Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

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  • Luckz - Monday, April 23, 2018 - link

    PB2/XFR2 seems to be all the overclocking anyone would want to do on Ryzen 2xxx (besides LN2 and other non-sustainable things)
  • werpu - Friday, April 20, 2018 - link

    Ahem those initial results were meltdown only and January, there have been a boatload of fixes since then on both the meltdown and spectre side. So the data is not correct anymore. Even in January VMs etc.. everything I/O intensive already encountered a serious performance hit.
  • Crazyeyeskillah - Friday, April 20, 2018 - link

    Those reviews haven't rerun the intel chip parts, hence the dated data.
  • Azix - Thursday, April 19, 2018 - link

    They used a 1080 in these tests. maybe thats a factor
  • 5080 - Thursday, April 19, 2018 - link

    I think what you're seeing with the other reviews is old database information being used without the spectre and meltdown patches. They only say that Ryzen+ was tested with the latest patches, but it dosn't say that they retested all the Intel systems with the BIOS fix and patches applied.
  • Ryan Smith - Thursday, April 19, 2018 - link

    All of our Intel systems were re-run with the full Smeltdown fixes for this review.
  • wicketr - Thursday, April 19, 2018 - link

    It's be interesting to have an article running all these tests pre and post patches to show how much they affect the system. There seems to be a lot of confusion about how bad it is.
  • Ryan Smith - Thursday, April 19, 2018 - link

    It's definitely something we're intending to mine from the data later, after we're over this launch hump.
  • 5080 - Thursday, April 19, 2018 - link

    That's what I thought and what Chris113q doesn'r realize.
  • hescominsoon - Thursday, April 19, 2018 - link

    Chris,

    You need to take into account the latest system/bios patches for meltdown/spectre as well. Anandtech is not manipulating the results. Just because they get "different" results from "everybody else"(especially when you fail to cite the differences), strains your credibility.

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