Hitman

The final game in our 2016 benchmark suite is the 2016 edition of Hitman, the latest title in the stealth-action franchise. The game offers two rendering paths: DirectX 11 and DirectX 12, with the latter being the case of DirectX 12 being added after the fact. As with past Hitman games, the latest proves to have a good mix of scenery and high model counts to stress modern video cards.

Hitman - 3840x2160 - Ultra Quality

Hitman - 2560x1440 - Ultra Quality

Hitman - 1920x1080 - Ultra Quality

Because Hitman supports both DX11 and DX12, for the moment we’ve gone ahead and benchmarked it with both. In practice the performance impact of DX12 is very mixed; NVIDIA cards prior to Pascal lose performance and Pascal cards can either gain or lose performance. AMD cards on the other hand tend to gain performance. The image quality is the same with both renderers, so it’s simply a matter of picking the render path that produces the best performance for a given card.

In any case, the GTX 1080 continues to top the charts here. 60fps still isn’t attainable at 4K, but it can deliver a reasonably playable 49fps. Alternatively, at 1440p it does better than 85fps. Meanwhile the GTX 1070 isn’t a great option at 4K, but at 1440p it can easily stay north of 60fps, delivering 69.4fps.

Thanks in part to the DX12 code path, this is another game where the GTX 1070 performs as expected versus GTX 1080, but still can’t hold on to second place. Rather the Radeon Fury X takes second place at all but 1080p.

Looking at our generational comparisons one last time, this final game has the Pascal cards performing better than expected. At 1440p and above, the GTX 1080 hits 86% better performance than the GTX 980 under DirectX 11, and the GTX 1070 bests the GTX 970 by an average of 63% in the same circumstances. As best as I can tell, there is just something about the Pascal cards that is slightly more in tune with this game than was the Maxwell 2 cards, leading to the performance we’re seeing here. Otherwise the gap between the GTX 1080 and GTX 1070 is pretty typical at about 25% at the higher resolutions.

Finally, in our last time checking in on the GTX 680, the GTX 1080 offers a commanding performance improvement. GTX 1080 is 4.1x faster than GTX 680 under DirectX 11, reinforcing just how much progress NVIDIA had made in 4 years and a single full manufacturing node upgrade.

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  • TestKing123 - Wednesday, July 20, 2016 - link

    Sorry, too little too late. Waited this long, and the first review was Tomb Raider DX11?! Not 12?

    This review is both late AND rushed at the same time.
  • Mat3 - Wednesday, July 20, 2016 - link

    Testing Tomb Raider in DX11 is inexcusable.

    http://www.extremetech.com/gaming/231481-rise-of-t...
  • TheJian - Friday, July 22, 2016 - link

    Furyx still loses to 980ti until 4K at which point the avg for both cards is under 30fps, and the mins are both below 20fps. IE, neither is playable. Even in AMD's case here we're looking at 7% gain (75.3 to 80.9). Looking at NV's new cards shows dx12 netting NV cards ~6% while AMD gets ~12% (time spy). This is pretty much a sneeze and will as noted here and elsewhere, it will depend on the game and how the gpu works. It won't be a blanket win for either side. Async won't be saving AMD, they'll have to actually make faster stuff. There is no point in even reporting victory at under 30fps...LOL.

    Also note in that link, while they are saying maxwell gained nothing, it's not exactly true. Only avg gained nothing (suggesting maybe limited by something else?), while min fps jumped pretty much exactly what AMD did. IE Nv 980ti min went from 56fps to 65fps. So while avg didn't jump, the min went way up giving a much smoother experience (amd gained 11fps on mins from 51 to 62). I'm more worried about mins than avgs. Tomb on AMD still loses by more than 10% so who cares? Sort of blows a hole in the theory that AMD will be faster in all dx12 stuff...LOL. Well maybe when you force the cards into territory nobody can play at (4k in Tomb Raiders case).

    It would appear NV isn't spending much time yet on dx12, and they shouldn't. Even with 10-20% on windows 10 (I don't believe netmarketshare's numbers as they are a msft partner), most of those are NOT gamers. You can count dx12 games on ONE hand. Most of those OS's are either forced upgrades due to incorrect update settings (waking up to win10...LOL), or FREE on machine's under $200 etc. Even if 1/4 of them are dx12 capable gpus, that would be NV programming for 2.5%-5% of the PC market. Unlike AMD they were not forced to move on to dx12 due to lack of funding. AMD placed a bet that we'd move on, be forced by MSFT or get console help from xbox1 (didn't work, ps4 winning 2-1) so they could ignore dx11. Nvidia will move when needed, until then they're dominating where most of us are, which is 1080p or less, and DX11. It's comic when people point to AMD winning at 4k when it is usually a case where both sides can't hit 30fps even before maxing details. AMD management keeps aiming at stuff we are either not doing at all (4k less than 2%), or won't be doing for ages such as dx12 games being more than dx11 in your OS+your GPU being dx12 capable.

    What is more important? Testing the use case that describes 99.9% of the current games (dx11 or below, win7/8/vista/xp/etc), or games that can be counted on ONE hand and run in an OS most of us hate. No hate isn't a strong word here when the OS has been FREE for a freaking year and still can't hit 20% even by a microsoft partner's likely BS numbers...LOL. Testing dx12 is a waste of time. I'd rather see 3-4 more dx11 games tested for a wider variety although I just read a dozen reviews to see 30+ games tested anyway.
  • ajlueke - Friday, July 22, 2016 - link

    That would be fine if it was only dx12. Doesn't look like Nvidia is investing much time in Vulkan either, especially not on older hardware.

    http://www.pcgamer.com/doom-benchmarks-return-vulk...
  • Cygni - Wednesday, July 20, 2016 - link

    Cool attention troll. Nobody cares what free reviews you choose to read or why.
  • AndrewJacksonZA - Wednesday, July 20, 2016 - link

    Typo on page 18: "The Test"
    "Core i7-4960X hosed in an NZXT Phantom 630 Windowed Edition" Hosed -> Housed
  • Michael Bay - Thursday, July 21, 2016 - link

    I`d sure hose me a Core i7-4960X.
  • AndrewJacksonZA - Wednesday, July 20, 2016 - link

    @Ryan & team: What was your reasoning for not including the new Doom in your 2016 GPU Bench game list? AFAIK it's the first indication of Vulkan performance for graphics cards.

    Thank you! :-)
  • Ryan Smith - Wednesday, July 20, 2016 - link

    We cooked up the list and locked in the games before Doom came out. It wasn't out until May 13th. GTX 1080 came out May 14th, by which point we had already started this article (and had published the preview).
  • AndrewJacksonZA - Wednesday, July 20, 2016 - link

    OK, thank you. Any chance of adding it to the list please?

    I'm a Windows gamer, so my personal interest in the cross-platform Vulkan is pretty meh right now (only one title right now, hooray! /s) but there are probably going to be some devs are going to choose it over DX12 for that very reason, plus I'm sure that you have readers who are quite interested in it.

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