Feeding the Beast

When frequency was all that mattered for CPUs, the main problem became efficiency, thermal performance, and yields: the higher the frequency was pushed, the more voltage needed, the further outside the peak efficiency window the CPU was, and the more power it consumed per unit work. For the CPU that was to sit at the top of the product stack as the performance halo part, it didn’t particularly matter – until the chip hit 90C+ on a regular basis.

Now with the Core Wars, the challenges are different. When there was only one core, making data available to that core through caches and DRAM was a relatively easy task. With 6, 8, 10, 12 and 16 cores, a major bottleneck suddenly becomes the ability to make sure each core has enough data to work continuously, rather than waiting at idle for data to get through. This is not an easy task: each processor now needs a fast way of communicating to each other core, and to the main memory. This is known within the industry as feeding the beast.

Top Trumps: 60 PCIe Lanes vs 44 PCIe lanes

After playing the underdog for so long, AMD has been pushing the specifications of its new processors as one of the big selling points (among others). Whereas Ryzen 7 only had 16 PCIe lanes, competing in part against CPUs from Intel that had 28/44 PCIe lanes, Threadripper will have access to 60 lanes for PCIe add-in cards. In some places this might be referred to as 64 lanes, however four of those lanes are reserved for the X399 chipset. At $799 and $999, this competes against the 44 PCIe lanes on Intel’s Core i9-7900X at $999.

The goal of having so many PCIe lanes is to support the sort of market these processors are addressing: high-performance prosumers. These are users that run multiple GPUs, multiple PCIe storage devices, need high-end networking, high-end storage, and as many other features as you can fit through PCIe. The end result is that we are likely to see motherboards earmark 32 or 48 of these lanes for PCIe slots (x16/x16, x8/x8/x8/x8, x16/x16/x16, x16/x8/x16/x8), followed by a two or three for PCIe 3.0 x4 storage via U.2 drives or M.2 drives, then faster Ethernet (5 Gbit, 10 Gbit). AMD allows each of the PCIe root complexes on the CPU, which are x16 each, to be bifurcated down to x1 as needed, for a maximum of 7 devices. The 4 PCIe lanes going to the chipset will also support several PCIe 3.0 and PCIe 2.0 lanes for SATA or USB controllers.

Intel’s strategy is different, allowing 44 lanes into x16/x16/x8 (40 lanes) or x16/x8/x16/x8 (40 lanes) or x16/x16 to x8/x8/x8x8 (32 lanes) with 4-12 lanes left over for PCIe storage or faster Ethernet controllers or Thunderbolt 3. The Skylake-X chipset then has an additional 24 PCIe lanes for SATA controllers, gigabit Ethernet controllers, SATA controllers and USB controllers.

Top Trumps: DRAM and ECC

One of Intel’s common product segmentations is that if a customer wants a high core count processor with ECC memory, they have to buy a Xeon. Typically Xeons will support a fixed memory speed depending on the number of channels populated (1 DIMM per channel at DDR4-2666, 2 DIMMs per channel at DDR4-2400), as well as ECC and RDIMM technologies. However, the consumer HEDT platforms for Broadwell-E and Skylake-X will not support these and use UDIMM Non-ECC only.

AMD is supporting ECC on their Threadripper processors, giving customers sixteen cores with ECC. However, these have to be UDIMMs only, but do support DRAM overclocking in order to boost the speed of the internal Infinity Fabric. AMD has officially stated that the Threadripper CPUs can support up to 1 TB of DRAM, although on close inspection it requires 128GB UDIMMs, which max out at 16GB currently. Intel currently lists a 128GB limit for Skylake-X, based on 16GB UDIMMs.

Both processors run quad-channel memory at DDR4-2666 (1DPC) and DDR4-2400 (2DPC).

Top Trumps: Cache

Both AMD and Intel use private L2 caches for each core, then have a victim L3 cache before leading to main memory. A victim cache is a cache that obtains data when it is evicted from the cache underneath it, and cannot pre-fetch data. But the size of those caches and how AMD/Intel has the cores interact with them is different.

AMD uses 512 KB of L2 cache per core, leading to an 8 MB of L3 victim cache per core complex of four cores. In a 16-core Threadripper, there are four core complexes, leading to a total of 32 MB of L3 cache, however each core can only access the data found in its local L3. In order to access the L3 of a different complex, this requires additional time and snooping. As a result there can be different latencies based on where the data is in other L3 caches compared to a local cache.

Intel’s Skylake-X uses 1MB of L2 cache per core, leading to a higher hit-rate in the L2, and uses 1.375MB of L3 victim cache per core. This L3 cache has associated tags and the mesh topology used to communicate between the cores means that like AMD there is still time and latency associated with snooping other caches, however the latency is somewhat homogenized by the design. Nonetheless, this is different to the Broadwell-E cache structure, that had 256 KB of L2 and 2.5 MB of L3 per core, both inclusive caches.

The AMD Ryzen Threadripper 1950X and 1920X Review Silicon, Glue, & NUMA Too
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  • launchcodemexico - Thursday, August 10, 2017 - link

    Why did you end all the gaming review sections with something like "Switching it to Game mode would have made better numbers..."? Why didn't you run the benchmarks in Gaming mode in the first place?
  • Ian Cutress - Thursday, August 10, 2017 - link

    Gaming mode is not default, and we run gaming mode alongside the default - there's two sets of values in each graming test.
  • DanNeely - Thursday, August 10, 2017 - link

    You might want to call that out more clearly in the text. I also missed that you have two sets of 1950X results; and probably wouldn't've figured out what the -G suffix meant without a hint.
  • Ian Cutress - Thursday, August 10, 2017 - link

    I mentioned it in the Game vs Creator mode page, but I'll propagate it through.
  • lordken - Thursday, August 10, 2017 - link

    read before you complain, it is stated at beginning of the review that -G is for game mode...
  • DanNeely - Thursday, August 10, 2017 - link

    Especially during the work day a lot of people just are doing quick glances at the most interesting parts. I'll end to end read it sometime tonight.
  • mapesdhs - Thursday, August 10, 2017 - link

    If people quick-glance, that's their problem for missing key info. :D When learning about something as new as this, I read everything. Otherwise, it's like the tech equivalent of crossing a road while gawping at a phone. :}

    Last time I read so much about a new CPU launch was Nehalem/X58.

    Ian.
  • smilingcrow - Thursday, August 10, 2017 - link

    It seemed really clear to me but for people who didn't read the long text on NUMA etc maybe not.
    The dangers of skimming!
  • mapesdhs - Friday, August 11, 2017 - link

    Indeed. :D Reminds me of when a long time ebay seller told me that long item decriptions are pointless, because most bidders only read the first paragraph, often only the first sentence.
  • Ian Cutress - Thursday, August 10, 2017 - link

    The test suite is a global glove: rather than have 20 tests for each segment, it's a global band of 80 tests for every situation. Johan does different tests as his office is several hundred miles away from where I am (and we're thousands of miles away from any other reviewer).

    For the gaming benchmarks, there are big differences in 99th percentile frame rates and Time Under analysis. As games become more and more GPU bottlenecked for average frame rates, this is where the differentiation point is. It's a reason why we still test 1080p as well. With regards the AI test, I've asked the Civ team repeatedly to make the AI test accessible from the command line so I can rope it into my testing scripts easily (they already do it with the main GPU test). But like many other game studios, getting them to unlock a flag is a frustrating endeavor when they don't even respond to messages.

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