DirectX 12

To many out there it may seem like DirectX 12 is still a brand-new technology – and in some ways it still is – but in fact we’ve now been talking about the graphics API for the better part of half a decade. Microsoft first announced the then-next generation graphics API to much fanfare back at GDC 2014, with the initial iteration shipping as part of Windows 10 a year later. For a multitude of reasons DirectX 12 adoption is still in its early days – software dev cycles are long and OS adoption cycles are longer still – but with their low-level graphics API firmly in place, Microsoft’s DirectX teams are already hard at work on the next generation of graphics technology. And...

Microsoft Details Windows Machine Learning for Gaming

In a day filled with all sorts of game development-related API and framework news, Microsoft also has an AI-related announcement for the day. Parallel to today’s DirectX Raytracing announcement...

4 by Ryan Smith on 3/19/2018

Microsoft Announces AI Platform for Windows Developers: Machine Learning On The Edge

Today Microsoft is hosting a developer day, and one of the highlights they are showcasing is a new API called WinML. Artificial Intelligence and Machine Learning are two of...

10 by Brett Howse on 3/7/2018

Futuremark To Release VRMark Cyan Room on November 22: A DX12 VR Benchmark

This week, Futuremark announced that their new Cyan Room DX12 test will be released for VRMark next Wednesday (November 22). This comes around a year after VRMark’s original release...

2 by Nate Oh on 11/17/2017

A First Look at Futuremark’s New 3DMark Time Spy Extreme: DX12 Benchmark Now in 4K

This week, Futuremark unveiled Time Spy Extreme, a 4K version of the DX12 gaming benchmark released last July. Slotting into the 3DMark suite, Time Spy Extreme is available under...

16 by Nate Oh on 10/4/2017

Quick Look: Comparing Vulkan & DX12 API Overhead on 3DMark

Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API...

48 by Ryan Smith on 3/25/2017

AMD Releases Radeon Software Crimson Edition 16.9.1, Adds Deus Ex Mankind Divided DX12 Support

AMD has released their first Radeon driver update for September this week with Radeon Software Crimson Edition 16.9.1. Notable in this release is that along with the usual batch...

17 by Daniel Williams on 9/9/2016

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of...

75 by Daniel Williams on 7/14/2016

Microsoft Adds V-Sync Control And Adaptive Framerate Support To The Universal Windows Platform

Microsoft has certainly gone all-in on their Universal Windows Platform (UWP) and have been updating it, including the name, for several years now. What originally started as WinRT apps...

49 by Brett Howse on 5/10/2016

Discussing the State of DirectX 12 With Microsoft & Oxide Games

Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in recent years it has taken...

67 by Ryan Smith on 3/11/2016

Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading

We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release. Though harder to...

153 by Daniel Williams & Ryan Smith on 2/24/2016

The AnandTech Podcast: Episode 35 - Windows 10 and Skylake

AnandTech Podcast #35: The summer season has been busier than usual. Microsoft released Windows 10, it’s latest operating system, as a free upgrade to current Windows 7 and Windows...

11 by Ian Cutress on 8/31/2015

Windows 10 Launch Day GPU Support Summary

With Windows 10 launching today, the first half of the path to DirectX 12 has at last been laid down. The GPUs have been here for some time, and...

68 by Ryan Smith on 7/29/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

113 by Ryan Smith & Ian Cutress on 3/27/2015

DirectX 12 Performance Preview, Part 3: Star Swarm & Intel's iGPUs

We’re back once again for the 3rd and likely final part to our evolving series previewing the performance of DirectX 12. After taking an initial look at discrete GPUs...

69 by Ryan Smith, Ian Cutress & Ganesh T S on 2/26/2015

Star Swarm, DirectX 12 AMD APU Performance Preview

After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs...

152 by Ryan Smith & Ian Cutress on 2/13/2015

The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm

With the various pieces of Microsoft’s latest API finally coming together, today we will be taking our first look at the performance of the future with DirectX 12. The...

245 by Ryan Smith on 2/6/2015

AMD Announces Carrizo and Carrizo-L, Next Gen APUs for H1 2015

Today AMD is announcing the long anticipated upgrade to Kaveri, codenamed Carrizo. Carrizo is the natural successor to Kaveri, featuring x86 ‘Excavator’ cores alongside a Radeon-class GPU and promising...

94 by Ian Cutress on 11/20/2014

Microsoft Details Direct3D 11.3 & 12 New Rendering Features

Back at GDC 2014 in March, Microsoft and its hardware partners first announced the next full iteration of the Direct3D API. Now on to version 12, this latest version...

24 by Ryan Smith on 9/18/2014

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