Edge and Xbox

Edge Updates

With all of the changes that have come with the Anniversary Update, none have been more impactful or more necessary than the updates to Edge. When Edge came along, it offered some much needed performance improvements over Internet Explorer, and a goal to keep it up to date more, and improve standards compliance. That has happened, at least somewhat, but not to the extent that I had hoped or expected. We were promised that Edge would be updated through the Windows Store, so updates to Edge would no longer be tied to the operating system, but overall that hasn’t happened yet. Edge has been updated, but it seemed to happen only when there was an OS update. There have been a few changes brought along since release, but all of them have been pretty minor. I’m not necessarily disappointed in the update speed of Edge, but more that we’re still stuck with waiting for the core OS to get a major update in order to get a major update to the browser.

Still, the changes that have come for Edge with the Anniversary Update are very welcome. The biggest update is for extensions.

Internet Explorer had plug-ins, but when Microsoft created Edge, they ditched that model completely. The goal was to use extensions, and the extensions would share much of the same ideas as those in Google Chrome. However, the feature didn’t launch with Windows 10, and we’ve had to wait an entire year for it. With this update, Extensions are now available, and it makes Edge all the better for it.

At the moment, there are only a couple of extensions, but likely more will come over time now that it’s officially available and not just part of the insider program. Popular extensions like Lastpass are available, and they are installed and updated through the Windows Store. To find extensions, there is an Extensions hub in Edge’s settings which will take you to the store where you can see and search for them. The insider preview has shown that these extensions can be pretty much as fully customizable as those in Chrome, and other than a few times where the extensions have had to be reinstalled because of an update (and they were reinstalled automatically) the practice of using them has been great. Even though it’s early days, using Lastpass in Edge is already better than it ever was in Internet Explorer, as an example.

Other than extensions, there are other updates to Edge, but none of them are as highly visible. Instead, it gains support for things like Paste and Go, and the ability to navigate forward and backward by swiping the screen to the side, just like Internet Explorer had in Windows 8.1.

You can also specify what to do with downloads now, and change the default save location. Somehow this wasn’t available at launch, but it is here now. Sites that support it can also do web notifications in Edge, and Windows Hello integration is here too, allowing for sign into supporting websites. But don’t worry – your facial image won’t be sent to the site. Instead it will use a token system which Windows Hello will take care of.

Xbox

The Xbox itself is also getting the Anniversary Update, which will bring Cortana, Universal Windows Apps (UWP), and more to the console, but the big addition on the PC side is the new Play Anywhere initiative.

Microsoft has been updating their gaming platform on the PC continuously, and unlike Edge they have not been waiting for major OS updates to bring these changes. For example, in May, Windows 10 gaming got support for V-Sync control and Adaptive Framerate which was an early criticism of Universal Windows App based games like Rise of the Tomb Raider.

With the new WDDM 2.0, quite a bit has changed, and for a full refresher on this I’d recommend the Windows 10 Review which goes into some nice detail. As a summary though, WDDM 2.0 removes the full-screen capabilities of older games, and the sandbox model of UWP means that apps like FRAPS no longer function. It’s a change from the past, and people love the past, but with support now for variable frame rates and V-Sync, the compositing in Windows 10 is the best compromise for a tear-free gaming experience.

The big news on the Xbox side though is that Microsoft has created the Xbox Play Anywhere program. Games that are part of this program will offer both a version on the Xbox One as well as the Windows Store. You can buy the game on either device, and you get the copy on the other. Saved games will sync through the cloud to all devices. While the Xbox One has not been as successful as the Playstation 4, Microsoft has made a smart play by leveraging its other strengths, including PC gaming. Although this will require developer support, Microsoft Studios will be supporting it on all of the games they showed on-stage at E3 this year.

I still think they have some work to do in order to compete against the likes of Steam and Origin though, including the ability to backup games and more. One change that has helped though is that you can now specify which drive to install a game on. Considering games can now easily be 50 GB or more, having that default to the C: drive as it was at launch can be a big problem when you have a smaller SSD as your boot drive. You can now specify where to install the game when you choose to download it.

Hey Cortana, Remind Me to Explain Windows Ink Developer and Enterprise Features
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  • Michael Bay - Tuesday, August 2, 2016 - link

    Chrome is a bloated hog everywhere. Memory/battery/whatever.
  • secretmanofagent - Tuesday, August 2, 2016 - link

    Definitely is for OS X. CPU sometimes goes crazy and have to kill tabs.
  • powerarmour - Tuesday, August 2, 2016 - link

    Prove me wrong, or STFU.
  • Michael Bay - Wednesday, August 3, 2016 - link

    Countless user experiences prove you wrong every day.
    But keep hurtin`, please, it`s entertaining to watch.
  • powerarmour - Wednesday, August 3, 2016 - link

    How old are you, 12?

    Get a Chromebook, see how long the battery lasts.
    Chrome is such a bloated hog when it runs fine on 2GB RAM and lasts 10+ hours...
  • BurntMyBacon - Wednesday, August 3, 2016 - link

    Or I could, you know, stick with the devices I have and not spend money I don't need to spend on a device I don't want and simply use a browser that works better for my needs.
  • BurntMyBacon - Wednesday, August 3, 2016 - link

    @powerarmour: "Prove me wrong, or STFU."

    You realize he could say the same to you. While I generally don't agree with such all inclusive statements as "Chrome is a bloated hog everywhere", there are more than a few places on the internet that suggest this is the case in a fairly extensive number of popular ecosystems.

    My personal experience is that chrome has a detrimental effect on the battery life of several generations of Asus gaming laptops (Win7 / Win8 / Win10), a 2-in-1 (Win10), two android tablets (Asus - Kitkat / nVidia - Marshmallow), an android phone (Samsung - Lollipop), and a Macbook Pro (Yosemite / El Capitan). I will take your word that it is less of an issue in a chromebook. However, I have no desire to purchase one and I have no friends from whom I can borrow one to try it out.
  • nikon133 - Tuesday, August 2, 2016 - link

    I'd say that's purely a Google thing. Considering that Windows is still their major desktop/laptop platform, they should put more effort in Windows version of Chrome...
  • powerarmour - Tuesday, August 2, 2016 - link

    Windows isn't Google's major desktop/laptop platform though is it?, it's Linux and Android.
    They come first, and that's primarily what it's optimized for. Seriously ChromeOS/Chromium has no major issues with battery life otherwise Chromebooks wouldn't be lasting up to 12 hours...
  • Gigaplex - Tuesday, August 2, 2016 - link

    Chromebooks usually have quite different hardware configurations to conventional laptops. Comparing battery life of a single application is not apples to apples.

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