Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

As a game that was designed from the get-go to punish CPUs and showcase the benefits of DirectX 12-style APIs, Ashes is one of our more CPU-sensitive tests. Above 1080p results still start running together due to GPU limits, but at or below that, we get some useful separation. In which case what we see is that the 9900K ekes out a small advantage, putting it in the lead and with the 9700K right behind it.

Notably, the game doesn’t scale much from 1080p down to 720p. Which leads me to suspect that we’re looking at a relatively pure CPU bottleneck, a rarity in modern games. In which case it’s both good and bad for Intel’s latest CPU; it’s definitely the fastest thing here, but it doesn’t do much to separate itself from the likes of the 8700K, holding just a 4% advantage at 1080p. This being despite its frequency and core count advantage. So assuming this is not in fact a GPU limit, then it means we may be encroaching on another bottleneck (memory bandwidth?), or maybe the practical frequency gains on the 9900K just aren’t all that much here.

But if nothing else, the 9900K and even the 9700K do make a case for themselves here versus the 9600K. Whether it’s the core or the clockspeeds, there’s a 10% advantage for the faster processors at 1080p.

Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12, Vulkan)
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  • The Original Ralph - Saturday, October 20, 2018 - link

    sorry, B&H's availability date should be JAN 1, 2100
  • eastcoast_pete - Saturday, October 20, 2018 - link

    JAN 1, 2100? Intel's manufacturing problems must be at lot more serious than we knew (:
    I wonder if the 9900K will be supported by "Windows 21" when they finally ship?
  • cubebomb - Saturday, October 20, 2018 - link

    you guys need to stop posting 1080p benchmarks for games already. come on now.
  • gammaray - Sunday, October 21, 2018 - link

    I agree, 1440p and higher, especially with the top CPUs
  • mapesdhs - Sunday, October 21, 2018 - link

    They would of course respond that they have to show 1080p in order to reveal CPU differences, even if the frame rates are so high that most people wouldn't care anyway. I suppose those who do game at 1080p on high refresh monitors would say they care about the data, but then the foundation of the RTX launch is a new pressure to move away from high refresh rates, something the aforementioned group of gamers physically cannot do.
  • piroroadkill - Monday, October 22, 2018 - link

    They need to show a meaningful difference between CPUs. setting a higher resolution makes the tests worthless, as you'll just be GPU bottlenecked.
  • eva02langley - Monday, October 22, 2018 - link

    They are important since they bring in perspective CPU bottleneck, however it is widely overpreached.

    1080p, 1440p and 2160p at max settings... enough said. Without multiple resolutions benchmarks, it is impossible to get a clear picture of the real performances to expect from a potential system.

    However, basically, a value rating system is now MANDATORY. It doesn't make any sense that the 9900k received 90% + score on Toms and WCCF. They offer abysmal value for gamers, so it is not "The Best Gaming CPU", however it is the "strongest"
  • DominionSeraph - Monday, October 22, 2018 - link

    It's $110 over the i7. If you're looking at a $2500 i7 rig, going to $2610 with an i9 is a 4% increase in price. Looks to me like it generally wins by over 4%. That's a really good value for a content creator since it stomps the i7 by over 20%.
  • Chestertonian - Wednesday, February 27, 2019 - link

    No kidding. Why are there barely any 1440p benchmarks, but there are tons of 8k benchmarks? I don't get it.
  • avatar-ds - Sunday, October 21, 2018 - link

    Something's fishy with the 8086k consistently underperforming the 8700k in many (most?) gaming tests by more than a margin of error where differences are significant enough. Undermines credibility of the whole thing.

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