Benchmarking Performance: CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

POV-Ray 3.7.1b4: link

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 MultiThreaded

Rendering: CineBench 15 SingleThreaded

Conclusions on Rendering: It is clear from these graphs that most rendering tools require full cores, rather than multiple threads, to get best performance. The exception is Cinebench.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Web Tests
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  • jjj - Monday, February 12, 2018 - link

    Playable means 30FPS and has been that for.. ever.
  • AndrewJacksonZA - Monday, February 12, 2018 - link

    Typo page 1: "Fast forward almost two years, to the start of 2018. Intel did have a second generation eDRAM product"
    The linked article is from 2 May 2016, not the start of 2018.
  • richardginn - Monday, February 12, 2018 - link

    If only the ram used in the 2400G review kits was not so god damn expensive. It is more expensive than the CPU.
  • Ian Cutress - Monday, February 12, 2018 - link

    This is true - technically we were sampled a different DDR4-3200 kit to be used. Normally our policy here is to use the maximum supported DRAM frequency of the processor for these tests - in the past there is a war of words when reviews do not, from readers and companies. When we do our memory scaling piece, it'll be with a wide range of offerings.
  • richardginn - Monday, February 12, 2018 - link

    I certainly want to see the memory scaling piece before making a purchase.
  • RBD117 - Monday, February 12, 2018 - link

    Hey Ian, thanks for the great review. I think your Cinebench-1T scores should be higher, in the 151-160 range for the 2200G and 2400G respectively. AMD pushed a microcode update through BIOS to testers very very late last week. A lot of the changes significantly boosted single-thread performance in general, even in some games. Did you folks end up getting this?
  • Ian Cutress - Monday, February 12, 2018 - link

    I only started testing with the new BIOS: can you confirm the difference is on both the motherboards AMD sampled? Some got MSI, others got GIGABYTE. We had MSI.
  • RBD117 - Monday, February 12, 2018 - link

    Ah okay. I believe it should have been updated on both MSI and Gigabyte...at least, I was told it should have landed on both platforms for standardization.
  • jrs77 - Monday, February 12, 2018 - link

    I would've loved to see you compare the 2400G against the i7-5775C with regards to 1080p gaming, as I can play games like Borderlands, WoW or Diablo in 1080p with medium settings on my Broadwell Iris graphics just fine.

    If the 2400G doesn't allow for higher graphics settings than the i7-5775C, than I don't really see them taking the crown for integrated graphics. intel is just too stoopid to use what they have it seems.
  • nierd - Monday, February 12, 2018 - link

    When that i7 cost less than 150 then it will make the chart. At the price point it's at I can buy one of these chips and a $200 graphics card and do laps around the i7 all day.

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