Our New Testing Suite for 2018 and 2019

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  1. Power
  2. Memory
  3. Office
  4. System
  5. Render
  6. Encoding
  7. Web
  8. Legacy
  9. Linux
  10. Integrated Gaming
  11. CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running Prime95 as our main test, however we are recently playing with POV-Ray as well.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
     
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Linux

When in full swing, we wish to return to running LinuxBench 1.0. This was in our 2016 test, but was ditched in 2017 as it added an extra complication layer to our automation. By popular request, we are going to run it again.

Integrated and CPU Gaming

We are in the process of automating around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

  • World of Tanks, encore (standalone benchmark)
  • Final Fantasy XV (standalone benchmark, standard detail to avoid overdraw)
  • Far Cry 5
  • Shadow of War
  • GTA5
  • F1 2017
  • Civilization 6
  • Car Mechanic Simulator 2018

We are also in the process of testing the following for automation, with varying success:

  • Ashes of the Singularity: Classic (is having issues with command line)
  • Total War: Thrones of Britannia (will not accept mouse input when loaded)
  • Deus Ex: Mankind Divided (current test not portable, might be Denuvo limited)
  • Steep For Honor
  • Ghost Recon

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Rollout

This will be the first review with our new benchmark suite, at least the CPU portion of it. We are still working on the new gaming suite. So far for this review we tested 8-9 processors, and I am expecting to iron out any inconsistencies further into September, after several key industry events over the next few weeks.

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Setup and Comparison Points HEDT Benchmarks: System Tests
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  • MattZN - Monday, August 20, 2018 - link

    If its idling at 80-85W that implies you are running the memory fabric at 2800 or 3000MHz or higher. Try running the fabric at 2666MHz.

    Also keep in mind that a 2990WX running all 64 threads with a memory-heavy workload is almost guaranteed to be capped out by available memory bandwidth, so there's no point overclocking the CPU for those sorts of tests. In fact, you could try setting a lower PPT limit for the CPU core along with running the memory at 2666... you can probably chop 50-100W off the power consumption without changing the test results much (beyond the difference between 3000 and 2666).

    It's a bit unclear what you are loading the threads with. A computation-intensive workload will not load down the fabric much, meaning power will shift to the CPU cores and away from the fabric. A memory-intensive workload, on the otherhand, will stall-out the CPU cores (due to hitting the memory bandwidth cap that 4 memory channels gives you), and yet run the fabric at full speed. This is probably why you are seeing the results you are seeing. The CPU cores are likely hitting so many stalls they might as well be running at 2.8GHz instead of 3.4GHz, so they won't be using nearly as much power as you might expect.

    -Matt
  • XEDX - Monday, August 20, 2018 - link

    What happened to the Chromium compile rate for the 7980XE? On it's own review posted on Sep 25th 2017, it achieved 36.35 compiles per day, but in this review it dropped all the way down to 21.1.
  • jcc5169 - Saturday, August 25, 2018 - link

    Intel Will Struggle For Years And AMD Will Reap The Benefits-- SegmentNext https://segmentnext.com/
  • SWAPNALI - Tuesday, August 28, 2018 - link

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  • Relic74 - Wednesday, August 29, 2018 - link

    Regardless of the outcome, I went ahead and bought the 32 Core version. As I run SmartOS, an OS designed to run and manage Virtual Machines, I decided to go this route over the Epyc 24. My setup includes the new MSI MEG X399, 32 Core TR, 128GB DDR4 RAM, 3x Vega Frontier (used, $1000 for all three, no one wants them but I love them), 1 X Nvidia Titan Z (used for only $700, an amazing find from a pawn shop, did not know what he had, had it marked as an XP). Storage is 2 x 1TB Samsung 970 Pro in Raid 0 and 5x 8TB SATA in Raid 5 with 8GB of cache on card.

    The system is amazing and cost me much, much less than the iMac Pro I was about to buy. Now though, I can run any OS in VM, including OSX, with a designated GPU per VM and cores allocated to them. This setup is amazing, SmartOS is amazing, I have stopped running OS's with every application installed, Instead I create single purpose VM's and just install one or maybe two applications per. So for instance when I'm playing a game like DCS, a fantastic flight simulator, only has DCS and Steam installed on the VM. Allowing for the best performance possible, no, the lost of any performance by running things in VM are so minuscule that it's a none issue. DCS with the Titan V runs at over 200 FPS at 4K with everything turned to their max values. I have to actually cap games to my gaming monitors 144Hz refresh rate. Not only that but I can be playing the most demanding game their is, even in VR, while encoding a media file, while rendering something in Blender, while compiling an application, all tasks running under their own VM like a orchestra of perfection.

    Seriously, I will never go back to a one OS at a time machine again, not when SmartOS exists and especially not when 32 Cores are available at your command. In fact, anyone who buys this CPU and just runs one single OS at a time is an idiot as you will never, ever harness it's full intention as no one single application really can at the moment or at least not to the point where it's worth doing it.

    Most games dont need more than 4 cores, most design applications can't even use more than 2 cores, rendering applications use more of the GPU than CPU, in fact the only thing that really tasks my CPU is SmartOS that is controlling everything but even that doesn't need more than 6 cores to function perfectly, heck, I even had it at 12 cores but it didn't utilize it. So I have cores coming out of the yin-yang and more GPU's than I know what to do with. Aaaaahhhh poor, poor me.

    This computer will be with me for at least 10 years without ever feeling that I need an upgrade, which is why I spent the money, get it right the first time and than leave it alone I say.

    Oh and the memory management for SmartOS is incredible, I have set it up where if a VM needs more RAM, it will just grab it from another that isn't using it at the moment, it's all dynamic. Man, I am in love.

    Anyway.....
  • Phaedra - Sunday, March 3, 2019 - link

    Hi Relic74,

    I enjoyed reading your lengthy post on the technical marvel that is SmartOS and the 32 Core TR.

    I am very much interested in the technical details of how you got SmartOS to work with AMD hardware. Which version of SmartOS, Windows, KVM (or BHYVE) with PCI passthrough etc?

    I am in the process of preparing my own threadripper hyper computer and would love some advice regarding the KVM + PCI passthrough process.

    You mention gaming in a VM so I assume that you used a Windows 10 guest via KVM with PCI passthrough?

    The following says SmartOS doesn't support KVM on AMD hardware: https://wiki.smartos.org/display/DOC/SmartOS+Techn...

    Did you build the special module with amd-kvm support:
    https://github.com/jclulow/illumos-kvm/tree/pre-ep...
    or
    https://github.com/arekinath/smartos-live

    I would appreciate any insight or links to documentation you could provide. I am familiar with Windows/Linux/BSD so you can let me have the nitty-gritty details, thanks
  • gbolcer - Wednesday, September 19, 2018 - link

    Curious why virtualization disabled?
  • Ozymankos - Sunday, January 27, 2019 - link

    Your tests are typical for a single core machine which is laughable
    please try to download a game with steam,play some music,watch tv on a tvtuner card,play a game on 6 monitors or 8 or 4 ,do some work like computing something in the background(not virus scanners,something intelligent like life on other planets)
    then you shall see the truth
  • intel352 - Thursday, July 18, 2019 - link

    Old article obviously, but wth, numerous benchmark graphics are excluding 2950x in the results. Pretty bad quality control.
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