Final Words

Bringing this review to a close, we've seen it all and yet we have more to see. Here's what we know right now. NVIDIA has once again aimed for the top and reached it, securing the performance crown for another presumably long stint. Or arguably extending the current reign, but either way, on terms of traditional performance the new GeForce RTX 20 series further extends NVIDIA's performance lead.

By the numbers, then, in out-of-the-box game performance the reference RTX 2080 Ti is around 32% faster than the GTX 1080 Ti at 4K gaming. With Founders Edition specifications (a 10W higher TDP and 90MHz boost clock increase) the lead grows to 37%, which doesn't fundamentally change the matchup but isn't a meaningless increase.

Moving on to the RTX 2080, what we see in our numbers is a 35% performance improvement over the GTX 1080 at 4K, moving up to 40% with Founders Edition specifications. In absolute terms, this actually puts it on very similar footing to the GTX 1080 Ti, with the RTX 2080 pulling ahead, but only by 8% or so. So the two cards aren't equals in performance, but by video card standrads they're incredibly close, especially as that level of difference is where factory overclocked cards can equal their silicon superiors. It's also around the level where we expect that cards might 'trade blows', and in fact this does happen in Ashes of the Singularity and GTA V. As a point of comparison, we saw the GTX 1080 Ti at launch come in around 32% faster than the GTX 1080 at 4K.

Meaning that, in other words, the RTX 2080 has GTX 1080 Ti tier conventional performance, mildly faster by single % in our games at 4K. Naturally, under workloads that take advantage of RT Cores or Tensor Cores, the lead would increase, though right now there’s no way of translating that into a robust real world measurement.

So generationally-speaking, the GeForce RTX 2080 represents a much smaller performance gain than the GTX 1080's 71% performance uplift over the GTX 980. In fact, it's in area of about half that, with the RTX 2080 Founders Edition bringing 40% more performance and reference with 35% more performance over the GTX 1080. Looking further back, the GTX 980's uplift over previous generations can be divvied up in a few ways, but compared to the GTX 680 it brought a similar 75% gain.

But the performance hasn't come for free in terms of energy efficiency, which was one of Maxwell's hallmark strengths. TDPs have been increased across the x80 Ti/x80/x70 board, and the consequence is greater power consumption. The RTX 2080 features power draw at the wall slightly more than the GTX 1080 Ti's draw, while the RTX 2080 Ti's system consumption leaps by more than 60W to reach near-Vega 64 power draw at the wall.

Putting aside those who will always purchase the most performant card on the market, regardless of value proposition, most gamers will want to know: "Is it worth the price?" Unfortunately, we don't have enough information to really say - and neither does anyone else, except NVIDIA and their partner developers. This is because the RT Cores, tensor cores, Turing shader features, and the supporting software are all built into the price. But NVIDIA's key features - such as real time ray tracing and DLSS - aren't being utilized by any games right at launch. In fact, it's not very clear at all when those games might arrive, because NVIDIA ultimately is reliant on developers here.

Even when they do arrive, we can at least assume that enabling real time ray tracing will incur a performance hit. Based on the hands-on and comparing performance in the demos, which we were not able to analyze and investigate in time for publication, it seems that DLSS plays a huge part in halving the input costs. In the Star Wars Reflections demo, we measured the RTX 2080 Ti Founders Edition managing around a 14.7fps average at 4K and 31.4fps average at 1440p when rendering the real time ray traced scene. With DLSS enabled, it jumps to 33.8 and 57.2fps.

So where does that leave things? For traditional performance, both RTX cards line up with current NVIDIA offerings, giving a straightforward point-of-reference for gamers. The observed performance delta between the RTX 2080 Founders Edition and GTX 1080 Ti Founders Edition is at a level achievable by the Titan Xp or overclocked custom GTX 1080 Ti’s. Meanwhile, NVIDIA mentioned that the RTX 2080 Ti should be equal to or faster than the Titan V, and while we currently do not have the card on hand to confirm this, the performance difference from when we did review that card is in-line with NVIDIA's statements.

The easier takeaway is that these cards would not be a good buy for GTX 1080 Ti owners, as the RTX 2080 would be a sidegrade and the RTX 2080 Ti would be offering 37% more performance for $1200, a performance difference akin upgrading to a GTX 1080 Ti from a GTX 1080. For prospective buyers in general, it largely depends on how long the GTX 1080 Ti will be on shelves, because as it stands, the RTX 2080 is around $90 more expensive and less likely to be in stock. Looking to the RTX 2080 Ti, diminishing returns start to kick in, where paying 43% or 50% more gets you 27-28% more performance.

The benefits of the new hardware cannot be captured in our standard benchmarks alone. The DXR ecosystem is in its adolescence, if not infancy. Of course, NVIDIA is hardly a passive player in this. The GeForce RTX initiative is a key inflection point in NVIDIA's new push to change and mold computer graphics and gaming, and it's highly unlikely that anything about this launch wasn't completely deliberate. There was a conscious decision to launch the cards now, basically as soon as was practically possible. Even waiting a month might align with a few DXR and DLSS supporting games out at launch, though at the cost of missing the prime holiday window.

Taking a step back, we should highlight NVIDIA's technological achievement here: real time ray tracing in games. Even with all the caveats and potentially significant performance costs, not only was the feat achieved but implemented, and not with proofs-of-concept but with full-fledged AA and AAA games. Today is a milestone from a purely academic view of computer graphics.

But as we alluded to in the Turing architecture deep dive, graphics engineers and developers, and the consumers that purchase the fruits of their labor, are all playing different roles in pursuing the real time ray tracing dream. So NVIDIA needs a strong buy-in from the consumers, while the developers might need much less convincing. Ultimately, gamers can't be blamed for wanting to game with their cards, and on that level they will have to think long and hard about paying extra to buy graphics hardware that is priced extra with features that aren't yet applicable to real-world gaming, and yet only provides performance comparable to previous generation video cards.

 

 

Power, Temperature, and Noise
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  • Spunjji - Friday, September 21, 2018 - link

    If that were true then Nvidia could have left off the RTX parts this time around and created a GPU that offers a simple ~30% performance improvement at roughly the same retail cost.

    Following that, the die-area benefits from 7nm could have been spent on both RTX features and another ~30% performance boost at a similar or slightly-higher cost. By then they could probably have added enough resources to at least manage high refresh rates at 1080p, if not 2.5K

    Instead they massively inflated their die for features that require you to accept resolutions and frame-rates that PC gaming left behind 6 years ago.
  • mapesdhs - Wednesday, September 26, 2018 - link

    That last sentence is something I which tech sites would emphasise a lot more. It very much defines how those who normally buy into the higher tier tech now regard what they like doing and why. NVIDIA pushed hard to create the market for high-refresh gaming, 4K & VR, now suddenly they're trying to do an about-face. I can't see how it can work. I just bought a 27" 1440p IPS panel for 200 UKP, the cost of good screens has come down a lot, and now NVIDIA wants us to drop back down to 1080p? :D I get the impression the reaction of a great many is just laughter.
  • Gastec - Thursday, September 27, 2018 - link

    Ahaa! You are getting close :) Come on, just spell it: they want to "milk" us as much as possible before Moore's Law ends and we will completely stop upgrading our PC's and we'll just replace the defective part twice in a life time. No more billions of moneyz for Corporate Commander :)
  • Yojimbo - Wednesday, September 19, 2018 - link

    "Please, let's boycott Turing cards."

    Throw down your chains and resist!
  • Ranger1065 - Thursday, September 20, 2018 - link

    100%
  • Xex360 - Wednesday, September 19, 2018 - link

    These cards are a disappointment for the price, the 2080ti should be priced at most 800$, it just doesn't offer the performance required for justifying its price, worse here they compared it to the 1080ti FE which as GamerNexus pointed out is not ideal, for the cards are noticeably slower than other cards with proper cooling, so the 1080ti is at least as fast as the 2080.
    On the ray tracing side, I like the technology but it's not impressive enough to justify the hefty price tag, I'd rather have a real generational leap with a 2070 beating a 1080ti and a 2080ti having at least 70% more performance than having RT, it's a niche product and obly few games will benefit from it, and the whole DLSS isn't good either limited to only a few games, with more brut force we could achieve 4k and super sampling.
  • kron123456789 - Wednesday, September 19, 2018 - link

    "I'd rather have a real generational leap with a 2070 beating a 1080ti and a 2080ti having at least 70% more performance than having RT"
    That reminded me of a very old quote:
    "If I had asked people what they wanted, they would have said ‘faster horses.’" — Henry Ford
  • saikrishnav - Wednesday, September 19, 2018 - link

    That quote only makes sense if Nvidia came up with a "different" radical product than a graphical horse. They just made a slightly faster horse with a RTX ON button which nobody is ready to push yet i.e. developers. So, if you have a choice between a much faster horse and a RTX ON button - one would take a much faster horse. Now, when developers are ready to push the button/envelope, and sign on to the RTX, then this quote makes sense. Nvidia is asking customers to pay the price of new tech-adoption without show-casing the products that use it. They could have invested with devs and in games, to use the RTX, and then released it. But no, they want to fill in a gap until 7nm arrives.
  • Yojimbo - Wednesday, September 19, 2018 - link

    Nobody was ready to push the mass produced automobile button, yet, either. Do you think Ford started mass producing cars and then immediately there were roads and gas stations? No, at first horses could comfortably go many more places than cars could.

    His quote is entirely appropriate.

    There is no gap to fill before 7 nm arrives since AMD will have no competition. NVIDIA introduced this now because they see value in the product which will generate sales. Plus it will get the ball rolling on developers implementing the new technologies that are present in the architecture and will be present in future NVIDIA architectures.
  • BurntMyBacon - Thursday, September 20, 2018 - link

    Have to agree here. No only where automobiles extremely limited in where they could go on introduction, they were also very loud and considered disruptive to society with a large voice of opposition. These new cards at least have the benefit of being able to go anywhere their predecessors can while still enabling new capabilities.

    I very much agree that nVidia is using this architecture to "get the ball rolling" on the new tech. They are probably very much aware that sales of RTX cards will be lower until they can fit a meaningful amount of the new hardware resources into a mainstream chip. Though, given the size of the chips and typical associated yields, nVidia may still end up selling every chip they can make.

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