Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

 

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

Depending on the CPU, for the most part Threadripper performs near to Ryzen or just below it.

CPU Gaming Performance: Rocket League (1080p, 4K) Power Consumption and Distribution
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  • Notmyusualid - Sunday, August 13, 2017 - link

    @ Alexey

    Nope - it means comparisons are easier than ever. If that means anything to you.
  • Alexey291 - Monday, August 14, 2017 - link

    Why yes, I can compare some results of performance in software which is so outdated that it's half a dozen major versions behind...

    So as I was saying. Useless information.
  • Lolimaster - Friday, August 11, 2017 - link

    You can add 2 results, one for comparison purposes and one with always the newest version available.
  • Alexey291 - Saturday, August 12, 2017 - link

    Would involve work as opposed to just running a macro once in a while
  • Typo - Thursday, August 10, 2017 - link

    I wonder if the TR 1900x will get its own mode? Something like game mode but still retains smt?
  • Yojimbo - Thursday, August 10, 2017 - link

    It would be cool if you tested time between turns for a few late-game Civilization VI saves.
  • Ian Cutress - Thursday, August 10, 2017 - link

    When the developers of Civ finally listen to me and add in a command line for the AI benchmark, I can script it into my setup. They keep ignoring me. They have a command line for the regular benchmark, but because the AI benchmark was added post release no-one thought to add a command line for it (or publish what the command line flags are). There is an -aibenchmark flag in the disassembled code, but it doesn't do anything, which makes me think that it is disabled for release builds.
  • rtho782 - Thursday, August 10, 2017 - link

    http://www.anandtech.com/show/11685 <--- this link to the motherboard roundup just takes you to the homepage.
  • Ian Cutress - Thursday, August 10, 2017 - link

    It's still a WIP, needs expanding and editing. Will be doing that over the weekend :)
  • Arbie - Thursday, August 10, 2017 - link

    FYI, this sentence needs some repair work:

    "Though it's interesting just how cost the 10-thread Core i9-7900X gets here"

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