The 2018 GPU Benchmark Suite & the Test

Another year marks another update to our GPU benchmark suite. This time, however, is more in line with a maintenance update than it is a complete overhaul. Although we've done some extended compute and deep learning benchmarking in the past year, and even some HDR gaming impressions, our compute and synthetic lineup remains largely the same. But before getting into the details, let's start with the bulk of benchmarking, and the biggest reason for these cards anyhow: games.

Joining the 2018 game list is Far Cry 5, Wolfenstein II, Final Fantasy XV and Middle-earth: Shadow of War. We are also bringing in F1 2018 and Total War: Warhammer II. Returning from last year is Battlefield 1, Ashes of the Singularity: Escalation, and Grand Theft Auto V. All-in-all, these games span multiple genres, differing graphics workloads, and contemporary APIs, with a nod towards modern and relatively intensive games.

AnandTech GPU Bench 2018 Game List
Game Genre Release Date API(s)
Battlefield 1 FPS Oct. 2016 DX11
(DX12)
Far Cry 5 FPS Mar. 2018 DX11
Ashes of the Singularity: Escalation RTS Mar. 2016 DX12
(DX11, Vulkan)
Wolfenstein II: The New Colossus FPS Oct. 2017 Vulkan
Final Fantasy XV: Windows Edition JRPG Mar. 2018 DX11
Grand Theft Auto V Action/Open world Apr. 2015 DX11
Middle-earth: Shadow of War Action/RPG Sep. 2017 DX11
F1 2018 Racing Aug. 2018 DX11
Total War: Warhammer II RTS Sep. 2017 DX11
(DX12)

That said, Ashes as a DX12 trailblazer may not be as hot and fresh as it once was, especially considering that the pace of DX12 and Vulkan adoption in new games has waned. The circumstances are worth an investigation on their own, but the learning curve required in modern low-level API and the subsequent return may not be convincing right now. As a more general remark, most developers and publishers tend not to advertise or document DX12 support as much as they used to, nor is it clearly labelled in game specifications as many times DX11 is the unmentioned default.

Particularly for NVIDIA and GeForce RTX, pushing DXR and raytracing means pushing DX12, of which DXR is a component. The API has a backstop in the form of Xbox consoles and Windows 10, and if multi-GPU is to make a comeback, whether that's via compatible workloads (VR), flexible usage (ray tracing workload topologies), or just the plain old inevitability of Moore's Law. So this is less likely to be the slow end of DX12.

In terms of data collection, measurements were gathered either using built-in benchmark tools or with AMD's open-source Open Capture and Analytics Tool (OCAT), which is itself powered by Intel's PresentMon. 99th percentiles were obtained or calculated in a similar fashion, as OCAT natively obtains 99th percentiles. In general, we prefer 99th percentiles over minimums, as they more accurately represent the gaming experience and filter out any artificial outliers.

We've also swapped out Blenchmark, which seems to have been abandoned in terms of updates, in favor of a BMW render from the Blender Institute Cycles Benchmark, and a more recent one from a Cycles benchmark developer on Blenderartists.org. There were concerns with Blenchmark's small tile size, which is not very applicable to GPUs, and in terms of usability we also ran into some GPU detection errors which were linked to inaccurate Blenchmark Python code.

Otherwise, we are also keeping an eye on a few trends and upcoming developments:

  • MLPerf machine learning benchmark suite
  • Blender Benchmark
  • Futuremark's 3DMark DirectX Raytracing benchmark
  • DXR and Vulkan raytracing extension support in games

Another point is that we do not have a permanent HDR monitor for our testbed, which would be necessary to incorporate HDR game testing in the near future; 5 games in our list actually support HDR. And as we look at technologies that enhance or alter image quality (e.g. HDR, Turing's DLSS), we will want to find a better way of comparing differences. This is particularly tricky with HDR as screenshots are inapplicable and even taking accurate photographs will most likely be viewed on an SDR screen. With DLSS, there is a built-in reference quality based on 64x supersampling, which in deep learning terms is the 'ground truth'; an intuitive solution would be to use a neural network based method of analyzing quality differences, but that is likely beyond our scope.

The following tech demos and test applications were provided via NVIDIA:

  • Star Wars 'Reflections' Demo (includes real time ray tracing and DLSS support)
  • Final Fantasy XV Official Benchmark (includes DLSS support)
  • Asteroids Demo (features mesh shading and variable LOD)
  • Epic Infiltrator Demo (features DLSS)

The Testbed

Because NVIDIA is not productizing any other reference-quality GeForce RTX 2080 Ti and 2080 card besides the Founders Editions, which are non-reference by specifications, we've gone ahead and emulated the true reference specifications with a 90MHz downclock and lowering the TDP by roughly 10W. This is to keep comparisons standardized and apples-to-apples, as we always look at reference-to-reference results.

In a classic case of Murphy's Law, our usual PSU started malfunctioning around the time of the review, but given the time constraints we couldn't do a 1:1 replacement in time. As it is a digital PSU, we were beginning to use it for PCIe power readings to augment system measurements, but for now we will have to stick power draw at the wall. For the time being, we've swapped it out with another high-quality and high-wattage PSU.

CPU: Intel Core i7-7820X @ 4.3GHz
Motherboard: Gigabyte X299 AORUS Gaming 7 (F9g)
Power Supply: Corsair AX860i
EVGA 1000 G3
Hard Disk: OCZ Toshiba RD400 (1TB)
Memory: G.Skill TridentZ DDR4-3200 4 x 8GB (16-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: LG 27UD68P-B
Video Cards: AMD Radeon RX Vega 64 (Air Cooled)
NVIDIA GeForce RTX 2080 Ti Founders Edition
NVIDIA GeForce RTX 2080 Founders Edition

NVIDIA GeForce GTX 1080 Ti Founders Edition
NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
Video Drivers: NVIDIA Release 411.51 Press
AMD Radeon Software Adrenalin Edition 18.9.1
OS: Windows 10 Pro (April 2018 Update)
Spectre/Meltdown Mitigations Yes, both
Meet The GeForce RTX 2080 Ti & RTX 2080 Founders Editions Cards Battlefield 1
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  • Qasar - Friday, September 21, 2018 - link

    burntmybacon just like popinfresh, i guess you will never understand the concept of " no competition, we can charge what ever we want, and people will STILL buy it cause it is the only option if you want the best or fastest " it has NOTHING to do with knowing cost info or what a companies profit margins are... but i guess you will never understand this as well
  • eva02langley - Thursday, September 20, 2018 - link

    Once again, not AMD fault if Nvidia is trying to corner AMD with new hardware gimmicks like physix, and charging the customers.

    You never intended in buying an AMD card anyway, you just want a more affordable Nvidia solution. Guess what, pay for it or leave it.

    Even by earning 100K a year, I refuse to pay the gimmick tax. I will buy Navi at release. Screw Nvidia.
  • V900 - Wednesday, September 19, 2018 - link

    What a cool piece of technology!

    Raytracing would be amazing to have in games, and it really is the future of gaming. Its crazy to think there will be games with it already next year. (And some later this year!)

    Is it too expensive? Meh, we are talking about TWENTY BILLION transistors squeezed into the area of a postage stamp.

    People pay 600-1000$ for a phone, and some have no problem paying 1000$ for a CPU or a designer chair.

    7-1200$ isn’t an unreasonable price for a cutting edge GPU that’s capable of raytracing and will be fast enough for the newest games for years to come.
  • imaheadcase - Wednesday, September 19, 2018 - link

    Did that nvidia check cash they sent you to promote the items yet?
  • shabby - Wednesday, September 19, 2018 - link

    Definitely a shill, its too obvious.
  • tamalero - Thursday, September 20, 2018 - link

    Theres way too many here defending nvidia just because "its a huge chip".

    That means nothing for the consumer. We're not buying SIZE, we're buying PERFORMANCE AND FEATURES.
  • mapesdhs - Wednesday, September 26, 2018 - link

    Some of the pro-RTX posts sound more like basic trolling though, just to stir things up. If they're getting paid to post +ve stuff, they're doing a pretty rotten job of it. :D
  • formulaLS - Wednesday, September 19, 2018 - link

    Your comments sounds like a paid ad. There is no decency excuse for the prices they are charging.
  • DigitalFreak - Wednesday, September 19, 2018 - link

    He has a point. People are willing to pay $1000 for a phone, $1000 for a CPU, but $1000 for a high end graphics card is outrageous? I wish the pricing was cheaper, but I'm not having a fit over it. If people don't want to pay the price, they won't. If Nvidia doesn't sell the numbers they want, they'll probably cut the price somewhat.
  • Fritzkier - Wednesday, September 19, 2018 - link

    The $1000 phone actually had more technological advancement... And it's an SoC not individual parts...

    About a $1000 CPU, it's normal because it's enthusiast product (e.g. Threadripper or i9). There's no $1000 i7 or Ryzen 7...
    Nvidia shouldn't have made 2080 Ti. They should've made Titan Turing or something...

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