CPU Legacy Tests

Our legacy tests represent benchmarks that were once at the height of their time. Some of these are industry standard synthetics, and we have data going back over 10 years. All of the data here has been rerun on Windows 10, and we plan to go back several generations of components to see how performance has evolved.

All of our benchmark results can also be found in our benchmark engine, Bench.

3D Particle Movement v1

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. This is the original version, written in the style of a typical non-computer science student coding up an algorithm for their theoretical problem, and comes without any non-obvious optimizations not already performed by the compiler, such as false sharing.

Legacy: 3DPM v1 Single ThreadedLegacy: 3DPM v1 MultiThreaded

CineBench 11.5 and 10

Cinebench is a widely known benchmarking tool for measuring performance relative to MAXON's animation software Cinema 4D. Cinebench has been optimized over a decade and focuses on purely CPU horsepower, meaning if there is a discrepancy in pure throughput characteristics, Cinebench is likely to show that discrepancy. Arguably other software doesn't make use of all the tools available, so the real world relevance might purely be academic, but given our large database of data for Cinebench it seems difficult to ignore a small five minute test. We run the modern version 15 in this test, as well as the older 11.5 and 10 due to our back data.

Legacy: CineBench 11.5 MultiThreadedLegacy: CineBench 11.5 Single ThreadedLegacy: CineBench 10 MultiThreadedLegacy: CineBench 10 Single Threaded

x264 HD 3.0

Similarly, the x264 HD 3.0 package we use here is also kept for historic regressional data. The latest version is 5.0.1, and encodes a 1080p video clip into a high quality x264 file. Version 3.0 only performs the same test on a 720p file, and in most circumstances the software performance hits its limit on high end processors, but still works well for mainstream and low-end. Also, this version only takes a few minutes, whereas the latest can take over 90 minutes to run.

Legacy: x264 3.0 Pass 1Legacy: x264 3.0 Pass 2

Benchmarking Performance: CPU Office Tests Gaming Performance: Civilization 6
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  • bsp2020 - Thursday, April 19, 2018 - link

    Was AMD's recently announced Spectre mitigation used in the testing? I'm sorry if it was mentioned in the article. Too long and still in the process of reading.

    I'm a big fan of AMD but want to make sure the comparison is apples to apples. BTW, does anyone have link to performance impact analysis of AMD's Spectre mitigation?
  • fallaha56 - Thursday, April 19, 2018 - link

    Yep, X470 is microcode parched

    This article as it stands is Intel Fanboi stuff
  • fallaha56 - Thursday, April 19, 2018 - link

    As in the Toms article
  • SaturnusDK - Thursday, April 19, 2018 - link

    Maybe he didn't notice that the tests are at stock speeds?
  • DCide - Friday, April 20, 2018 - link

    I can't find any other site using a BIOS as recent as the 0508 version you used (on the ASUS Crosshair VII Hero). Most sites are using older versions. These days, BIOS updates surrounding processor launches make significant performance differences. We've seen this with every Intel and AMD CPU launch since the original Ryzen.
  • Shaheen Misra - Sunday, April 22, 2018 - link

    Hi , im looking to gain some insight into your testing methods. Could you please explain why you test at such high graphics settings? Im sure you have previously stated the reasons but i am not familiar with them. My understanding has always been that this creates a graphics bottleneck?
  • Targon - Monday, April 23, 2018 - link

    When you consider that people want to see benchmark results how THEY would play the games or do work, it makes sense to focus on that sort of thing. Who plays at a 720p resolution? Yes, it may show CPU performance, or eliminate the GPU being the limiting factor, but if you have a Geforce 1080 GTX, 1080p, 1440, and then 4k performance is what people will actually game at.

    The ability to actually run video cards at or near their ability is also important, which can be a platform issue. If you see every CPU showing the same numbers with the same video card, then yea, it makes sense to go for the lower settings/resolutions, but since there ARE differences between the processors, running these tests the way they are makes more sense from a "these are similar to what people will see in the real world" perspective.
  • FlashYoshi - Thursday, April 19, 2018 - link

    Intel CPUs were tested with Meltdown/Spectre patches, that's probably the discrepancy you're seeing.
  • MuhOo - Thursday, April 19, 2018 - link

    Computerbase and pcgameshardware also used the patched... every other site has completely different results from anandtech
  • sor - Thursday, April 19, 2018 - link

    Fwiw I took five minutes to see what you guys are talking about. To me it looks like Toms is screwed up. If you look at the time graphs it looks to me like it’s the purple line on top most of the time, but the summaries have that CPU in 3rd or 4th place. E.G. https://img.purch.com/r/711x457/aHR0cDovL21lZGlhLm...

    At any rate things are generally damn close, and they largely aren’t even benchmarking the same games, so I don’t understand why a few people are complaining.

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