The Division

The final first person shooter in our benchmark suite, The Division is a multiplayer-only game powered by Ubisoft’s Snowdrop engine. The game’s design focuses on detailed urban environments and utilizes dynamic global illumination for parts of its lighting. For our testing we use the game’s built-in benchmark, which cycles through a number of scenes/areas of the game.

The Division - 3840x2160 - Ultra Quality

The Division - 3840x2160 - High Quality

The Division - 2560x1440 - Ultra Quality

As a bit of an unknown when it comes to engines, we went ahead and benchmarked this game at 4K with both Ultra and High settings, to see how performance was impacted by reducing the image quality. The result is that even at High quality, the GTX 1080 isn’t going to be able to hit 60fps. When it comes to The Division and 4K, your options are to either put up with a framerate in the mid-40s or make greater image quality sacrifices. That said, the GTX 1080 does get the distinction of being the only card to even crack 40fps at 4K; the GTX 1070 isn’t doing much better than 30fps.

More than anything else, this game is unexpectedly sensitive to the differences between the GTX 1080 and GTX 1070. Normally the GTX 1080 would lead by 25% or so, but in The Division that’s a 33% to 40% lead. It’s more than you’d expect given the differences between the two cards’ configurations, and while I suspect it’s a combination of memory bandwidth differences and ALU throughput differences, I’m also not 100% convinced it’s not a bug of some kind. So we’ll have to see if this changes at all.

In any case, the more significant gap between the Pascal cards means that while GTX 1080 is comfortably leading, this is one of the only cases where GTX 1070 isn’t at least at parity with GTX 980 Ti. The gap closes with the resolution, but at all points GTX 1070 comes up short. It’s not a total wash for the GTX 1070 since it’s both significantly cheaper and significantly more energy efficient than GTX 980 Ti, but it’s very rare for the card not to be hanging relatively close to GTX 1080.

Looking at the generational differences, GTX 1080 enjoys a solid lead over GTX 980. With the exception of 1440p, it improves on its direct predecessor by 60% or more. Meanwhile GTX 1070, despite its greater handicap, is a consistent 50%+ faster than GTX 970.

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  • jcardel - Wednesday, July 27, 2016 - link

    This is excactly the same situation as me. I got a 770 sitting in my rig, and am looking hard at the 1070, maybe soon. Although my 770 is still up to the task in most games, I really play only blizzard games theese days and they are not hard on your hardware.

    My biggest issue is really that it is rather noisy, so I will be looking for a solution with the lowest DB.

    Great article, it was totally worth waiting for.. I only read this sort of stuff here so have been waiting till now for any 1080 review.

    Thanks!
  • D. Lister - Thursday, July 21, 2016 - link

    Nice job, Ryan. Good comeback. Keep it up.
  • Saeid92 - Thursday, July 21, 2016 - link

    What is 99th procentile framerate?
  • Ryan Smith - Thursday, July 21, 2016 - link

    If you sorted the framerate from highest to lowest, this would be the framerate of the slowest 1%. It's basically a more accurate/meaningful metric for minimum frame rates.
  • Eris_Floralia - Thursday, July 21, 2016 - link

    This is why I love Anandtech. Deep in reviews. Well I even wanted to be one of your editors if you have the plan to create a Chinese transtate version of these reviews.
  • daku123 - Thursday, July 21, 2016 - link

    Typo on FP16 Throughput page. In second paragraph, it should be Tegra X1 (not Tesla X1?).
  • Ryan Smith - Thursday, July 21, 2016 - link

    Eyup. Thanks!
  • Badelhas - Thursday, July 21, 2016 - link

    Great detailed review, as always. But I have to ask once again:
    why didnt you do some kind of VR Benchmarks? Thats what drives my choises now, to be honest.

    Cheers
  • Ranger1065 - Thursday, July 21, 2016 - link

    After over 2 months of reading GTX1080 reviews I felt a distinct lack of excitement
    as I read Anandtech kicking off their review of the finfet generation. Could it
    prove to be anything but an anticlimax?

    Sadly and unsurprisingly...NOT.

    It was however amusing to see the faithfull positively gushing praises for Anandtech
    now that the "greatly anticipated" review is finally out.

    Yes folks, 20 or so pages of (well written) information, mostly already covered by other tech sites,
    finally published, it's as if a magic wand has been waved, the information has been presented with
    that special Anandtech sauce, new insights have been illuminated and all is well in Anandtechland again.

    (AT LEAST UNTIL THE NEXT 2 MONTH DELAY.) LOL.

    I do like the way Anandtech presents the FPS charts.

    Back to sleep now Anandtech :)
  • mkaibear - Thursday, July 21, 2016 - link

    You've hit the nail on the head here Ranger.

    The info which is included within the article is indeed mostly already covered by other tech sites.

    Emphasis on the "mostly" and the plural "sites".

    Those of us who have jobs which keep us busy and have an interest in this sort of thing often don't have the time to trawl round many different sites to get reviews and pertinent technical data so we rely upon those sites which we trust to produce in-depth articles, even if they take a bit longer.

    As an IT Manager for (most recently) a manufacturing firm and then a school, I don't care about bleeding edge, get the new stuff as soon as it comes out, I care about getting the right stuff, and a two month delay to get a proper review is absolutely fine. If I need quick benchmarks I'll use someone like Hexus or HardOCP but to get a deep dive into the architecture so I can justify purchases to the Art and Media departments, or the programers is essential. You don't get that anywhere else.

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