Hitman

The final game in our 2016 benchmark suite is the 2016 edition of Hitman, the latest title in the stealth-action franchise. The game offers two rendering paths: DirectX 11 and DirectX 12, with the latter being the case of DirectX 12 being added after the fact. As with past Hitman games, the latest proves to have a good mix of scenery and high model counts to stress modern video cards.

Hitman - 3840x2160 - Ultra Quality

Hitman - 2560x1440 - Ultra Quality

Hitman - 1920x1080 - Ultra Quality

Because Hitman supports both DX11 and DX12, for the moment we’ve gone ahead and benchmarked it with both. In practice the performance impact of DX12 is very mixed; NVIDIA cards prior to Pascal lose performance and Pascal cards can either gain or lose performance. AMD cards on the other hand tend to gain performance. The image quality is the same with both renderers, so it’s simply a matter of picking the render path that produces the best performance for a given card.

In any case, the GTX 1080 continues to top the charts here. 60fps still isn’t attainable at 4K, but it can deliver a reasonably playable 49fps. Alternatively, at 1440p it does better than 85fps. Meanwhile the GTX 1070 isn’t a great option at 4K, but at 1440p it can easily stay north of 60fps, delivering 69.4fps.

Thanks in part to the DX12 code path, this is another game where the GTX 1070 performs as expected versus GTX 1080, but still can’t hold on to second place. Rather the Radeon Fury X takes second place at all but 1080p.

Looking at our generational comparisons one last time, this final game has the Pascal cards performing better than expected. At 1440p and above, the GTX 1080 hits 86% better performance than the GTX 980 under DirectX 11, and the GTX 1070 bests the GTX 970 by an average of 63% in the same circumstances. As best as I can tell, there is just something about the Pascal cards that is slightly more in tune with this game than was the Maxwell 2 cards, leading to the performance we’re seeing here. Otherwise the gap between the GTX 1080 and GTX 1070 is pretty typical at about 25% at the higher resolutions.

Finally, in our last time checking in on the GTX 680, the GTX 1080 offers a commanding performance improvement. GTX 1080 is 4.1x faster than GTX 680 under DirectX 11, reinforcing just how much progress NVIDIA had made in 4 years and a single full manufacturing node upgrade.

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  • Ranger1065 - Thursday, July 21, 2016 - link

    Your unwavering support for Anandtech is impressive.

    I too have a job that keeps me busy, yet oddly enough I find the time to browse (I prefer that word to "trawl") a number of sites.

    I find it helps to form objective opinions.

    I don't believe in early adoption, but I do believe in getting the job done on time, however if you are comfortable with a 2 month delay, so be it :)

    Interesting to note that architectural deep dives concern your art and media departments so closely in their purchasing decisions. Who would have guessed?

    It's true (God knows it's been stated here often enough) that
    Anandtech goes into detail like no other, I don't dispute that.
    But is it worth the wait? A significant number seem to think not.

    Allow me to leave one last issue for you to ponder (assuming you have the time in your extremely busy schedule).

    Is it good for Anandtech?
  • catavalon21 - Thursday, July 21, 2016 - link

    Impatient as I was at the first for benchmarks, yes, I'm a numbers junkie, since it's evident precious few of us will have had a chance to buy one of these cards yet (or the 480), I doubt the delay has caused anyone to buy the wrong card. Can't speak for the smart phone review folks are complaining about being absent, but as it turns out, what I'm initially looking for is usually done early on in Bench. The rest of this, yeah, it can wait.
  • mkaibear - Saturday, July 23, 2016 - link

    Job, house, kids, church... more than enough to keep me sufficiently busy that I don't have the time to browse more than a few sites. I pick them quite carefully.

    Given the lifespan of a typical system is >5 years I think that a 2 month delay is perfectly reasonable. It can often take that long to get purchasing signoff once I've decided what they need to purchase anyway (one of the many reasons that architectural deep dives are useful - so I can explain why the purchase is worthwhile). Do you actually spend someone else's money at any point or are you just having to justify it to yourself?

    Whether or not it's worth the wait to you is one thing - but it's clearly worth the wait to both Anandtech and to Purch.
  • razvan.uruc@gmail.com - Thursday, July 21, 2016 - link

    Excellent article, well deserved the wait!
  • giggs - Thursday, July 21, 2016 - link

    While this is a very thorough and well written review, it makes me wonder about sponsored content and product placement.
    The PG279Q is the only monitor mentionned, making sure the brand appears, and nothing about competing products. It felt unnecessary.
    I hope it's just a coincidence, but considering there has been quite a lot of coverage about Asus in the last few months, I'm starting to doubt some of the stuff I read here.
  • Ryan Smith - Thursday, July 21, 2016 - link

    "The PG279Q is the only monitor mentionned, making sure the brand appears, and nothing about competing products."

    There's no product placement or the like (and if there was, it would be disclosed). I just wanted to name a popular 1440p G-Sync monitor to give some real-world connection to the results. We've had cards for a bit that can drive 1440p monitors at around 60fps, but GTX 1080 is really the first card that is going to make good use of higher refresh rate monitors.
  • giggs - Thursday, July 21, 2016 - link

    Fair enough, thank you for responding promptly. Keep up the good work!
  • arh2o - Thursday, July 21, 2016 - link

    This is really the gold standard of reviews. More in-depth than any site on the internet. Great job Ryan, keep up the good work.
  • Ranger1065 - Thursday, July 21, 2016 - link

    This is a quality article.
  • timchen - Thursday, July 21, 2016 - link

    Great article. It is pleasant to read more about technology instead of testing results. Some questions though:

    1. higher frequency: I am kind of skeptical that the overall higher frequency is mostly enabled by FinFET. Maybe it is the case, but for example when Intel moved to FinFET we did not see such improvement. RX480 is not showing that either. It seems pretty evident the situation is different from 8800GTX where we first get frequency doubling/tripling only in the shader domain though. (Wow DX10 is 10 years ago... and computation throughput is improved by 20x)

    2. The fastsync comparison graph looks pretty suspicious. How can Vsync have such high latency? The most latency I can see in a double buffer scenario with vsync is that the screen refresh just happens a tiny bit earlier than the completion of a buffer. That will give a delay of two frame time which is like 33 ms (Remember we are talking about a case where GPU fps>60). This is unless, of course, if they are testing vsync at 20hz or something.

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