Shadow of Mordor

The next title in our testing is a battle of system performance with the open world action-adventure title, Middle Earth: Shadow of Mordor (SoM for short). Produced by Monolith and using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

A 2014 game is fairly old to be testing now, however SoM has a stable code and player base, and can still stress a PC down to the ones and zeroes. At the time, SoM was unique, offering a dynamic screen resolution setting allowing users to render at high resolutions that are then scaled down to the monitor. This form of natural oversampling was designed to let the user experience a truer vision of what the developers wanted, assuming you had the graphics hardware to power it but had a sub-4K monitor.

The title has an in-game benchmark, for which we run with an automated script implement the graphics settings, select the benchmark, and parse the frame-time output which is dumped on the drive. The graphics settings include standard options such as Graphical Quality, Lighting, Mesh, Motion Blur, Shadow Quality, Textures, Vegetation Range, Depth of Field, Transparency and Tessellation. There are standard presets as well.

We run the benchmark at 1080p and a native 4K, using our 4K monitors, at the Ultra preset. Results are averaged across four runs and we report the average frame rate, 99th percentile frame rate, and time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

CPU Gaming Performance: Ashes of the Singularity Escalation (1080p, 4K) CPU Gaming Performance: Rise of the Tomb Raider (1080p, 4K)
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  • ddriver - Thursday, August 10, 2017 - link

    Yeah if all you do all day is compile chromium with visual studio... Take that result with a big spoon of salt.
  • Samus - Thursday, August 10, 2017 - link

    This thing can also decompress my HD pr0n RARs in record time!
  • carewolf - Thursday, August 10, 2017 - link

    The jokes is on you. More cores and more memory bandwidth is always faster for compiling. Anandtech must have butched the benchmark here. Other sites show ThreadRipper whipping i9 ass as expected.
  • bongey - Thursday, August 10, 2017 - link

    They did without a doubt screw up the compile test. The 6950x is a 10 core /20 thread intel cpu, but somehow the 7900x has 20% improvement, when no other test even comes close to that much of an improvement. The 7900x is basically just bump in clock speed for a 6950x.
  • Ian Cutress - Thursday, August 10, 2017 - link

    'The 7900X is basically just bump in clock speed for a 6950X'

    L2 cache up to 1MB, L3 cache is a victim cache, mesh interconnect rather than rings.
  • mlambert890 - Saturday, August 12, 2017 - link

    It's basically as far from 'just a bump in clock speed' as any follow up release short of a full architecture revamp, but yeah ok.
  • rtho782 - Thursday, August 10, 2017 - link

    The whole game mode/creator mode, UMA/NUMA, etc seems a mess. Games not working with more than 20 threads is a joke although not AMDs fault....
  • mapesdhs - Thursday, August 10, 2017 - link

    Why is it a mess if peope choose to buy into this level of tech? It's bring formerly Enterprise-level tech to the masses, the very nature of how this stuff works makes it clear there are tradeoffs in design. AMD is forced to start off by dealing with a sw market that for years has focused on the prevalence of moderately low core count Intel CPUs with strong(er) IPC. Offering a simple hw choice to tailor the performance slant is a nice idea. I mean, what's your problem here? Do you not understand UMA vs. NUMA? If not, probably shouldn't be buying this level of tech. :D
  • prisonerX - Thursday, August 10, 2017 - link

    That will change. Why invest masses of expensive brainpower in aggressively multithreading your game or app when no-one has the hardware to use it? No they do.
  • Hurr Durr - Friday, August 11, 2017 - link

    Only in lala-land will HEDT processors occupy any meaningful part of the gaming market. We`re bound by consoles, and that is here to stay for years.

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