Ashes of the Singularity Escalation

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of DirectX12s features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run a fixed v2.11 version of the game due to some peculiarities of the splash screen added after the merger with the standalone Escalation expansion, and have an automated tool to call the benchmark on the command line. (Prior to v2.11, the benchmark also supported 8K/16K testing, however v2.11 has odd behavior which nukes this.)

At both 1920x1080 and 4K resolutions, we run the same settings. Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at Extreme settings, and take the frame-time output for our average, percentile, and time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6G Performance


1080p

4K

Sapphire Nitro R9 Fury 4G Performance


1080p

4K

Sapphire Nitro RX 480 8G Performance


1080p

4K

AMD gets in the mix a lot with these tests, and in a number of cases pulls ahead of the Ryzen chips in the Time Under analysis.

CPU Gaming Performance: Civilization 6 (1080p, 4K, 8K, 16K) CPU Gaming Performance: Shadow of Mordor (1080p, 4K)
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  • Ian Cutress - Thursday, August 10, 2017 - link

    We ran with both and give the data for both. Gaming Mode is not default, and it may surprise you just how many systems are still run at default settings.
  • mapesdhs - Thursday, August 10, 2017 - link

    Just a thought, might it be possible for AMD to include logic in the design which can tell when it's doing something would probably run better in the other mode, and if so notify the user of this?
  • zepi - Thursday, August 10, 2017 - link

    Which 7-zip version are you actually using? Do you really run version 9.2 as stated in the article?

    Latest stable should be something like 16.x and 17.x's are also available.
  • zepi - Thursday, August 10, 2017 - link

    Your numbers look somewhat different compared to some sites that have been using 17.x versions.
  • DanNeely - Thursday, August 10, 2017 - link

    Keeping the version constant means you can compare against a huge backlog of old data without having to rerun anything and having to drop any systems you can't get working or were only loaners.
  • Alexey291 - Thursday, August 10, 2017 - link

    Yes and also means that the results are useless.
  • tamalero - Thursday, August 10, 2017 - link

    Agree. Its like running a benchmark suit that cant handle more than 8 threads.. because "back in the days" there were only dual core processors.
  • Johan Steyn - Thursday, August 10, 2017 - link

    Its called slanted journalism, just another example.
  • zepi - Friday, August 11, 2017 - link

    Exactly. We don't test GPU's with Quake 2 only to have comparable benchmark results against Voodoo 3.

    And almost no-one running 7zip today (be it on Core 2 quad OR Core i9) won't be running these ancient versions. Results on those versions are just meaningless in todays environment.
  • zepi - Friday, August 11, 2017 - link

    princess and half a kingdom for functional edit.

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