HEDT Performance: Rendering Tests

Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: Performance Render

An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.

We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.

The Corona benchmark website can be found at https://corona-renderer.com/benchmark

Corona 1.3 Benchmark

Corona scales well with cores, although memory bandwidth also helps. The 2970WX sits behind the 2990WX amd the 2920X sits behind the 2950X, as expected. 

Blender 2.79b: 3D Creation Suite

A high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.

Blender can be downloaded at https://www.blender.org/download/

Blender 2.79b bmw27_cpu Benchmark

Blender is also another render that likes a mix of cores and memory, being able to put all of the the 2990WX cores to good use. The 2970WX also comes in under two minutes on this test, while the 2920X only just beats the previous generation 1920X.

LuxMark v3.1: LuxRender via Different Code Paths

As stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.


Taken from the Linux Version of LuxMark

In our test, we run the simple ‘Ball’ scene on both the C++ and OpenCL code paths, but in CPU mode. This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.

It has been pointed out to us that LuxMark is affected by the Spectre/Meltdown patches, so consider this more of a synthetic test of different code paths.

LuxMark v3.1 C++

LuxMark v3.1 OpenCL

LuxMark in C++ mode seems to be able to take advantage of the extra memory bandwidht on the EPYC platform. Our Skylake-X processors never seem to be able to run the OpenCL model, but we see there are problems above 16 cores in this part of the test.

POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.

POV-Ray can be downloaded from http://www.povray.org/

POV-Ray 3.7.1 Benchmark

HEDT Performance: System Tests HEDT Performance: Office Tests
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  • euler007 - Tuesday, October 30, 2018 - link

    For gaming a 8600k will beat the 2700x and is priced 16% less than a 2700x (just checked newegg prices).
  • Stuka87 - Monday, October 29, 2018 - link

    Hey guys, just a quick correction, World of Tanks has been using the Encore engine for six months now. So its not an unreleased engine. But it is a great engine, incredible performance for the graphics that it offers.

    Great article otherwise.
  • br83taylor - Monday, October 29, 2018 - link

    Can you clarify if your benchmarks are with PBO enabled or disabled?
  • hoohoo - Monday, October 29, 2018 - link

    Civ 6 - the slowest paced strategy game ever, now rendered at high frame rates!
  • hansmuff - Monday, October 29, 2018 - link

    Just my personal wish list:

    Can you make 1080p the new 720p, drop 720p altogether, but add in1440p? I feel that's a pretty common resolution these days, and affordable high-frequency screens with FreeSync and G-SYNC are available. I think it would mean more to people than the mostly artificial 720p.
  • nevcairiel - Monday, October 29, 2018 - link

    720p may not have many real-world usecases anymore, however it does clearly show CPU performance scaling in games while removing most GPU bottlenecks entirely. Its definitely an interesting metric on that alone.
  • mapesdhs - Monday, October 29, 2018 - link

    People argue this one a lot; some will say 720p is so unrealistic that what's the point? It shows differences at a resolution that virtually nobody uses, so who cares? Anyone buying this class of hw is far more likely to be gaming at least at 1080p and more likely 1440p or higher. Others say by using a low resolution it allows the test to be used as a psuedo CPU test, but it's hard to escape the criticism that such testing is still not real-world in any useful sense. Interesting from a technical perspective perhaps, but not *useful* when it comes to making a purchasing decision.
  • GreenReaper - Wednesday, October 31, 2018 - link

    It helps if you plan to keep the CPU around for when you buy your next video card, which might *then* be CPU-limited when running 1440p. You're basically finding what happens when the CPU is the bottleneck, which it might be in the future. For example, people who upgraded i7-3770K systems with modern video cards. AMD chips of that era (e.g. FX-8370) haven't held up so well.

    At the same time, if you plan to hand down the system to someone else and get a new one in three year's time, or repurpose it as a home server, the future potential may not matter to you at all.
  • SLVR - Monday, October 29, 2018 - link

    Why no 9900K power consumption figures?
  • mapesdhs - Monday, October 29, 2018 - link

    The IR radiation off the chip melted the power meter. ;)

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