Our New Testing Suite for 2018 and 2019

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  1. Power
  2. Memory
  3. Office
  4. System
  5. Render
  6. Encoding
  7. Web
  8. Legacy
  9. Linux
  10. Integrated Gaming
  11. CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running Prime95 as our main test, however we are recently playing with POV-Ray as well.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
     
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Linux

When in full swing, we wish to return to running LinuxBench 1.0. This was in our 2016 test, but was ditched in 2017 as it added an extra complication layer to our automation. By popular request, we are going to run it again.

Integrated and CPU Gaming

We are in the process of automating around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

  • World of Tanks, encore (standalone benchmark)
  • Final Fantasy XV (standalone benchmark, standard detail to avoid overdraw)
  • Far Cry 5
  • Shadow of War
  • GTA5
  • F1 2017
  • Civilization 6
  • Car Mechanic Simulator 2018

We are also in the process of testing the following for automation, with varying success:

  • Ashes of the Singularity: Classic (is having issues with command line)
  • Total War: Thrones of Britannia (will not accept mouse input when loaded)
  • Deus Ex: Mankind Divided (current test not portable, might be Denuvo limited)
  • Steep For Honor
  • Ghost Recon

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Rollout

This will be the first review with our new benchmark suite, at least the CPU portion of it. We are still working on the new gaming suite. So far for this review we tested 8-9 processors, and I am expecting to iron out any inconsistencies further into September, after several key industry events over the next few weeks.

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Setup and Comparison Points HEDT Benchmarks: System Tests
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  • 3DVagabond - Wednesday, August 15, 2018 - link

    When did you switch to this new benchmark suite?
  • Lord of the Bored - Wednesday, August 15, 2018 - link

    Still writing...
  • mukiex - Friday, August 17, 2018 - link

    Looks like it's no longer a problem! They deleted all those pages.
  • GreenReaper - Saturday, August 18, 2018 - link

    They're back again now.
  • abufrejoval - Wednesday, August 15, 2018 - link

    Separating CPU (and GPU) cores from their memory clearly doesn't seem sustainable going forward.

    That's why I find the custom chip did for the chinese console so interesting: If they did an HBM variant, perhaps another with 16 or even 32GB per SoC, they'd use the IF mostly for IPC/non-local memory access and the chance of using GPGPU compute for truly parallel algorithms would be much bigger as the latency of context switches between CPU and GPU code would be minimal with both using the same physical memory space.

    They might still put ordinary RAM or NV-RAM somewhere to the side as secondary storage, so it looks a little like Knights Landing.

    IF interconnects might be a little longer, really long when you scale beyond what you can fit on a single board and probably something where optical interconnects would be better (once you got them...)

    I keep having visions of plenty of such 4x boards swimming immersed in a tank of this "mineral oil" stuff that evidently has little to do with oil but allows so much more density and could run around those chips 'naked'.
  • Alaa - Wednesday, August 15, 2018 - link

    I do not think that testing only a single tool at a time is a good benchmark for such high core count architecture. These cores need concurrent workloads to showcase their real power.
  • csell - Thursday, August 16, 2018 - link

    Can somebody please tell me the difference between the ASUS ROG Zenith Extreme motherboard rev 2 used here and the old ASUS ROG Zenith Extreme motherboard. I can't find any information about the rev 2 somewhere else?
  • UnNameless - Friday, August 17, 2018 - link

    I also want to know that. I have the "rev 1" Asus rog zenith extreme and can't find any difference.
  • spikespiegal - Friday, August 17, 2018 - link

    Companies buy PC's to run applications and don't care about memory timing, CPU's, clock speed or any other MB architecture. They only care about the box on the desk to run applications and ROI, as they should. AMD has historically only made a dent in the low end desktop market because Intel has this funny habit of not letting chip prices depreciate much below $200. AMD does, so they occupy the discount desktop market because when you buy 10,000 general purpose workstations saving $120 per box is a big chunk of change.
    I'm looking at the benchmark tests and all I'm seeing is the AMD chips doing well in mindless rendering and other synthetic desktop tasks no one outside multimedia would care about. The i7 holds it's own in too many complex application tests, which proves that once again per core efficacy is all that matters and AMD can't alter the reality of this. Where is the VMware host / mixed guest application benchmark consisting of Exchange, SQL, RDS, file services, AD and other? You know, those things that run corporate commerce and favor high core efficacy? Nobody runs bare metal servers anymore, and nobody reputable builds their own servers.
  • Dragonrider - Friday, August 17, 2018 - link

    Ian, are you going to test PBO performance with these processors (I know, it was probably not practical while you were on the road)? Some questions popped up in my mind. Can PBO be activated when the processor in partial mode (i.e. 1/2 mode or game mode in the case of the 2990)? Also What does the power consumption and performance look like in those partial modes for different application sets with and without PBO? I know that represents a lot of testing, but on the surface, the 2990 looks like it could be a really nice all-round processor if one were willing to do some mode switching. It seems like it should perform pretty close to the 2950 in game mode and 1/2 mode and you have already established that it is a rendering beast in full mode. Bottom line, I think the testing that has been published so far only scratches the surface of what this processor may be capable of.

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