DirectX 12 Single-GPU Performance

We’ll start things off with a look at single-GPU performance. For this, we’ve grabbed a collection of RTG and NVIDIA GPUs covering the entire DX12 generation, from GCN 1.0 and Kepler to GCN 1.2 and Maxwell. This will give us a good idea of how the game performs both across a wide span of GPU performance levels, and how (if at all) the various GPU generational changes play a role.

Meanwhile unless otherwise noted, we’re using Ashes’ High quality setting, which turns up a number of graphical features and also utilizes 2x MSAA. It’s also worth mentioning that while Ashes does allow async shading to be turned off and on, this option is on by default unless turned off in the game’s INI file.

Ashes of the Singularity (Beta) - 3840x2160 - High Quality

Starting at 4K, we have the GeForce GTX 980 Ti and Radeon R9 Fury X. On the latest beta the Fury X has a strong lead over the normally faster GTX 980 Ti, beating it by 20% and coming close to hitting 60fps.

Ashes of the Singularity (Beta) - 2560x1440 - High Quality

When we drop down to 1440p and introduce last-generation’s flagship video cards, the GeForce GTX 780 Ti and Radeon R9 290X, the story is much the same. The Fury X continues to hold a 10fps lead over the GTX 980 Ti, giving it an 18% lead. Similarly, the R9 290X has an 8fps lead over the 780 Ti, translating into a 19% performance lead. This is a significant turnabout from where we normally see these cards, as 780 Ti traditionally holds a lead over the 290X.

Meanwhile looking at the average framerates with different batch count intensities, there admittedly isn’t much remarkable here. All cards take roughly the same performance hit with increasingly larger batch counts.

Ashes of the Singularity (Beta) - 1920x1080 - High Quality

Finally at 1080p, with our full lineup of cards we can see that RTG’s lead in this latest beta is nearly absolute. The 2012 flagship battle between the 7970 and the GTX 680 puts the 7970 in the lead by 12%, or just shy of 4fps. Elsewhere the GTX 980 Ti does close on the Fury X, but RTG’s current-gen flagship remains in the lead.

The one outlier here is the Radeon R9 285, which is the only 2GB RTG card in our collection. At this point we suspect it’s VRAM limited, but it would require further investigation.

More on Async Shading, the New Benchmark, & the Test DirectX 12 Multi-GPU Performance
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  • Kouin325 - Friday, February 26, 2016 - link

    yes indeed they will be patching DX12 into the game, AFTER all the PR damage from the low benchmark scores is done. Nvidia waved some cash at the publisher/dev to make it a gameworks title, make it DX11, and to lock AMD out of making a day 1 patch.

    This was done to keep the general gaming public from learning that the Nvidia performance crown will all but disappear or worse under DX12. So they can keep selling their cards like hotcakes for another month or two.

    Also, Xbox hasn't been moved over to DX12 proper YET, but the DX11.x that the Xbox one has always used is by far closer to DX12 than DX11 for the PC. I think we'll know for sure what the game was developed for after the patch comes out. If the game gets a big performance increase after the DX12 patch then it was developed for DX12, and NV possibly had a hand in the DX11 for PC release. If the increase is small then it was developed for DX11,

    Reason being that getting the true performance of DX12 takes a major refactor of how assets are handled and pretty major changes to the rendering pipeline. Things that CANNOT be done in a month or two or how long this patch is taking to come out after release.

    Saying "we support DirectX12" is fairly ease and only takes changing a few lines of code, but you won't get the performance increases that DX12 can bring.
  • Kouin325 - Friday, February 26, 2016 - link

    ugh, I think Firefox had a brainfart, sorry for the TRIPPLE post.... *facepalm*
  • Gothmoth - Friday, February 26, 2016 - link

    it´s a crap game anyway so who cares?

    honestly even when nvidia should be 20% worse i would not buy ATI.
    not becasue im a fanboy.. but i use my GPU´s for more than games and ATI GPUs suck big time when it comes to drivers stability in pro applications.
  • D. Lister - Friday, February 26, 2016 - link

    Oxide and their so called "benchmarks" are a joke. Anyone who takes the aforementioned seriously, is just another unwitting victim of AMD's typical underhanded marketing.

    https://scalibq.wordpress.com/2015/09/02/directx-1...
    "And don’t get me started on Oxide… First they had their Star Swarm benchmark, which was made only to promote Mantle (AMD sponsors them via the Gaming Evolved program). By showing that bad DX11 code is bad. Really, they show DX11 code which runs single-digit framerates on most systems, while not exactly producing world-class graphics. Why isn’t the first response of most people as sane as: “But wait, we’ve seen tons of games doing similar stuff in DX11 or even older APIs, running much faster than this. You must be doing it wrong!”?

    But here Oxide is again, in the news… This time they have another ‘benchmark’ (do these guys actually ever make any actual games?), namely “Ashes of the Singularity”.
    And, surprise surprise, again it performs like a dog on nVidia hardware. Again, in a way that doesn’t make sense at all… The figures show it is actually *slower* in DX12 than in DX11. But somehow this is spun into a DX12 hardware deficiency on nVidia’s side. Now, if the game can get a certain level of performance in DX11, clearly that is the baseline of performance that you should also get in DX12, because that is simply what the hardware is capable of, using only DX11-level features. Using the newer API, and optionally using new features should only make things faster, never slower. That’s just common sense."
  • Th-z - Saturday, February 27, 2016 - link

    “But wait, we’ve seen tons of games doing similar stuff in DX11 or even older APIs..."

    Doing similar stuff in DX11? What stuff and what games?

    "The figures show it is actually *slower* in DX12 than in DX11. But somehow this is spun into a DX12 hardware deficiency on nVidia’s side."

    Which figure?

    This is Anandtech, we need to be more specific and provide solid evidence to back up your claims in order to avoid sounding like an astroturfer.
  • D. Lister - Saturday, February 27, 2016 - link

    You see my post? You see that there is this underlined text in blue? Well my friend, it is called a URL, which is an acronym for "Uniform Resource Locator", long story short it is this internet thingy that you go clickity-clickity with your mouse and it opens another page, where you can find the rest of the information.

    Don't worry, the process of opening a new webpage by using a URL may APPEAR quite daunting at first, but with very little practice you could be clicking away like a pro. This is after all "The AnandTech", and everybody is here to help. Heck, who knows if there are more like you out there, I might even make a video tutorial - "Open new webpages in 3 easy steps", or something.

    PS: Another pro tip, there is no such thing as "solid evidence" outside of a court of law. On the internet, you have information resources and reference material, and you have to use your own first-hand knowledge, experience and commonsense to differentiate the right from wrong.
  • Th-z - Sunday, May 29, 2016 - link

    Your blabbering is as useful as your link. I have a pro tip for you: you gave yourself away.
  • EugenM - Tuesday, June 7, 2016 - link

    @Th-z Dont feed the troll.
  • GeneralTom - Saturday, February 27, 2016 - link

    I hope Metal will be supported, too.
  • HollyDOL - Monday, February 29, 2016 - link

    Hm, from the screenshots posted I honestly can't see why would there be a need to run Dx12 with so "low performance" even on the most elite cards. While I give these guys credits for having the guts to go and develop in completely new API, the graphics looks more like early Dx9 games.
    Just a note this opinion is based on screenshots, not actual live render, but still from what I see there I'd expect FPS hitting 120+ with Dx11...

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