The 2017 Benchmark Suite

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below for CPUs, followed by our CPU gaming tests which run for 4-5 hours for each of the GPUs used. The CPU tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

All of our benchmark results can also be found in our benchmark engine, Bench.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider 1.0.2
Mozilla Kraken 1.1
Google Octane 2.0
WebXPRT15

System Tests

PDF Opening
FCAT
3DPM v2.1
Dolphin v5.0
DigiCortex v1.20
Agisoft PhotoScan v1.0

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark v3.1 CPU C++
LuxMark v3.1 CPU OpenCL
POV-Ray 3.7.1b4
Cinebench R15 ST
Cinebench R15 MT

Encoding Tests

7-Zip 9.2
WinRAR 5.40
AES Encoding (TrueCrypt 7.2)
HandBrake v1.0.2 x264 LQ
HandBrake v1.0.2 x264-HQ
HandBrake v1.0.2 HEVC-4K

Office / Professional

PCMark8
Chromium Compile (v56)
SYSmark 2014 SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
Cinebench R11.5 ST / MT
Cinebench R10 ST / MT

CPU Gaming Tests

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, please point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

This benchmark, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*As an additional to this review, we do not have any CPU gaming data on Skylake-X. We ran a set of tests before Threadripper arrived, but now having had a chance to analyze the data, despite being on the latest BIOS and setup, there are still issues with performance that we need to nail down once this review is out of the way.

Test Bed and Setup Benchmarking Performance: CPU System Tests
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  • blublub - Sunday, August 13, 2017 - link

    From what I have read is that all TR do 3.9hhz and some even 4-4.1ghz on all cores .

    What are your temp when running all 10c @4.6ghz prime for 1-2hrs
  • Zingam - Sunday, August 13, 2017 - link

    Ian, how about testing mobile CPUs - for games and for office work. Aren't mobile CPUs selling much larger numbers thatn desktop ones these days?
    I can't find a single benchmark comparing i5-7300hq vs i7-7700hq vs i7-7700K showing the difference in productivity workloads and not just for rendering pretty pictures but also for more specific tasks as compiling software etc.

    I also would like to see some sort of comparison of new generation to all generations upto 10 years back in time. I'd like to know how much did performance increase since the age of Nehelem. At least from now on there should be a single test to display the relative performance increase over the last few generations. The average user doesn't upgrade their PC every year. The average user maybe upgrades every 5 years and it is really difficult to find out how much peformance increase would one get with an upgrade.
  • SanX - Sunday, August 13, 2017 - link

    I agree, there must be 5-7 years old processors in the charts
  • SanX - Sunday, August 13, 2017 - link

    Why one core of Apple A10 costs $10 but one core of Intel 7900x costs 10x more?
  • oranos - Sunday, August 13, 2017 - link

    so its complete dogsh*t for the segment which is driving the PC market right now: gaming. got it.
  • ballsystemlord - Sunday, August 13, 2017 - link

    Hey Ian, you've been talking about anandtech's great database where we can see all the cool info. Well, according to your database the Phenom II 6 core 1090T is equally powerful when compared to the 16 core threadripper!!!!!!! http://www.anandtech.com/bench/product/1932?vs=146
    With those sorts of numbers why would anyone plan an upgrade?
    (And there is also only one metric displayed, strange!)
    Not to play the Intel card on you as others do, but this is a serious problem for at least the AMD lineup of processors.
  • jmelgaard - Monday, August 14, 2017 - link

    o.O... I don't know how you derived that conclusion? you need a guide on how to read the database?...
  • BurntMyBacon - Monday, August 14, 2017 - link

    For anyone looking for an overall fps for two pass encoding here is your equation (hope my math is correct):
    FPS = 2*FPS1*FPS2/(FPS2+FPS1)

    No, you can't just average the FPS scores from each pass as the processor will spend more time in the slower pass.

    For the x264 encoding test, for example, a few relevant FPS scores end up being:
    i9-7900X: 122.56
    i7-7820X: 114.37
    i7-6900K: 95.26
    i7-7740X: 82.74

    TR-1950X: 118.13
    TR-1950X(g): 117.00
    TR-1920X: 111.74
    R7-1800X: 100.19

    Since two pass encoding requires both passes to be usable, getting an overall FPS score seems somewhat relevant. Alternately, using time to completion is would present the same information in a different manner. Though, it would be difficult to extrapolate performance results to estimate performance in other encodes without also posting the number of frames encoded.
  • goldgrenade - Thursday, January 4, 2018 - link

    Take all those Intel FPS performance counters and multiply them by .7 and you have what their chips actually run at without a major security flaw in them.

    Let's see that would be...

    i9-7900X: 85.792
    i7-7820X: 80.059
    i7-6900K: 66.682
    i7-7740X: 57.918

    And that's at best. It can be up to 50% degradation when rendering or having to do many small file accesses or repeated operations with KAISER.
  • Gastec - Tuesday, August 15, 2017 - link

    I've having a hard time trying to swallow "Threadripper is a consumer focused product" line considering the prices to "consume" it: $550 for the MB, $550 for the TR1900X ($800 or $1000 for the others is just dreaming) then the RAM. The MB(at least the Asus one) should be $200 less, but I get it, they are trying to squeeze as much as possible from the...consumers. Now don't get me wrong and I mean no offence for the rich ones among you, but those CPU are for Workstations. WORK, not gamestations. Meaning you would need them to help you make your money, faster.

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