Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

As a game that was designed from the get-go to punish CPUs and showcase the benefits of DirectX 12-style APIs, Ashes is one of our more CPU-sensitive tests. Above 1080p results still start running together due to GPU limits, but at or below that, we get some useful separation. In which case what we see is that the 9900K ekes out a small advantage, putting it in the lead and with the 9700K right behind it.

Notably, the game doesn’t scale much from 1080p down to 720p. Which leads me to suspect that we’re looking at a relatively pure CPU bottleneck, a rarity in modern games. In which case it’s both good and bad for Intel’s latest CPU; it’s definitely the fastest thing here, but it doesn’t do much to separate itself from the likes of the 8700K, holding just a 4% advantage at 1080p. This being despite its frequency and core count advantage. So assuming this is not in fact a GPU limit, then it means we may be encroaching on another bottleneck (memory bandwidth?), or maybe the practical frequency gains on the 9900K just aren’t all that much here.

But if nothing else, the 9900K and even the 9700K do make a case for themselves here versus the 9600K. Whether it’s the core or the clockspeeds, there’s a 10% advantage for the faster processors at 1080p.

Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12, Vulkan)
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  • deil - Friday, October 19, 2018 - link

    Very nice. All I wanted to know. 220 W on 95 TDP LOL.
  • AutomaticTaco - Friday, October 19, 2018 - link

    Note the revised table. The need for the revision was due to the first motherboard they tested with being severely over-voltage. Not only is it lower the better news, to me at least, is the Overclock at 4.7GHz and 4.8GHz actual reduce the power consumption and operating temperature.
  • Spunjji - Monday, October 22, 2018 - link

    Good to see it's "only" 166W on a 95W TDP instead :D
  • Cellar Door - Friday, October 19, 2018 - link

    Ryan what is your opinion on the 9700k vs 8700k?
  • Icehawk - Saturday, October 20, 2018 - link

    I was “worried” I would be bummed that I bought an 8700 but the price:perf and delta between them ileaves me feeling just fine.

    I too would like to see the 9900 run w/o HT - it *should* perform like a 9700 but would be interesting to see if there are any oddities.
  • SaturnusDK - Friday, October 19, 2018 - link

    Good review. Too bad the subject is pretty lackluster.

    To sum up the 9900K in one word: Meh!
  • eva02langley - Friday, October 19, 2018 - link

    The CPU is going for 540$+ and the motherboard Toms used is a 600$ motherboard.

    Performance are awesome, handown, but this is not a 2700x competitor. The only these thing are having in common are the number of cores/threads and their platform.

    At this price, I would get a 2950x, hand downs.
  • eva02langley - Friday, October 19, 2018 - link

    Performance are awesome, hand down, but this is not a 2700x competitor. The only things these two are having in common, are the number of cores/threads and their mainstream platform... however the Z390 is more expensive than the X499 which offer way better specs.
  • mapesdhs - Sunday, October 21, 2018 - link

    In the UK is 9900K is closer to the equivalent of $800. Outside the US the absolute cost levels are often a lot worse. Where I am, the 2700X is half the price of a 9900K, the saving being more than enough to afford a much better GPU.
  • Total Meltdowner - Sunday, October 21, 2018 - link

    Good, F U foreigners wanted out superior tech.

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