Shadow of Mordor

The next title in our testing is a battle of system performance with the open world action-adventure title, Middle Earth: Shadow of Mordor (SoM for short). Produced by Monolith and using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

A 2014 game is fairly old to be testing now, however SoM has a stable code and player base, and can still stress a PC down to the ones and zeroes. At the time, SoM was unique, offering a dynamic screen resolution setting allowing users to render at high resolutions that are then scaled down to the monitor. This form of natural oversampling was designed to let the user experience a truer vision of what the developers wanted, assuming you had the graphics hardware to power it but had a sub-4K monitor.

The title has an in-game benchmark, for which we run with an automated script implement the graphics settings, select the benchmark, and parse the frame-time output which is dumped on the drive. The graphics settings include standard options such as Graphical Quality, Lighting, Mesh, Motion Blur, Shadow Quality, Textures, Vegetation Range, Depth of Field, Transparency and Tessellation. There are standard presets as well.

We run the benchmark at 1080p and a native 4K, using our 4K monitors, at the Ultra preset. Results are averaged across four runs and we report the average frame rate, 99th percentile frame rate, and time under analysis. 

For all our results, we show the average frame rate at 1080p first. Mouse over the other graphs underneath to see 99th percentile frame rates and 'Time Under' graphs, as well as results for other resolutions. All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

ASUS GTX 1060 Strix 6GB Performance


1080p

4K

Sapphire R9 Fury 4GB Performance


1080p

4K

Sapphire RX 480 8GB Performance


1080p

4K

Shadow of Mordor Conclusions

Again, a win across the board for Intel, with the Core i7 taking the top spot in pretty much every scenario. AMD isn't that far behind for the most part.

Gaming Performance: Ashes of the Singularity Escalation (1080p, 4K) Gaming Performance: Rise of the Tomb Raider (1080p, 4K)
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  • Gulagula - Wednesday, July 26, 2017 - link

    Can anyone explain to me how the 7600k and in some cases the 7600 beating the 7700k almost consistenly. I don't doubt the Ryzen results but the Intel side of results confuses the heck out of me.
  • PeterSun - Wednesday, July 26, 2017 - link

    7800x is missing in LuxMark CPU OpenCL benchmark?
  • kgh00007 - Thursday, July 27, 2017 - link

    Hi, thanks for the great review. Are you guys still using OCCT to check your overclock stability?

    If so what version do you use and which test do you guys use? Is it the CPU OCCT or the CPU Linpack with AVX and for how long before you consider it stable?

    Thanks, I'm trying to work on my own 7700k overclock at the minute!
  • fattslice - Thursday, July 27, 2017 - link

    I hate to say, but there is clearly something very wrong with your 7700K test system. Using the same settings for Tomb Raider, a GTX 1080 11Gbps, and a 7700k set at stock settings I am seeing about 40-50% better fps than you are getting on all three benchmarks--213 avg for Mountain Peak, 163 for Syria, and 166 for Geothermal Valley. This likely is not limited to just RotTR, as your other games have impossible results--technically the i5s cannot beat their respective i7s as they are slower and have less cache. How this was not caught is quite disturbing.
  • welbot - Tuesday, August 1, 2017 - link

    The test was run with a 1080, not a 1080ti. Depending on resolution, ti's can outperform the 1080 by 30%+. Could well be why you see such a big difference.
  • Funyim - Thursday, August 10, 2017 - link

    No. I'm pretty sure the 7700k used was broken. It worries me as well this was posted without further investigation. Basically invalidates all benchmarks.

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