Our New CPU Testing Suite for 2018 and 2019

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update that doesn't delete your data – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our online benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Linux (when feasible)

When in full swing, we wish to return to running LinuxBench 1.0. This was in our 2016 test, but was ditched in 2017 as it added an extra complication layer to our automation. By popular request, we are going to run it again.

Integrated and CPU Gaming

We have recently automated around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard
Shadow of War Action / RPG Sep
2017
DX11 720p
Ultra
1080p
Ultra
4K
High
8K
High
F1 2018 Racing Aug
2018
DX11 720p
Low
1080p
Med
4K
High
4K
Ultra
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard
Strange Brigade* FPS Aug
2018
DX12
Vulkan
720p
Low
1080p
Medium
1440p
High
4K
Ultra
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
Far Cry 5 FPS Mar
2018
DX11 720p
Low
1080p
Normal
1440p
High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the pure CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take benchmark requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • evernessince - Saturday, October 20, 2018 - link

    I'm sure for him money is a fixed resource, he is just really bad at managing it. You'd have to be crazy to blow money on the 9900K when the 8700K is $200 cheaper and the 2700X is half the price.
  • Dug - Monday, October 22, 2018 - link

    Relative to how much you make or have. $200 isn't some life threatening amount that makes them crazy because they spent it on a product that they will enjoy. We spend more than that going out for a weekend (and usually don't have anything to show for it). If an extra 200 is threatening to your lively hood, you shouldn't be shopping for new cpu's anyway.
  • close - Saturday, October 20, 2018 - link

    @ekidhardt: "I think far too much emphasis has been placed on 'value'. I simply want the fastest, most powerful CPU that isn't priced absurdly high."

    That, my good man, is the very definition of value. It happens automatically when you decide to take price into consideration the price. I also don't care about value, I just want a CPU with a good performance to price ratio. See what I did there? :)
  • evernessince - Saturday, October 20, 2018 - link

    A little bit extra? It's $200 more then the 8700K, that's not a little.
  • mapesdhs - Sunday, October 21, 2018 - link


    The key point being, for gaming, use the difference to buy a better GPU, whether one gets an 8700K or 2700X (or indeed any one of a plethora of options really, right back to an old 4930K). It's only at 1080p and high refresh rates where strong CPU performance stands out, something DX12 should help more with as time goes by (the obsession with high refresh rates is amusing given NVIDIA's focus shift back to sub-60Hz being touted once more as ok). For gaming at 1440p or higher, one can get a faster system by choosing a cheaper CPU and better GPU.

    There are two exceptions: those for whom money is literally no object, and certain production workloads that still favour frequency/IPC and are not yet well optimised for more than 6 cores (Premiere is probably the best example). Someone mentioned pro tasks being irrelevant because ECC is not supported, but many solo pros can't afford XEON class hw (I mean the proper dual socket setups) even if the initial higher outlay would eventually pay for itself.

    What we're going to see with the 9900K for gaming is a small minority of people taking Intel's mantra of "the best" and running with it. Technically, they're correct, but most normal people have budgets and other expenses to consider, including wives/gfs with their own cost tolerance limits. :D

    If someone can genuinely afford it then who cares, in the end it's their money, but as a choice for gaming it really only makes sense via the same rationale if they've also then bought a 2080 Ti to go with it, though even there one could retort that two used 1080 TIs would be cheaper & faster (at least for those titles where SLI is functional).

    If anything good has come from this and the RTX launch, it's the move away from the supposed social benefit of having "the best"; the street cred is gone, now it just makes one look like a fool who was easily parted from his money.
  • Spunjji - Monday, October 22, 2018 - link

    Word.
  • Total Meltdowner - Sunday, October 21, 2018 - link

    This comment reads like shilling so hard. So hard. Please try harder to not be so obvious.
  • Spunjji - Monday, October 22, 2018 - link

    I think they placed just the right amount of emphasis on "value". Your post basically explains why it's not relevant for you in terms of you being an Intel fanboy with cash to burn. I'll elaborate.

    The MSRP is in the realm of irrational spending for a huge number of people. "Rational" here meaning "do I get out anything like what I put in", wherein the answer in all metrics is an obvious no.

    Following that, there are a HUGE number of reasons not to pre-order a high-end CPU, especially before proper results are out. Pre-ordering *anything* computer related is a dubious prospect, doubly so when the company selling it paid good money to paint a deceptive picture of their product's performance.

    Your assertion that Intel have never launched a bad CPU is false and either ignorance or wilful bias on your part. They have launched a whole bunch of terrible CPUs, from the P3 1.2Ghz that never worked, through the P4 Emergency Edition and the early "dual-core" P4 processors, all the way through to this i9 9900K which is the thirstiest "95W" CPU I've ever seen. Their notebook CPUs are now segregated in such a way that you have to read a review to find out how they will perform, because so much is left on the table in terms of achievable turbo boost limits.

    Sorry, I know I replied just to disagree which may seem argumentative, but you posted a bunch of nonsense and half-turths passed off as common-sense and/or logic. It's just bias; none of it does any harm but you could at least be up-front that you prefer Intel. That in itself (I like Intel and am happy to spend top dollar) is a perfectly legitimate reason for everything you did. Just be open and don't actively mislead people who know less than you do.
  • chris.london - Friday, October 19, 2018 - link

    Hey Ryan. Thanks for the review.

    Would it be possible to check power consumption in a test in which the 2700x and 9900k perform similarly (maybe in a game)? POV-Ray seems like a good way to test for maximum power draw but it makes the 9900k look extremely inefficient (especially compared to the 9600k). It would be lovely to have another reference point.
  • 0ldman79 - Friday, October 19, 2018 - link

    I'm legitimately surprised.

    The 9900k is starving for bandwidth, needs more cache or something. I never expected it to *not* win the CPU benchmarks vs the 9700k. I honestly expected the 9700k to be the odd one out, more expensive than the i5 and slower than the 9900k. This isn't the case. Apparently SMT isn't enabling 100% usage of the CPU's resources, it is allowing a bottleneck due to fighting over resources. I'd love to see the 9900K run against it's brethren with HT disabled.

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