CPU System Tests

Our first set of tests is our general system tests. These set of tests are meant to emulate more about what people usually do on a system, like opening large files or processing small stacks of data. This is a bit different to our office testing, which uses more industry standard benchmarks, and a few of the benchmarks here are relatively new and different.

All of our benchmark results can also be found in our benchmark engine, Bench.

PDF Opening

First up is a self-penned test using a monstrous PDF we once received in advance of attending an event. While the PDF was only a single page, it had so many high-quality layers embedded it was taking north of 15 seconds to open and to gain control on the mid-range notebook I was using at the time. This put it as a great candidate for our 'let's open an obnoxious PDF' test. Here we use Adobe Reader DC, and disable all the update functionality within. The benchmark sets the screen to 1080p, opens the PDF to in fit-to-screen mode, and measures the time from sending the command to open the PDF until it is fully displayed and the user can take control of the software again. The test is repeated ten times, and the average time taken. Results are in milliseconds.

System: PDF Opening with Adobe Reader DC

There's not much between the Threadripper CPUs here, but frequency wins the day.

FCAT Processing: link

One of the more interesting workloads that has crossed our desks in recent quarters is FCAT - the tool we use to measure and visually analyze stuttering in gaming due to dropped or runt frames. The FCAT process requires enabling a color-based overlay onto a game, recording the gameplay, and then parsing the video file through the analysis software. The software is mostly single-threaded, however because the video is basically in a raw format, the file size is large and requires moving a lot of data around. For our test, we take a 90-second clip of the Rise of the Tomb Raider benchmark running on a GTX 980 Ti at 1440p, which comes in around 21 GB, and measure the time it takes to process through the visual analysis tool.

System: FCAT Processing ROTR 1440p GTX980Ti Data

Similar to PDF opening, single threaded performance wins out.

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that ray traces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

System: Dolphin 5.0 Render Test

Dolphin likes single thread performance as well, although interpreting this graph is giving me somewhat of a headache. Game Mode seems to give a small improvement here.

3D Movement Algorithm Test v2.1: link

This is the latest version of the self-penned 3DPM benchmark. The goal of 3DPM is to simulate semi-optimized scientific algorithms taken directly from my doctorate thesis. Version 2.1 improves over 2.0 by passing the main particle structs by reference rather than by value, and decreasing the amount of double->float->double recasts the compiler was adding in. It affords a ~25% speed-up over v2.0, which means new data.

System: 3D Particle Movement v2.1

Our first pure multithreaded test, and the 1950X wins with 32 threads. The 1920X beats the 1950X in Game mode, due to 24 threads beating 16 cores. The 1800X edges out the 1950X-GM due to frequency.

DigiCortex v1.20: link

Despite being a couple of years old, the DigiCortex software is a pet project for the visualization of neuron and synapse activity in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron/1.8B synapse simulation. The results on the output are given as a fraction of whether the system can simulate in real-time, so anything above a value of one is suitable for real-time work. The benchmark offers a 'no firing synapse' mode, which in essence detects DRAM and bus speed, however we take the firing mode which adds CPU work with every firing.

Unfortunately we had issues with the 1920X posting a result.

System: DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

DigiCortex requires a mash of CPU frequency and DRAM performance to get a good result, although the 1950X in any mode regresses the result, even in Game Mode, suggesting it is more sensitive to overall DRAM latency.

Agisoft Photoscan 1.0: link

Photoscan stays in our benchmark suite from the previous version, however now we are running on Windows 10 so features such as Speed Shift on the latest processors come into play. The concept of Photoscan is translating many 2D images into a 3D model - so the more detailed the images, and the more you have, the better the model. The algorithm has four stages, some single threaded and some multi-threaded, along with some cache/memory dependency in there as well. For some of the more variable threaded workload, features such as Speed Shift and XFR will be able to take advantage of CPU stalls or downtime, giving sizeable speedups on newer microarchitectures.

System: Agisoft Photoscan 1.0 Total Time

The variable threaded nature of Agisoft shows that in our workflow, it's a mix of cores, IPC and frequency required to win. The quad-channel memory and lower crosstalk of the 1950X in Game Mode seems to get a marginal improvement over the 1950X.

The 2017 Benchmark Suite Benchmarking Performance: CPU Rendering Tests
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  • Ian Cutress - Saturday, August 19, 2017 - link

    Visit https://myhacker.net For Latest Hacking & security updates.
  • Glock24 - Saturday, August 19, 2017 - link

    Ha your account bee hacked Ian? This seems like an out of place comment from a spam bot.
  • zodiacfml - Saturday, August 19, 2017 - link

    Useless. Why cripple an expensive chip? It is already mentioend that the value of high core counts is mega tasking, like rendering while gaming. I wouldn't be to tell a increase in of 10% or less in performance but I will do for multi-tasking.
  • Greyscend - Saturday, August 19, 2017 - link

    To summarize, I can pay $1000 for a new and crazy powerful CPU that gives me the option to turn $500 of it off so that I can sporadically gain performance in games at a level that is mostly equal to or below the level of standard testing deviations? Worth.
  • Greyscend - Saturday, August 19, 2017 - link

    I want competition in the CPU market so I feel like AMD should consider redistributing funds from what can only be described as the "Gimmicks Department" back to the actual processor R&D department. Although, the Gimmicks Department is getting pretty good at UI development. Look at the software they churned out that turns $500 of your CPU off! It's beautiful! They also seem to be getting bolder since they asked Anandtech to effectively re-write an entire article in order to more succinctly point out how consumers can effectively disable half of the CPU cores they paid for with almost no discernible real world effect. Pretty impressive considering the number of consumers who seem genuinely interested in this type of feature.
  • Oxford Guy - Sunday, August 20, 2017 - link

    "research is paramount"

    Yeah, like the common knowledge that Zen reviews shouldn't be handicapped by only testing them with slow RAM.

    Joel Hruska at ExtremeTech tested Ryzen on day 1 with 3200 speed RAM. Tom's tested the latest batch of consumer Zen (Ryzen 3) with 3200.

    And yet... this site has apparently just discovered why it's so important to not kneecap Zen with slow RAM — as if we're using ECC for enterprise stuff all the time.
  • Gastec - Sunday, August 20, 2017 - link

    Why such abysmal performance in Rise of the Tomb Raider and GTA5 for Sapphire Nitro R9 and RX480 with Thradripper CPU's?
  • Oxford Guy - Thursday, August 24, 2017 - link

    I can't say I'm an expert on this subject but it looks like their tested games generally are a list of some of the poorer performers on AMD. Tomb Raider, GTA5, etc.

    Dirt 4, by contrast, shows Vega 56 beating a 1080 Ti at Tech Report.
  • dwade123 - Sunday, August 20, 2017 - link

    Threadripper is a mess. There's always a compromise with AMD.
  • mapesdhs - Sunday, August 20, 2017 - link

    Because of course X299 doesn't involve aaany compromise at all. :D

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