Gaming Tests: GTA 5

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA to help optimize the title. At this point GTA V is super old, but still super useful as a benchmark – it is a complicated test with many features that modern titles today still struggle with. With rumors of a GTA 6 on the horizon, I hope Rockstar make that benchmark as easy to use as this one is.

GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

We are using the following settings:

  • 720p Low
  • 1440p Low
  • 4K Low
  • 1080p Max

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data. The benchmark can also be called from the command line, making it very easy to use.

There is one funny caveat with GTA. If the CPU is too slow, or has too few cores, the benchmark loads, but it doesn’t have enough time to put items in the correct position. As a result, for example when running our single core Sandy Bridge system, the jet ends up stuck at the middle of an intersection causing a traffic jam. Unfortunately this means the benchmark never ends, but still amusing.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • ruthan - Monday, July 27, 2020 - link

    Well lots of bla, bla, bla.. I checked graphs in archizlr they are classic just few entries.. there is link to your benchmark database, but here i see preselected some Crysis benchmark, which is not part of article.. and dont lead to some ultimate lots of cpus graphs. So it need much more streamlining.

    i usually using old Geekbench for cpus tests and there i can compare usually what i want.. well not with real applications and games, but its quick too. Otherwise usually have enough knowledge to know if is some cpu good enough for some games or not.. so i dont need some very old and very need comparisions. Something can be found at Phoronix.
    These benchmarks will always lots relevancy with new updates, unless all cpus would in own machines and update and running and reresting constantly - which could be quite waste of power and money.
    Maybe some golden path is some simple multithreaded testing utility with 2 benchmarks one for integers and one for floats.
  • Ian Cutress - Wednesday, August 5, 2020 - link

    When you're in Bench, Check the drop down menu on your left for the individual tests
  • hnlog - Wednesday, July 29, 2020 - link

    > For our testing on the 2020 suite, we have secured three RTX 2080 Ti GPUs direct from NVIDIA.
    Congrats!
  • Koenig168 - Saturday, August 1, 2020 - link

    It would be more efficient to focus on the more popular CPUs. Some of the less popular SKUs which differ only by clock speed can have their performance extrapolated. Testing 900 CPUs sound nice but quickly hit diminishing returns in terms of usefulness after the first few hundred.

    You might also wish to set some minimum performance standards using just a few tests. Any CPU which failed to meet those standards should be marked as "obsolete, upgrade already dude!" and be done with them rather than spend the full 30 to 40 hours testing each of them.

    Finally, you need to ask yourself "How often do I wish to redo this project and how much resources will I be able to devote to it?" Bearing in mind that with new drivers, games etc, the database needs to be updated oeriodically to stay relevant. This will provide a realistic estimate of how many CPUs to include in the database.
  • Meteor2 - Monday, August 3, 2020 - link

    I think it's a labour of love...
  • TrevorX - Thursday, September 3, 2020 - link

    My suggestion would be to bench the highest performing Xeons that supported DDR3 RAM. Why? Because the cost of DDR3 RDIMMs is so amazingly cheap (as in, less than 10%) compared with DDR4. I personally have a Xeon E5-1660v2 @4.1GHz with 128GB DDR3 1866MHz RDIMMs that's the most rock stable PC I've ever had. Moving up to a DDR4 system with similar memory capacity would be eye-wateringly expensive. I currently have 466 tabs open in Chrome, Outlook, Photoshop, Word, several Excel spreadsheets, and I'm only using 31.3% of physical RAM. I don't game, so I would be genuinely interested in what actual benefit would be derived from an upgrade to Ryzen / Threadripper.

    Also very keen to see server/hypervisor testing of something like Xeon E5-2667v2 vs Xeon W-1270P or Xeon Silver 4215R for evaluation of on-prem virtualisation hosts. A lot of server workloads are being shifted to the cloud for very good reasons, but for smaller businesses it might be difficult to justify the monthly expense of cloud hosting (and Azure licensing) when they still have a perfectly serviceable 5yo server with plenty of legs left on it. It would be great to be able to see what performance and efficiency improvements can be had jumping between generations.
  • Tilmitt - Thursday, October 8, 2020 - link

    When is this going to be done?
  • Mil0 - Friday, October 16, 2020 - link

    Well they launched with 12 results if I count correctly, and currently there are 38 listed, that's close to 10/month. With the goal of 900, that would mean over 7 years (in which ofc more CPUs would be released)
  • Mil0 - Friday, October 16, 2020 - link

    Well they launched with 12 results if I count correctly, and currently there are 44 listed, that's about a dozen a month. With the goal of 900, that would mean 6 years (in which ofc more CPUs would be released)
  • Mil0 - Friday, October 16, 2020 - link

    Caching hid my previous comment from me, so instead of a follow up there are now 2 pretty similar ones. However, in the mean time I found Ian is actually updating on twitter, which you can find here: https://twitter.com/IanCutress/status/131350328982...

    He actually did 36 CPU's in 2.5 months, so it should only take 5 years! :D

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