CPU Legacy Tests

Our legacy tests represent benchmarks that were once at the height of their time. Some of these are industry standard synthetics, and we have data going back over 10 years. All of the data here has been rerun on Windows 10, and we plan to go back several generations of components to see how performance has evolved.

All of our benchmark results can also be found in our benchmark engine, Bench.

3D Particle Movement v1

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. This is the original version, written in the style of a typical non-computer science student coding up an algorithm for their theoretical problem, and comes without any non-obvious optimizations not already performed by the compiler, such as false sharing.

Legacy: 3DPM v1 Single ThreadedLegacy: 3DPM v1 MultiThreaded

CineBench 11.5 and 10

Cinebench is a widely known benchmarking tool for measuring performance relative to MAXON's animation software Cinema 4D. Cinebench has been optimized over a decade and focuses on purely CPU horsepower, meaning if there is a discrepancy in pure throughput characteristics, Cinebench is likely to show that discrepancy. Arguably other software doesn't make use of all the tools available, so the real world relevance might purely be academic, but given our large database of data for Cinebench it seems difficult to ignore a small five minute test. We run the modern version 15 in this test, as well as the older 11.5 and 10 due to our back data.

Legacy: CineBench 11.5 MultiThreadedLegacy: CineBench 11.5 Single ThreadedLegacy: CineBench 10 MultiThreadedLegacy: CineBench 10 Single Threaded

x264 HD 3.0

Similarly, the x264 HD 3.0 package we use here is also kept for historic regressional data. The latest version is 5.0.1, and encodes a 1080p video clip into a high quality x264 file. Version 3.0 only performs the same test on a 720p file, and in most circumstances the software performance hits its limit on high end processors, but still works well for mainstream and low-end. Also, this version only takes a few minutes, whereas the latest can take over 90 minutes to run.

Legacy: x264 3.0 Pass 1Legacy: x264 3.0 Pass 2

Benchmarking Performance: CPU Office Tests Gaming Performance: Civilization 6
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  • FaultierSid - Wednesday, April 25, 2018 - link

    The question is if testing a CPU at 4K Gaming does make much sense. At 4K the bottleneck is the GPU, not the CPU, especially since they tested with a 1080 and not a 1080TI.
    It is not a coincidence that the cpus all are showing roundabout the same fps in the 4K tests. Civilization seems to be easier on the GPU and shows 8700K in the lead, all other games show almost same fps for all 4 tested CPUs. Thats because the fps is limited by GPU in that case, not by the CPU.

    You might want to bring up the point that if you are Gaming in 4K and at highest settings, it doesn't make sense for you to look at 1080p benchmarks. And right now this might make sense, but not in a couple years when you upgrade your GPU to a faster model and the games are not GPU bottlenecked anymore. Then where you now see 60fps you might see 100 fps with an 8700K and only 80fps with the Ryzen 2600X.

    Basically, testing CPUs in Gaming at a resolution that stresses out the GPU so much that the performance of the CPU becomes almost irrelevant is not the right way to judge the Gaming Performance of a CPU.

    If your point is that at the time you purchase a new GPU you will also purchase a new CPU, then this might not affect you, and you decide to pick the 2700X over an 8700K because of all the advantages in other areas.
    But in general, we have to admit, the crown of "best gaming CPU" is (sadly) still in Intel's Corner.
  • mapesdhs - Monday, May 14, 2018 - link

    If all you're doing is gaming at 4K then yes, in most titles thebottleneck will be the GPU, but this is not always the case. These days live streaming on Twitch is becoming popular, and for that it really does help to have more cores; the load is pushed back onto the CPU, even when the player sees smooth updates (the viewer side experience can be bad instead). GN has done some good tests on this. Plus, some games are more reliant on CPU power for various reasons, especially the use of outdated threading mechanisms. And in time, newer games will take better advantage of more cores, especially due the compatibility with consoles.
  • jjj - Wednesday, April 25, 2018 - link

    So what was wrong, was it HPET crippling Intel or does Intel have some kind of issue with 4 channels memory?
  • Ryan Smith - Wednesday, April 25, 2018 - link

    The former.
  • risa2000 - Thursday, April 26, 2018 - link

    Can you explain a bit HPET crippling? I was looking around Google, but did not find anything really conclusive.
  • Uxot - Wednesday, April 25, 2018 - link

    So...i have 2666mhz RAM...RAM support for 2700X says 2933...what does that mean ? is 2933 the lowest ram compatibility ? FML if i cant go with 2700X bcz of ram.. -_-
  • Maxiking - Thursday, April 26, 2018 - link

    It refers to the highest OFFICIALLY supported frequency by the chipset on your mobo. You should be able to run RAM with higher clocks than 2933 but they might be issues. Because Ryzen memory support sucks. For higher clocked rams, I would check it they are on the QVL, so that way, you can be sure, they were tested with your mobo and no issues will arrise.

    2666mhz RAM will run without any issue on your system.
  • johnsmith222 - Thursday, April 26, 2018 - link

    Make sure you have the newest bios update, AGESA 1.0.0.2a seems to improve memory compatibility too. My crappy kingston 2400 cl17 now works fine at 3000 cl15 1.36V. I'll try 3200 at 1.38V later.
  • Uxot - Wednesday, April 25, 2018 - link

    Ok...my comment got deleted for NO REASON...
  • Gideon - Thursday, April 26, 2018 - link

    Good work tracking down the timing issues! I know that this review is still WIP, but just noticed that the "Power Analysis" block has a "fsfasd" written right after it, that probably isn't needed :)

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