System Performance

While synthetic test performance is one thing, and hopefully we’ve covered that well with SPEC, interactive performance in real use-cases behaves differently, and here software can play a major role in terms of the perceived performance.

I will openly admit that our iOS system performance suite looks extremely meager: we are only really left with our web browser tests, as iOS is quite lacking in meaningful alternatives such as to PCMark on the Android side.

Speedometer 2.0 - OS WebView

Speedometer 2.0 is the most up-to-date industry standard JavaScript benchmark which tests the most common and modern JS framework performance.

The A12 sports a massive jump of 31% over the A11, again pointing out that Apple’s advertised performance figures are quite underselling the new chipset.

We’re also seeing a small boost from iOS 12 on the previous generation devices. Here the boost comes not only thanks to an a change in how iOS’s scheduler handles load, but also thanks to further improvements in the ever evolving JS engine that Apple uses.

WebXPRT 3 - OS WebView

WebXPRT 3 is also a browser test, however its workloads are more wide-spread and varied, containing also a lot of processing tests. Here the iPhone XS showcases a smaller 11% advantage over the iPhone X.

Former devices here also see a healthy boost in performance, with the iPhone X ticking up from 134 to 147 points, or 10%. The iPhone 7’s A10 sees a larger boost of 33%, something we’ll get into more detail in a little bit.

iOS12 Scheduler Load Ramp Analyzed

Apple promised a significant performance improvement in iOS12, thanks to the way their new scheduler is accounting for the loads from individual tasks. The operating system’s kernel scheduler tracks execution time of threads, and aggregates this into an utilisation metric which is then used by for example the DVFS mechanism. The algorithm which decides on how this load is accounted over time is generally simple a software decision – and it can be tweaked and engineered to whatever a vendor sees fit.

Because iOS’s kernel is closed source, we’re can’t really see what the changes are, however we can measure their effects. A relatively simple way to do this is to track frequency over time in a workload from idle, to full performance. I did this on a set of iPhones ranging from the 6 to the X (and XS), before and after the iOS12 system update.

Starting off with the iPhone 6 with the A8 chipset, I had some odd results on iOS11 as the scaling behaviour from idle to full performance was quite unusual. I repeated this a few times yet it still came up with the same results. The A8’s CPU’s idled at 400MHz, and remained here for 110ms until it jumped to 600MHz and then again 10ms later went on to the full 1400MHz of the cores.

iOS12 showcased a more step-wise behaviour, scaling up earlier and also reaching full performance after 90ms.

The iPhone 6S had a significantly different scaling behaviour on iOS11, and the A9 chip’s DVFS was insanely slow. Here it took a total of 435ms for the CPU to reach its maximum frequency. With the iOS12 update, this time has been massively slashed down to 80ms, giving a great boost to performance in shorter interactive workloads.

I was quite astonished to see just how slow the scheduler was before – this is currently the very same issue that is handicapping Samsung’s Exynos chipsets and maybe other Android SoCs who don’t optimise their schedulers. While the hardware performance might be there, it just doesn’t manifest itself in short interactive workloads because the scheduler load tracking algorithm is just too slow.

The A10 had similar bad characteristics as the A9, with time to full performance well exceeding 400ms. In iOS12, the iPhone 7 slashes this roughly in half, to around 210ms. It’s odd to see the A10 being more conservative in this regard compared to the A9 – but this might have something to do with the little cores.

In this graph, it’s also notable to see the frequency of the small cores Zephyr cores – they start at 400MHz and peak at 1100MHz. The frequency in the graph goes down back to 758MHz because at this point there was a core switch over to the big cores, which continue their frequency ramp up until maximum performance.

On the Apple A11 – I didn’t see any major changes, and indeed any differences could just be random noise between measuring on the different firmwares. Both in iOS11 and iOS12, the A11 scales to full frequency in about 105ms. Please note the x-axis in this graph is a lot shorter than previous graphs.

Finally on the iPhone XS’s A12 chipset, we can’t measure any pre- and post- update as the phone comes with iOS12 out of the box. Here again we see that it reaches full performance after 108ms, and we see the transition of the tread from the Tempest cores over to the Vortex cores.

Overall, I hope this is the best and clear visual representation of the performance differences that iOS12 brings to older devices.

In terms of the iPhone XS – I haven’t had any issues at all with performance of the phone and it was fast. I have to admit I’m still a daily Android user, and I use my phones with animations completely turned off as I find they get in the way of the speed of a device. There’s no way to completely turn animation off in iOS, and while this is just my subjective personal opinion, I found they are quite hampering the true performance of the phone. In workloads that are not interactive, the iPhone XS just blazed through them without any issue or concern.

The A12 Tempest CPU & NN Performance Tests GPU Performance & Power
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  • willis936 - Friday, October 5, 2018 - link

    Great review. I loved the SoC analysis. There's definitely something spooky going on in an SoC with three caches that are scattered throughout the die. You do mention that there are two more fixed point ALUs but when analyzing a SPEC test result that relies on execution units you said that the A12 didn't have any execution improvements. Aren't the extra ALUs more execute?

    It's clearly a nice device and there are areas that saw massive improvements and other areas that are more of the same. I really appreciate that your conclusion isn't "it's a great device so buy it" but "it's a great device but really expensive".
  • Andrei Frumusanu - Friday, October 5, 2018 - link

    The A11 had two more ALUs over the A10, the A12 doesn't improve in this regard.
  • 3DoubleD - Friday, October 5, 2018 - link

    More than half the die shot was unlabeled. I found it strange that over 50% of the die wasn't worth discussing... what does it do? Are these fixed function units, modems, ISPs, ect.?

    It's really amazing how the CPU and GPU are taking less and less space on a SoC.
  • shabby - Friday, October 5, 2018 - link

    It's not like Apple gives out these die shots with everything labeled, we're basically guessing what everything is.
  • melgross - Saturday, October 6, 2018 - link

    Nobody knows what the entire chip does. Since Apple doesn’t sell their chips they’re not obligated to tell us all of the secret sauce that’s in there.
  • Ironchef3500 - Friday, October 5, 2018 - link

    Thanks for the review!
  • bull2760 - Friday, October 5, 2018 - link

    I returned my MAX because of antenna signal issues. I upgraded from the 8 plus and while it was super fast it definitely has issues. I drive the same route to work everyday and in the few days I had the phone I had 4 dropped calls in the middle of conversations and when I looked at the screen is said call failed. One call to my wife I had 2 calls failed within 5 minutes. From my research the dropped calls are related to the new antenna system that Apple is using. Unless you are in a strong signal area you will receive a lot of dropped calls. From what I'm reading this has nothing to do with switching to Intel from 3Com it is directly related to the choice of antennas. Had 3Com had a chip ready to go with the same specs it too who have similar signal issues because of the antennas. The other issue I was having was network connectivity. I would be connected to my wireless at home or at work and often get page cannot be displayed errors and I need to check my network. I was clearly connected to my wireless network. I would turn the wireless on and off and it would start working. Speeds were crazy too. One minute you'd get really fat throughput and the next it would be crazy slow. I'd hold off on purchasing the new phones until Apple sorts out the bugs.
  • FunBunny2 - Friday, October 5, 2018 - link

    ehh?? everybody knows that if you want to use a telephone, you get a landline. mobile phones ceased being about phone calls at least a decade ago. what?? for a Grand$ you want to talk to someone??? how Neanderthal.
  • PeachNCream - Friday, October 5, 2018 - link

    Hah! I love the sarcasm!

    On a serious note though, I do wonder how long we'll even have a phone network or carriers that treat voice, text, and data as individual entities. We can and have already been able to do VoIP for what feels like ever and calling over WiFi is a thing. It'd make sense to just buy data and wrap up voice and text inside 4G or whatever.
  • FunBunny2 - Friday, October 5, 2018 - link

    "It'd make sense to just buy data and wrap up voice and text inside 4G or whatever."

    I suspect that some scientists/engineers have run the numbers to see what that does to data capacity. which may be why it hasn't happened. or, it could also be that the data scientists at the carriers (and phone vendors) have found that smartphone users really don't make enough phone calls to warrant supporting decent quality.

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