Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.


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Gaming Performance: Shadow of Mordor Gaming Performance: Rocket League
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  • RafaelHerschel - Thursday, April 19, 2018 - link

    Hardware unboxed certainly did. It's a bit odd that you automatically assume that only Anandtech knows how to test.
  • aliquis - Thursday, April 19, 2018 - link

    If they don't rerun the tests with up to date software then they are useless.

    What I assume has happened here is some software, driver or firmware being "off" in the Anandtech review somehow.
  • RafaelHerschel - Thursday, April 19, 2018 - link

    @Ryan Smith That is an excellent response.
  • krumme - Thursday, April 19, 2018 - link

    AT run bm at Jdec specs. 2666 for 8700k 2933 for 2700x. That and the security patches.
  • Hifihedgehog - Thursday, April 19, 2018 - link

    I was also totally misled. I came here first, only to find out after having misleading people online that this site’s results are completely off. I am a big AMD fan but these results need to be audited and corrected.
  • Ryan Smith - Thursday, April 19, 2018 - link

    "these results need to be audited and corrected."

    Validating right now.=)
  • stefanve - Thursday, April 19, 2018 - link

    Clearly someone didn't apply his meltdown patch ....
  • casperes1996 - Thursday, April 19, 2018 - link

    Advice for the future:

    Don't be a prick.
    Ian isn't lying to you. He's sharing the data his benchmarking showed. It being different to other reviewers is something he'll gladly look into, and is in fact looking into, but you ought to show yourself as a respectful individual when you point it out, otherwise you won't be listened to.
  • MadManMark - Thursday, April 19, 2018 - link

    Hear, hear!
  • bfoster68 - Thursday, April 19, 2018 - link

    Chris113q,

    I did one for you since you seemed to be having issues.
    If you read below they use a different methodology for estimating fps vs what AnandTech did in their review. the result is nearly the same. solid gains for AMD on a incremental upgrade. Was that so hard?

    https://www.tomshardware.com/reviews/amd-ryzen-7-2...

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