Our New CPU Testing Suite for 2018 and 2019

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update that doesn't delete your data – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our online benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Linux (when feasible)

When in full swing, we wish to return to running LinuxBench 1.0. This was in our 2016 test, but was ditched in 2017 as it added an extra complication layer to our automation. By popular request, we are going to run it again.

Integrated and CPU Gaming

We have recently automated around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard
Shadow of War Action / RPG Sep
2017
DX11 720p
Ultra
1080p
Ultra
4K
High
8K
High
F1 2018 Racing Aug
2018
DX11 720p
Low
1080p
Med
4K
High
4K
Ultra
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard
Strange Brigade* FPS Aug
2018
DX12
Vulkan
720p
Low
1080p
Medium
1440p
High
4K
Ultra
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
Far Cry 5 FPS Mar
2018
DX11 720p
Low
1080p
Normal
1440p
High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the pure CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take benchmark requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • Targon - Friday, October 19, 2018 - link

    TSMC will do the job for AMD, and in March/April, we should be seeing AMD release the 3700X and/or 3800X that will be hitting the same clock speeds as the 9900k, but with a better IPC.
  • BurntMyBacon - Friday, October 19, 2018 - link

    I am certainly happy that AMD regained competitiveness. I grabbed an R7 1700X early on for thread heavy tasks while retaining use of my i7-6700K in a gaming PC. That said, I can't credit them with everything good that comes out of Intel. To say that Intel would not have released an 8 core processor without AMD is probably inaccurate. They haven't released a new architecture since Skylake and they are still on a 14nm class process. They had to come up with some reason for customers to buy new processors rather than sit on older models. Clock speeds kinda worked for Kaby Lake, but they need more for Coffee Lake. Small, fixed function add-ons that only affect a small portion of the market probably weren't enough. A six core chip on the mainstream platform may have been inevitable. Going yet another round without a major architecture update or new process node, it is entirely possible that the 8-core processor on the mainstream platform was also inevitable. I give AMD credit for speeding up the release schedule, though.

    As to claims that the GF manufacturing is responsible for the entire 1GHz+ frequency deficit, that is only partially true. It is very likely that some inferior characteristics of the node are reducing the potential maximum frequency achievable. However, much of the limitations on frequency also depends on how AMD layed out the nodes. More capacitance on a node makes switching slower. More logic between flip-flops require more switches to resolve before the final result is presented to the flip-flops. There is a trade-off between the number of buffers you can put on a transmission line as reducing input to output capacitance ratios will speed up individual switch speeds, but they will also increase the number of switches that need to occur. Adding more flip-flops increases the depth of the pipeline (think pentium 4) and increases the penalty for branch misses as well as making clock distribution more complicated. These are just a few of the most basic design considerations that can affect maximum attainable frequency that AMD can control.

    Consequently, there is no guarantee that AMD will be able to match Intel's clock speeds even on TSMC's 7nm process. Also, given that AMD's current IPC is more similar to Haswell and still behind Skylake, it is not certain that they next processors will have better IPC than Intel either. I very much hope one or the other ends up true, but unrealistic expectations won't help the situation. I'd rather be pleasantly surprised than disappointed. As such, I expect that AMD will remain competitive. I expect that they will close the gaming performance gap until Intel releases a new architecture. I expect that regardless of how AMD's 7nm processors stack against Intel's best performance-wise, I expect that AMD likely bring better value at least until Intel gets their 10nm node fully online.
  • Spunjji - Monday, October 22, 2018 - link

    "To say that Intel would not have released an 8 core processor without AMD is probably inaccurate."
    It's technically inaccurate to say they would have never made any kind of 8-core processor, sure, but nobody's saying that. That's a straw man. What they are saying is that Intel showed no signs whatsoever of being willing to do it until Ryzen landed at their doorstep.

    To be clear, the evidence is years of Intel making physically smaller and smaller quad-core chips for the mainstream market and pocketing the profit margins, followed by a sudden and hastily-rescheduled grab for the "HEDT" desktop market the second Ryzen came out, followed by a rapid succession of "new" CPU lines with ever-increasing core counts.

    You're also wrong about AMD's IPC, which is very clearly ahead of Haswell. The evidence is here in this very article where you can see the difference in performance between AMD and Intel is mostly a function of the clock speeds they attain. Ryzen was already above Haswell for the 1000 series (more like Broadwell) and the 2000 series brought surprisingly significant steps.
  • khanikun - Tuesday, October 23, 2018 - link

    " What they are saying is that Intel showed no signs whatsoever of being willing to do it until Ryzen landed at their doorstep."

    Intel released an 8 core what? 3 years before Ryzen. Sure, it was one of their super expensive Extreme procs, but they still did it. They were slowly ramping up cores for the HEDT market, while slowly bringing them to more normal consumer prices. 3 years before Ryzen, you could get a 6 core i7 for $400 or less. A year before that it was like $550-600. A 1-2 years before that, a 6 core would be $1000+. 8 cores were slowly coming.

    What Ryzen did was speed up Intel's timeframe. They would have came and came at a price point that normal consumers would be purchasing them. If I had to guess, we're probably 2-3 years ahead of what Intel probably wanted to do.

    Now would Ryzen exist, if not for Intel? Core for core, AMD has nothing that can compete with Intel. So...ramp up the core count. We really don't see Intel going away from a unified die design, so that's the best way AMD has to fight Intel. I'm personally surprised AMD didn't push their MCM design years ago. Maybe they didn't want to cannibalize Opteron sales, bad yields, I don't know. Must have been some reason.
  • Cooe - Friday, October 19, 2018 - link

    Rofl, delusional poster is delusional. And anyone who bought a 2700X sure as shit doesn't need to do anything to "defend their purchase" to themselves hahaha.
  • evernessince - Saturday, October 20, 2018 - link

    Got on my level newb. The 9900K is a pittance compared to my Xeon 8176. I hope you realized that was sarcasm and how stupid it is to put people down for wanting value.
  • JoeyJoJo123 - Friday, October 19, 2018 - link

    >I think far too much emphasis has been placed on 'value'.

    Then buy the most expensive thing. There's no real need to read reviews at that point either. You just want the best, money is no object to you, and you don't care, cool. Just go down the line and put the most expensive part for each part of the PC build as you browse through Newegg/Amazon/whatever, and you'll have the best of the best.

    For everyone else, where money is a fixed and limited resource, reading reviews MATTERS because we can't afford to buy into something that doesn't perform adequately for the cost investment.

    So yes, Anandtech, keep making reviews to be value-oriented. The fools will be departed with their money either way, value-oriented review or not.
  • Arbie - Friday, October 19, 2018 - link

    They'll be parted, yes - and we can hope for departed.
  • GreenReaper - Saturday, October 20, 2018 - link

    Don't be *too* harsh. They're paying the premium to cover lower-level chips which may be barely making back the cost of manufacturing, thus making them a good deal. (Of course, that also helps preserve the monopoly/duopoly by making it harder for others to break in...)
  • Spunjji - Monday, October 22, 2018 - link

    Yeah, to be honest the negatives of idiots buying overpriced "prestige" products tend to outweigh the "trickle down" positives for everyone else. See the product history of nVidia for the past 5 years for reference :/

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