes).

In this version, the only real optimization was in the compiler flags (-O2, -fp:fast), compiling it in release mode, and enabling OpenMP in the main compute loops. The loops were not configured for function size, and one of the key slowdowns is false sharing in the cache. It also has long dependency chains based on the random number generation, which leads to relatively poor performance on specific compute microarchitectures.

3DPM v1 can be downloaded with our 3DPM v2 code here: 3DPMv2.1.rar (13.0 MB)

3DPM v1 Single Threaded3DPM v1 Multi-Threaded

x264 HD 3.0: Older Transcode Test

This transcoding test is super old, and was used by Anand back in the day of Pentium 4 and Athlon II processors. Here a standardized 720p video is transcoded with a two-pass conversion, with the benchmark showing the frames-per-second of each pass. This benchmark is single-threaded, and between some micro-architectures we seem to actually hit an instructions-per-clock wall.

x264 HD 3.0 Pass 1x264 HD 3.0 Pass 2

HEDT Performance: Office Tests HEDT Performance: SYSMark 2018
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  • MisterAnon - Wednesday, November 14, 2018 - link

    PNC is not right at all, he's completely wrong. Unless your job requires you to walk around and type at the same time using a laptop is a net loss of producitivity for zero gain. At a professional workplace anyone who thinks that way would definitely be fired. If you're going to be in the same room for 8 hours a day doing real work, it makes sense to have a desktop with dual monitors. You will be faster, more efficient, more productive, and more comfortable. Powerful desktops are more useful today than ever before due to the complexity of modern demands.
  • TheinsanegamerN - Wednesday, November 14, 2018 - link

    What is your source for gamers being the primary consumers of HDET?
  • imaheadcase - Tuesday, November 13, 2018 - link

    Well of course for programming its ok. That is like saying you moved from a desktop to a phone for typing. It requires nothing to type hardly for power. lol That pretty much as always been the case.
  • bji - Tuesday, November 13, 2018 - link

    I think you are implying programming is not a CPU intensive task? Certainly it can be low intensity for small projects, but trust me it can also use as much CPU as you can possibly throw at it. When you have a project that requires compiling thousands or tens of thousands of files to build it ... the workload scales fairly linearly with the number of cores, up to some fuzzy limit mostly set by memory bandwidth.
  • twtech - Thursday, November 15, 2018 - link

    I also work in software development (games), and my experience has been completely the opposite. I've actually only known one programmer who preferred to work on a laptop - he bought a really high-end Clevo DTR and brought it in to work.

    I do have a laptop at my desk - I brought in a Surface Book 2 - but I mostly just use it for taking notes. I don't code on it.

    Unless you're going to be moving around all the time, I don't know why you'd prefer to look at one small screen and type on a sub-par laptop keyboard if there's the choice of something better readily available. And two 27" screens is pretty much the minimum baseline - I have 3x 30" here at home.

    :And then of course there's the CPU - if you're working on a really small codebase, it might not matter. But if it's a big codebase, with C++, you want to have a lot of cores to be able to distribute the compiling load. That's why I'm really interested in the forthcoming W3175x - high clocks plus 28 cores on a monolithic chip sounds like a winning combination for code compiling. High end for a laptop is what, 6 cores now?
  • Laibalion - Saturday, November 17, 2018 - link

    What utter nonsense. I'be been working on large and complex c++ codebases (2M+ LOC for a single product) for over a decade, and compute power is an absolute necessity to work efficiently. Compile times such beast scales linearly (if done properly), so no one wants a shit mobile cpu for their workstation.
  • HStewart - Tuesday, November 13, 2018 - link

    Mobile has been this way for decade - I got a new job working at home and everyone is on laptops - todays laptop are as powerful as most desks - work has quad core notebook and this is my 2nd notebook and first one was from nine years ago. Desktops were not used in my previous job. Notebook mean you can be mobile - for me that is when I go to home office which is not often - but also bring notebook to meeting and such.

    I am development C++ and .net primary.

    Desktop are literary dinosaurs now becoming part of history.
  • bji - Tuesday, November 13, 2018 - link

    You are not working on big enough projects. For your projects, a laptop may be sufficient; but for larger projects, there is certainly a wide chasm of difference between the capabilities of a laptop and those of a workstation class developer system.
  • MisterAnon - Wednesday, November 14, 2018 - link

    Today's laptops are not as powerful as desktops. They use slow mobile processors, and overheat easily due to thermals. If you're working from home you're still sitting in a chair all day, meaning you don't need a laptop. If your company fired you and hired someone who uses a desktop with dual monitors, they would get significantly more work done for them per dollar.
  • Atari2600 - Tuesday, November 13, 2018 - link

    I wouldn't call them very "professional" when they are sacrificing 50+% productivity for mobility.

    Anyone serious about work in a serious work environment* has a workstation/desktop and at least 2 of UHD/4k monitors. Anything else is just kidding yourself thinking you are productive.

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