Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.


1080p

4K

Gaming Performance: Shadow of Mordor Gaming Performance: Rocket League
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  • mapesdhs - Monday, May 14, 2018 - link

    You know what will happen there though, yet more accusations of conspiracy, etc.
  • lfred - Wednesday, April 25, 2018 - link

    Could anyone confirm the Wraith Prism cooler height 9.4cm , (and therefore wont fit a Silverstone Raven Z Mini-ITX case ) . thank you
  • psychok9 - Wednesday, April 25, 2018 - link

    Hello Ian, is there any news this week?
  • ET - Wednesday, April 25, 2018 - link

    I'm still waiting for the StoreMI page.
  • Sx57 - Wednesday, April 25, 2018 - link

    Well i am still waiting for anandtech updating the article.i am very interested to know how ryzen beat coffelake so well.i believe anandtech review is perfomed rightly but i wanna know what is actually wrong with other reviews that make intel winner in some games.it seems not to be the security patches related.
  • FaultierSid - Wednesday, April 25, 2018 - link

    Did they just silently switch out all gaming benchmarks? Intel 8700K now winning across the board.
  • rocky12345 - Wednesday, April 25, 2018 - link

    Yep they sure did they must have redone the tsts but this time turned on MCE for Intel and upped the memory clock to at least 3200MHz for Intel as well to see those kinds of gains in games from the old charts from last week. If they decide to explain it they will spin it that oh they had the wrong data points in the charts for Intel...lol
  • TEAMSWITCHER - Wednesday, April 25, 2018 - link

    Yes .. at 1080P. The 4K gaming results are rather mixed. So the original conclusion still stands for me. The AMD Ryzen 2700X is roughly on par with the 8700K at 4K gaming, and pulls ahead in productivity applications.
  • RafaelHerschel - Wednesday, April 25, 2018 - link

    Here is how I see it, at 1080p the new Ryzen results are good enough for 60 FPS gaming. The 2600 (non-x model) sometimes drops below 60 FPS but for a system that is equally used for productivity and gaming, I can certainly live with that. For a system that is mainly used for gaming, I still prefer Intel, but by a slimmer margin than before.
  • mapesdhs - Monday, May 14, 2018 - link

    You are hereby awarded the Sensible Chap medal for mentioning 60Hz gaming in at least a non-negtive manner. 8) A few pages back, one guy described anything below 144Hz as useless.

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