Rise of the Tomb Raider

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Where the old game had one benchmark scene, the new game has three different scenes with different requirements: Geothermal Valley (1-Valley), Prophet’s Tomb (2-Prophet) and Spine of the Mountain (3-Mountain) - and we test all three. These are three scenes designed to be taken from the game, but it has been noted that scenes like 2-Prophet shown in the benchmark can be the most CPU limited elements of that entire level, and the scene shown is only a small portion of that level. Because of this, we report the results for each scene on each graphics card separately.

 

Graphics options for RoTR are similar to other games in this type, offering some presets or allowing the user to configure texture quality, anisotropic filter levels, shadow quality, soft shadows, occlusion, depth of field, tessellation, reflections, foliage, bloom, and features like PureHair which updates on TressFX in the previous game.

Again, we test at 1920x1080 and 4K using our native 4K displays. At 1080p we run the High preset, while at 4K we use the Medium preset which still takes a sizable hit in frame rate.

It is worth noting that RoTR is a little different to our other benchmarks in that it keeps its graphics settings in the registry rather than a standard ini file, and unlike the previous TR game the benchmark cannot be called from the command-line. Nonetheless we scripted around these issues to automate the benchmark four times and parse the results. From the frame time data, we report the averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.


1080p

4K

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  • eek2121 - Thursday, April 19, 2018 - link

    Their benchmarks are garbage? You are welcome to buy a 2700X and test for yourself. The benchmarks they used are built in for the most part to each game. It coincides pretty much with what I know of Ryzen, Coffee Lake, and Ryzen 2xxx.
  • AndersFlint - Thursday, April 19, 2018 - link

    While out of respect for the reviewer's hard work, I wouldn't describe the results as "garbage", they certainly don't match up with results from other publications.
  • ACE76 - Thursday, April 19, 2018 - link

    Yes, Anandtech's are honest and objective...I believe Tech Radar was comparing Coffee Lake OC'd to 5.2ghz vs Ryzen 2700x at 4.1ghz...the stock turbo alone hits 4.3ghz...they are slanting to benefit Intel...a 5.2ghz stable overclock on Coffee Lake alone is very hard to achieve and maybe 10-15% of CPUs can do it.
  • Luckz - Monday, April 23, 2018 - link

    I haven't really heard of anyone unable to reach 5 GHz.
  • SkyBill40 - Thursday, April 19, 2018 - link

    Well, golly gee... did the other reviewers use the *exact* setup as used here? No? Hmm... I guess that then makes your grouchy mcgrouchface missive not worth consideration then, no? If anyone is to not be taken seriously here, it's you.

    Typical ad hominem and burden of proof fallacies. Well done, Chris113q.
  • Flying Aardvark - Thursday, April 19, 2018 - link

    WRONG. AT has it right, these are properly patched systems. Heavy IO perf loss with Intel Meltdown patches has been well known for months. See top comment here. https://np.reddit.com/r/pcmasterrace/comments/7obo...
    Prove your claim that the data is incorrect or misleading in any way whatsoever, child.
  • RafaelHerschel - Thursday, April 19, 2018 - link

    One of the problems is that other reviewers see a less pronounced difference between the new AMD Ryzen CPU's and the older ones. Most reviewers claim that they have tested with all available patches in place.

    Your conclusion that AT has it right is based on what? Your belief that AT can't make mistakes? Maybe there is a logical explanation, but for now, it seems that AT might have done something wrong.
  • Flying Aardvark - Friday, April 20, 2018 - link

    I have evidence to backup my claim, users with no motivation to mislead agree with AT, and did months ago. You have no evidence, simply butthurt. Good luck.
  • boozed - Thursday, April 19, 2018 - link

    Let's ask a total jerk from the internet what he thinks.
  • aliquis - Thursday, April 19, 2018 - link

    They definitely used slower memory. Don't know if that's the thing. Don't know what fps others get in the same games and settings. Otherwise maybe it's ASUS doing special tricks like with MCE before or have better memory timits or can use some trick to get similar of precision boost overdrive already. Or a software mistake.

    Sweclockers is the best for game performance. They do 720p medium so the gpu limits will be smallest there.

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