Forcing HPET On, Plus Spectre and Meltdown Patches

Based on my extreme overclocking roots back in the day, my automated benchmark scripts for the past year or so have forced HPET through the OS. Given that AMD’s guidance is now that it doesn’t matter for performance, and Intel hasn’t even mentioned the issue relating to a CPU review, having HPET enabled was the immediate way to ensure that every benchmark result was consistent, and would not be interfered with by clock drift on special motherboard manufacturer in-OS tweaks. This was a fundamental part of my overclocking roots – if I want to test a CPU, I want to make certainly sure that the motherboard is not causing any issues. It really gets up my nose when after a series of CPU testing, it turns out that the motherboard had an issue – keeping HPET on was designed to stop any timing issues should they arise.

From our results over that time, if HPET was having any effect, it was unnoticed: our results were broadly similar to others, and each of the products fell in line with where they were expected. Over the several review cycles we had, there were a couple of issues that cropped up that we couldn’t explain, such as our Skylake-X gaming numbers that were low, or the first batch of Ryzen gaming tests, where the data was thrown out for being obviously wrong however we never managed to narrow down the issue.

Enter our Ryzen 2000 series numbers in the review last week, and what had changed was the order of results. The way that forcing HPET was affecting results was seemingly adjusted when we bundle in the Spectre and Meltdown patches that also come with their own performance decrease on some systems. Pulling one set of results down further than expected started some alarm bells and needed closer examination.

HPET, by the way it is invoked, is programmed by a memory mapped IO window through the ACPI into the circuit found on the chipset. Accessing it is very much an IO command, and one of the types of commands that fall under the realm of those affected by the Spectre and Meltdown patches. This would imply that any software that required HPET access (or all timing software if HPET is forced) would have the performance reduced even further when these patches are applied, further compounding the issue.

It Affects AMD and Intel Differently: Productivity

So far we have done some quick initial re-testing on the two key processors in this debate, the Ryzen 7 2700X and Intel Core i7-8700K. These are the two most talked about processors at this time, due to the fact that they are closely matched in performance and price, with each one having benefits in certain areas over the other. For our new tests, we have enabled the Spectre/Meltdown patches on both systems – HPET is ‘on’ in the BIOS, but left as ‘default’ in the operating system.

For our productivity tests, on the Intel system, there was an overall +3.3% gain when un-forcing HPET in the OS:

The biggest gains here were in the web tests, a couple of the renderers, WinRAR (memory bound), and PCMark 10. Everything else was pretty much identical. Our compile tests gave us three very odd consecutive numbers, so we are looking at those results separately.

On the AMD system, the productivity tests difference was an overall +0.3% gain when un-forcing HPET in the OS:

This is a lower gain, with the biggest rise coming from PCMark10’s video conference test to the tune of +16%. The compile test results were identical, and a lot of tests were with 1-2%.

If Affects AMD and Intel Differently: Gaming

The bigger changes happen with the gaming results, which is the reason why we embarked on this audit to decipher our initial results. Games rely on timers to ensure data and pacing and tick rates are all sufficient for frames to be delivered in the correct manner – the balance here is between waiting on timers to make sure everything is correct, or merely processing the data and hoping it comes out in more or less the right order: having too fine a control might cause performance delays. In fact, this is what we observe.

With our GTX 1080 and AMD’s Ryzen 7 2700X, we saw minor gains across the board, however it was clear that 1080p was the main beneficiary over 4K. The 10%+ adjustments came in only Civilization 6 and Rise of the Tomb Raider.

Including the 99th percentile data, removing HPET gave an overall boost of around 4%, however the most gains were limited to specific titles at the smaller resolutions, which would be important for any user relying on fast frame rates at lower resolutions.

The Intel side of the equation is where it gets particularly messy. We rechecked these results several times, but the data was quite clear.

As with the AMD results, the biggest beneficiaries of disabling HPET were the 1080p tests. Civilization 6 and Rise of the Tomb Raider had substantial performance boosts (also in 4K testing), with Grand Theft Auto observing an additional +27%. By comparison, Shadow of Morder was ‘only’ +6%.

Given that the difference between the two sets of data is related to the timer, one could postulate that the more granular the timer, the more the effect it can have: on both of our systems, the QPC timer is set for 3.61 MHz as a baseline, but the HPET frequencies are quite different. The AMD system has a HPET timer at 14.32 MHz (~4x), while the Intel system has a HPET timer at 24.00 MHz (~6.6x). It is clear that the higher granularity of the Intel timer is causing substantially more pipeline delays – moving from a tick-to-tick delay of 277 nanoseconds to 70 nanoseconds to 41.7 nanoseconds is crossing the boundary from being slower than a CPU-to-DRAM access to almost encroaching on a CPU-to-L3 cache access, which could be one of the reasons for the results we are seeing, along with the nature of how the HPET timer works.

There is also another aspect to gaming that does not appear with standard CPU tests: depending on how the engine is programmed, some game developers like to keep track of a lot of the functions in flight in order to either adjust features on the fly, or for internal metrics. For anyone that has worked extensively on a debug mode and had to churn through the output, it is basically this. If a title had shipped with a number of those internal metrics still running in the background, this is exactly the sort of issue that having HPET enabled could stumble upon - if there is a timing mismatch (based on the way HPET works) and delays are introduced due to these mismatches, it could easily slow down the system and reduce the frame rate.

AMD and Intel Have Different HPET Guidance Why This Matters
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  • jjj - Wednesday, April 25, 2018 - link

    " however it is clear that there is still margin that benefits Intel at the most popular resolutions, such as 1080p."

    That's a false and highly misleading statement, it's not about the resolution it is about an over-dimensioned GPU for a given resolution so , easiest way to put it, high FPS gaming.
    90% will game at 1080p with a 1060 not a 1080.
    Marketing might have moved rich children from 30-60FPS to 120FPS but people are not made out of money and you know very well how limited high end GPU volumes are.

    For now you should test with and without HPET at least for a few results and highlight the HPET impact..
    One thing I did not notice being addressed after flying over the article is the accuracy of the results with HPET disabled. How certain are you that the results are not way off to favor Intel now?
  • Maxiking - Wednesday, April 25, 2018 - link

    The only one misleading and false statement is that 90% will play at 1080p with a 1060.

    Remember, in the future, 1160 will be probably more powerful than 1080, 1260 than 1280 and so on. The bottleneck is still here, not gonna disappear, will get only bigger with more powerfull cards.

    Regardless, how certain are you that the results are not way off to favour AMD now?
  • Maxiking - Wednesday, April 25, 2018 - link

    Damn it, why there is no option to edit messages. *Powerful* kek.
  • RafaelHerschel - Wednesday, April 25, 2018 - link

    Games get more demanding. I'm convinced that at some point 1080p will become obsolete, but we are not there yet. For me 1080p maxed out (sometimes with DSR enabled) looks good enough and ensures that I get the smoothness that is important to me.
  • mapesdhs - Sunday, May 6, 2018 - link

    Where's the evidence games are becoming more demanding? If that were true, typical frame rate spreads in reviews would not be going through the roof. It's been a very long time since any GPU review article talked about new visual features to enable more complex and immersive worlds. These days, all the talk is about performance and resolution support, not fidelity.
  • jjj - Wednesday, April 25, 2018 - link

    People buy GPUs by targeting the FPS they need inside a budget and sane people do not buy more than they need.
    And ofc as someone else pointed out, games evolve too, otherwise we would not need better GPUs.
    Remember that GPUs have been around for decades, we know how things go.
  • eek2121 - Sunday, April 29, 2018 - link

    Benchmarks should not be done on a 1060. The purpose of a CPU benchmark is to measure CPU performance. IMO a 1080ti at MINIMUM should be used to elimininate GPU bottlenecks. There are some games out there that still bottleneck at 1080p.
  • eva02langley - Wednesday, April 25, 2018 - link

    You are damn wrong. Sure you can see CPU bottleneck... however, can you? Now with HPET put into light, you can alter results dramatically for Intel, however is HPET a default function for the OS?

    Basically, you are telling me that benchmarks should have HEPT off, a configuration that is supposed to be set as default, just because we can see which architecture is better in a non conventional use?

    So what is the value of those precious 1080p benchmarks if they don't represent the configuration the typical end user is going to use the product for in its intended use?

    It is coming back to the USE CASE.

    If a budget user buy an RX 560, CPU choice at 1080p won't matter.
    If a mid range user buy an RX 580/1060 GTX, CPU choice at 1080p won't matter.
    If a high user buy a 1080 GTX/Vega 64, CPU choice at 1080p @ 144 Hz will barely matter.
    If an enthusiasm user buy a 1080 TI, CPU choice will matter @ 144 Hz.

    And now... what happens with HPET in the picture? How can you accurately render results without biasing yourself anymore?

    One thing for sure, Intel needs to fix their stuff.
  • eva02langley - Wednesday, April 25, 2018 - link

    "If an enthusiasm user buy a 1080 TI, CPU choice at 1080p will matter @ 144 Hz."

    Mistake
  • malakudi - Wednesday, April 25, 2018 - link

    Thank you for the analysis. Can you somehow verify that very large variations (RoTR 1-2-3, Civ6) of performance on i7-8700K with HPET not forced are real? Is it possible that the reported FPS are wrongly calculated when using non-HPET timer? Can you also get a comment from the developers of those games about this result? 45,76 and 69% performance difference does not seem normal.

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