Alien: Isolation

If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.

Alien Isolation on ASUS GTX 980 Strix 4GB ($560)

Alien Isolation on MSI R9 290X Gaming LE 4GB ($380)

Total War: Attila

The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.

For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.

Total War: Attila on ASUS GTX 980 Strix 4GB ($560)

Total War: Attila on MSI R9 290X Gaming LE 4GB ($380)

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high-end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).

Grand Theft Auto V on ASUS GTX 980 Strix 4GB ($560)

Grand Theft Auto V on MSI R9 290X Gaming LE 4GB ($380)

Professional Performance on Linux Gaming, Cont: GRID: Autosport & Shadow of Mordor
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  • Flunk - Tuesday, May 31, 2016 - link

    DX12 actually uses the CPU more efficiently so it should make every LESS CPU constrained, not more so.
  • willis936 - Tuesday, May 31, 2016 - link

    Well if you want to toss four channels of memory and 28 pcie lanes out the window and just talk about gaming then you should probably keep it in your head that anyone buying these processors over xeons will be overclocking them. You'll likely get identical single threaded performance on the six core parts to the four core parts but just have 2 more cores. If you say more cores doesn't matter in gaming well idk why everyone (including anandtech) is saying this. I play csgo and bf4 @ 1440p120 on a 770/4790k@4.5GHz and while I'm still GPU limited I see all 8 threads get over 70% usage regularly. I have no doubt that even this 4 core single threaded performance king will bottleneck a 1080 in some cases. Intel has slowed down in performance increases and GPUs haven't. The old talk of "you'll always be CPU limited" shouldn't be treated as dogma. Oh and anandtech should consider changing their CPU gaming benchmarks. It's not super helpful to see a bunch of data that shows a dozen CPUs at a dozen scenarios that are all GPU limited. It's not hard to choose realistic CPU limited scenarios.
  • bogda - Tuesday, May 31, 2016 - link

    It is difficult now and it has always been difficult finding meaningful, high end, CPU limited gaming benchmarks (unless you are working in Intel marketing/sales). Nobody buys $1000+ processor to run games at 720p.
    Anybody thinking about buying high end processor for gaming, after seeing meaningful gaming benchmark, should think twice.

    P.S. You probably wanted to say "... you will always be GPU limited should not be treated as dogma".
  • jacklansley97 - Tuesday, May 31, 2016 - link

    These aren't meant for gamers anyway. HEDT has always been aimed at content creation, development, and calculation. I don't know why anyone thinks it's a revelation that these chips don't perform better than a quad core for gaming.
  • Impulses - Tuesday, May 31, 2016 - link

    Even then, you need to study your needs carefully... For basic photo/Lightroom tasks clock speed actually matters a decent amount and not a lot of tasks scale super well beyond 4 cores... Obviously for things like video encoding more cores will make a huge difference.
  • joex4444 - Tuesday, May 31, 2016 - link

    For gaming, no, but that's the thing: PCs can do so much more than just play games.
  • unityole - Tuesday, May 31, 2016 - link

    wanted to see more core per core IPC from 6800/6850k vs 4960x and also 5960x vs 6900k. not just because of technology changed also IPC gain from using TB3.0 which probably minimal.
  • Ian Cutress - Tuesday, May 31, 2016 - link

    We covered IPC in both our Broadwell and Skylake mainstream desktop reviews:
  • landerf - Tuesday, May 31, 2016 - link

    That broadwell has edram. This one doesn't.

    The two things I and a number of others wanted to see from this review were IPC and overclocking for the whole range, as we've already seen from leaks the 10 core was a bad clocker but a lot of people had high hopes for the lower core models.
  • Ian Cutress - Tuesday, May 31, 2016 - link

    That's a fair point. After Computex blows over I'll look into running Broadwell-E with dual channel memory similar to those tests.

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