Ashes of the Singularity: Escalation (DX12)

A veteran from our 2016 game list, Ashes of the Singularity: Escalation continues to be the DirectX 12 trailblazer, with developer Oxide Games tailoring and designing the Nitrous Engine around such low-level APIs. Ashes remains fresh for us in many ways: Escalation was released as a standalone expansion in November 2016 and was eventually merged into the base game in February 2017, while August 2017's v2.4 brought Vulkan support. Of all of the games in our benchmark suite, this is the game making the best use of DirectX 12’s various features, from asynchronous compute to multi-threaded work submission and high batch counts. While what we see can’t be extrapolated to all DirectX 12 games, it gives us a very interesting look at what we might expect in the future.

Settings and methodology remain identical from its usage in the 2016 GPU suite. To note, the latest version of Ashes has changed the Extreme graphical preset, dialing down MSAA from x4 to x2, as well as adjusting Texture Rank (MipsToRemove in settings.ini).

Ashes of the Singularity: Escalation - 3840x2160 - Extreme QualityAshes of the Singularity: Escalation - 2560x1440 - Extreme QualityAshes of the Singularity: Escalation - 1920x1080 - Extreme QualityAshes: Escalation - 99th Percentile - 3840x2160 - Extreme QualityAshes: Escalation - 99th Percentile - 2560x1440 - Extreme QualityAshes: Escalation - 99th Percentile - 1920x1080 - Extreme Quality

Here, the GTX 1070 Ti cleanly beats Vega 56, and even surpasses Vega 64 at sub-4K resolutions. While normally an AMD hardware favoring game, driver improvements over the past few months seem to have given the lead over to NVIDIA.

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  • Morawka - Thursday, November 2, 2017 - link

    Nvidia has a ton of flawless GP104 dies stockpiled and the 1080's are selling because they use GDDR5X memory which is slower for mining. This makes perfect sense if what i describe is true. You get rid of all those extra GP104 dies by paring it with lower latency GDDR5. This card was built with miners in mind, particularly with the GDDR5 implementation. .
  • Morawka - Thursday, November 2, 2017 - link

    **Miners are not buying gtx 1080 due to slower GDDR5X. Nvidia re-engineers 1080 for better mining performance.
  • CiccioB - Friday, November 3, 2017 - link

    Your logic is somehow faulty.
    The chip mounted on this 1070Ti is far for allowing them to recycle any stockpile of defective chips: it requires the chip to be fully functional but a single SM (5% of the chip).
    nvidia could sell much more faulty chips with the original 1070 card at whatever price seen the miners do ask for them as if they were slices of bread.
    What nvidia is doing here is just creating a card that on benchmarks runs better than the concurrent card using slightly faulty chips (or disabling them on purpose), selling the card at higher price than the 1070 and just a little below the 1080.

    If nvidia had lots of defective GP104 to get rid they could just have created a 1060Ti. But that would be a useless card that would compete with none but 1070, that is they would lose money by doing do.
  • Kevin G - Thursday, November 2, 2017 - link

    AMD has had a long road to get everything integrated together but things finally seem to be falling into place with a common on-die fabric. Their previous SoC designs still had a proprietary bus for the on-die GPU. Infinity fabric is also being pushed to the GPU team for scaling up their designs as well. Long term, I would predict some GPUs falling into the same sockets as their processors for HPC workloads. This long term idea probably won't happen until they use multiple GPU dies on a single interposer.

    AMD had to do all this work while the company was in in the red but it looks like the results are paying off with a competitive CPU architecture again and some gains on the GPU side too. They're back in the black but I don't think AMD can afford to allocate the resources to a pure enterprise compute project. They won't ignore that market, but the base architecture will stem from the gaming side.
  • cwolf78 - Thursday, November 2, 2017 - link

    I agree it's too expensive as well. I think this should have been set at $399. The sad part is that it's going to be impossible to find at even the MSRP in short order. I'm content to stick with my overclocked GTX 970 until this mining fad is over - or until the current crypto formats become resistant to GPU-based mining.
  • extide - Thursday, November 2, 2017 - link

    Honestly, I see nvidia phasing out the vanilla 1070 over the next few months and then sliding the 1070 Ti into the $399 price slot.
  • CiccioB - Thursday, November 2, 2017 - link

    This means nvidia is not going to sell GP104 with more than a single SM broken... which is a great waste of money for them. So no, they will keep the old card in stock and this Ti version, in fact, will be rarely found, as it is created just for looking better on charts against a no available card from the concurrent. So it does not need to be produced in mass (and probably cutting that single SM on purpose on a perfectly good die, as I do not think that the availability of GP104 with 1 bad SM can be higher that with 5 bad SM).
  • zepi - Thursday, November 2, 2017 - link

    Such chips could still be used sa GTX1070M, so there is still a product where they can be used.

    Not to mention that at this point of the GP104 manufacturing they should be having very nice yields already.
  • DanNeely - Thursday, November 2, 2017 - link

    There's also the Quadro P4000 which at 14 SM enabled is the lowest end GP104 part on the market.

    But yeah the 1070 TI only having a single disabled SM almost certainly speaks to much higher yields since the product first launched a year and a half ago.
  • znd125 - Thursday, November 2, 2017 - link

    Great writing and review.

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