Earlier this year, Razer bought the smartphone company Nextbit, so it should perhaps not come as much of a surprise to see the gaming-focused company step into the smartphone market, but Razer wants to bring more than just another 'me too' Android phone. Today the company is launching the Razer Phone with a couple of industry firsts, which is impressive considering the competition in the smartphone space.

One of the first questions we asked the Razer engineers is 'how can one design a phone specifically for gaming - what features would it have over and above other devices out there?'. This seems like an obvious question, however it was greeted with a good answer: Razer has designed the phone for prolonged use to maintain high frame rates. Most modern smartphones that use either the Snapdragon 835 (like the Razer), an Exynos 8890, a Kirin 960/970 or a MediaTek chip will have an immediate turbo profile for the CPU and GPU, and depending on the design, will at some point jump to a lower frequency in order to maintain an appropriate thermal profile. Razer has stated that they have built their design to maintain the top frequencies for as long as possible: where other devices throttle after 2-10 minutes, Razer's engineers say that their device should have a much better frequency response to external thermals - we're invited to test when we get a sample to see how long it can sustain those higher clocks.

Razer Phone, aka 'Project Cheryl'
SoC Qualcomm Snapdragon 835
RAM 8GB dual-channel LPDDR4-1600
Storage Internal: 64GB UFS
External microSD class 10 2TB max
Display 5.7" IGZO LCD 2560x1440
120 Hz Ultramotion
Wide Color Gamut
Corning Gorilla Glass 3
Rear Cameras 12MP AF f/1.75 Wide
12MP AF f/2.6 Zoom
Dual PDAF
Dual-tone, dual-LED Flash
Front Camera 8MP f/2.0
Sound Stereo front facing speakers
Dual amplifiers
USB-C Audio Adapter with THX certified DAC
Power 4000 mAh battery
Qualcomm QuickCharge 4.0+
Wireless 802.11ac
Bluetooth 4.2
NFC
Bands GSM: Quad-band GSM UMTS: B1/2/3/4/5/8
LTE:B1/2/3/4/5/7/8/12/17/19/20/25/26/28/29/30/66
TDD LTE: B38/39/40/41 TD-SCDMA: B34/39
Dimensions 158.5 x 77.7 x 8 mm
6.24 x 3.06 x 0.31 in
Weight 197 grams
OS Android Nougat 7.1.1
Price $699
Availability Pre-orders on Nov-1
Shipping from 17-Nov

The Razer Phone will feature a 5.72-inch display, but with Razer’s roots, it shouldn’t be a big surprise to see them wanting to one-up the competition here. Razer has long used Sharp IGZO LCD panels in its laptops, and the Razer Phone continues that trend with a 5.72-inch IGZO LCD with a 2560x1440 resolution, which works out to just over 500 pixels per inch. That should be plenty sharp for almost any application, and due to it being LCD there shouldn’t be any issues with subpixels like you see in OLED. Also to appeal to gamers, the Razer Phone is the first shipping smartphone to have a screen that can run a 120 Hz refresh rate. The faster refresh rate should help smooth out animations, and gameplay, but because 120 Hz would be a power draw if used all the time, it also supports variable refresh to lower the refresh rate down to 30 Hz. The display also supports a wide color gamut, and is protected by Gorilla Glass 3 from Corning.

Powering the Razer Phone is the Qualcomm Snapdragon 835, which we’ve seen in most of the high-end smartphones this year. Razer is turning up the notch a bit though, with 8 GB of LPDDR4 1600 MHz RAM. The combination should provide plenty of performance, as well as great multitasking. There’s 64 GB of UFS internal storage, and microSD support for an additional 2 TB of storage. Implementation of the SoC, including the power profiles, and cooling capabilities, can all play into how the phone performs, so we'll hopefully get a chance to review this and see how they did.

Just over a year ago, Razer also acquired the majority of THX assets, and Razer has been applying their audio knowledge to some of their products already, but the Razer Phone is the first smartphone to bear the THX certification. In this case, Razer is offering a THX certified DAC for external audio, which will be available as a USB-C adapter since the Razer phone doesn’t offer a headset jack. Apparently, this is the new normal now, so RIP 3.5mm on phones. But the company also wanted to provide a great sound experience for local playback, and they’ve included stereo front-facing speakers, which feature dual-amplifiers. The company said on the briefing that they wanted to provide the best audio experience from a phone, so we look forward to checking it out.

Smartphones have to also be great cameras to even be considered at the high-end of the market, and Razer has chosen to ape the camera hardware from the iPhone, with dual 12 MP rear cameras. One offers a f/1.75 wide angle, and the other offers a f/2.6 zoom lens. It offers phase-detection auto-focus, and a dual-tone dual-LED flash. The front camera is an 8 MP f/2.0 camera.

Razer wanted great battery life as well, so they packed in a 4000 mAh battery, and to get it charged quickly, they are the first smartphone to offer Qualcomm QuickCharge 4.0+. The phone is shipping with Android 7.1.1, although not much was said about Android 8in the future.

Despite offering a premium smartphone in 2017, Razer is actually coming in with a price under what some of the competition is asking. The Razer Phone is available for pre-order today for $699, and shipments will start on November 17th. They'll also be offering a special edition model, replacing the muted gray Razer logo with the more customary green version.

Source: Razer

POST A COMMENT

88 Comments

View All Comments

  • MrSpadge - Thursday, November 02, 2017 - link

    Never dropped my phones into water, either, but heard from a few incidents 1st hand. E.g. those "loose pajama pant pockets" are one candidate for the toilet: you may not want to take your phone out, but it just slips out while you're preparing to sit down. Or in your car example: the phone may have fallen outside the car into a puddle. It's dark, so you need a few seconds to find it and voila, it's broken. It's not so hard to imagine situations where this MAY happen. And if it happens to you just once, the damage is severe (IMO). Reply
  • unrulycow - Thursday, November 02, 2017 - link

    I have 2 children under 4. Reply
  • Lolimaster - Thursday, November 02, 2017 - link

    It seems marketing are reaching their primary objective which is making people more idiotic creating problems that shouldn't exist in the 1st place. Reply
  • MrSpadge - Thursday, November 02, 2017 - link

    Car crashes shouldn't exist either. Yet I'm wearing my seatbelt and am glad about the airbags, despite never having a deadly accident yet. Reply
  • JoeyJoJo123 - Monday, November 06, 2017 - link

    There is one small problem with your analogy, it's that car accidents (normally) involve another driver (or more, in rarer cases). You can drive perfectly fine, come to a complete stop at a red light, wait, and here comes an asshole on their phone that didn't brake in time and rear-ended you at a red light. Nothing you can really do about it and it's _completely_ not your fault.

    The situations of another phone operator causing irreversible damage to your phone just doesn't happen. If you drop or break your phone, chances are it's because you weren't being responsible. Can it happen? Yeah, shit does happen. But if it happens to someone they really need to take cues to protect their investments (yeah, a pricey $800 phone is an investment for many people over two years of use on a contract, not to the same degree as a car, mortgage, or savings plan, but still) better in the future.

    I have a coworker that in the last year has gone through two phones, and their third has a partially shattered screen. You'd think by now they know they're butterfingers at holding their phone and they'd actually use a case, but they don't like that it makes their phone "bulky". But I guess they'd apparently rather pay the butterfinger tax every time they drop their phone instead.
    Reply
  • lexluthermiester - Thursday, November 02, 2017 - link

    Not too concerned with waterproofing or wireless charging, but the lack of headphone jack is a deal breaker. This is one Razer product I won't be interested in. Reply
  • lexluthermiester - Friday, November 03, 2017 - link

    I need to retract my statement. This is one seriously bad-ass phone! And an adapter that allows headphones and charging to be done at the same time invalidates my concern. Carry on Razer! Reply
  • beginner99 - Thursday, November 02, 2017 - link

    They go all-in with gaming, eg.I assume the huge bezels are there to hold it when gaming but then leave out the head phonejack. Common... Reply
  • sonny73n - Thursday, November 02, 2017 - link

    Partially agree.

    - OIS is nice but tiny phone cameras won't do much.
    - Waterproofing is another nice feature but I won't trade clarity of speakers sound for this almost useless features.
    - Good DAC but no headphone jack requires an adapter for my portable amp? No. I'll pass.
    - Does wireless charging support fast charge? If not, leave this feature out and the phone will be lighter with better heat dissipation.

    Or you guys can get Sony's which have all these features but Sony mobile displays are the worst of the worst.
    Reply
  • xeroshadow - Thursday, November 02, 2017 - link

    Yep, no OIS is a deal breaker for me...and that price. No thanks. Gaming on a phone is not that big of a draw without that killer app[game]. Reply

Log in

Don't have an account? Sign up now